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Alcohol for Alchemy PETITION thread

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M

Maegnar.437

Senior user
#1
Aug 23, 2013
Alcohol for Alchemy PETITION thread

Dear all,

Not much has been revealed about the alchemy in The Witcher 3.
What we do know is that the alcohol will be back in the game, but it will not be a part of alchemy.
The first game's alchemy mechanic was quite logical - you needed a base for your brews and bombs. And the higher quality - the better potions, bombs or oils you could make. With simple vodka, or dog fat you would only make basic potions and oils, but distilled spirits would allow you to make something more potent. Another logical point in using alcohol was that it provided two vital elements for potions - liquid and bottle (i do understand that potions were in small vials, not in 0.5 liter bottles, but still..)
Many of these benefits were lost in second game's mechanics, which disappointed a lot of fans. You won't get a vial of elixir just by mixing some herbs together!

It is still a long time before TW3 will be released and CDPR still have time to make some changes. Please vote and write your oppinion on this topic. Together we can show the developers, that we care for the quality of the final product and maybe if this poll gets enough support from the fans, CDPR will implement this small change to the alchemy in TW3.
Cheers! :)/>

Mae.
 
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M4xw0lf.978

Rookie
#2
Aug 23, 2013
[x] Yes. (YES, YES, YEEEEES!)
Get me some Mahakam Mead and a Kaedwenian Stout to accompany my Rivian Criek! ^^
Not only for alchemy, you see - all the alcoholic specialities from every country in the Witcher's world did contribute to the superior atmosphere of TW1. They give a little life to all the distant places which you'll never visit in the games.
 
wichat

wichat

Mentor
#3
Aug 23, 2013
Yes!

Alchemy crafting in TW1 was funnier.
 
E

ezop

Rookie
#4
Aug 23, 2013
Count me too! Alchemy in TW2 was shitty.
 
sidspyker

sidspyker

Ex-moderator
#5
Aug 23, 2013
As much as I'd like that to happen, I get the feeling they're only making things(such as crafting) easier, idk why...what's wrong with crafting right now?
 
M

MUPPETA

Rookie
#6
Aug 23, 2013
I see where this thread is going(first alcohol, than party, than Shanni :rolleyes:/> )
 
O

Ondrex

Rookie
#7
Aug 23, 2013
Yes, alchemy in TW1 was great, but in TW2 it was only about choosing recipe and create potion.
I am not sure but I hope secondary substances will return too.
 
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Eri94_user70

Forum veteran
#8
Aug 23, 2013
The first game's mechanics, concerning alchemy, were very detailed, pleasantly complicated, and surprisingly "realistic" (fat for oils, powder for explosives, alcohol for herbal remedies/traditional medicine/alchemical serums). Not only love for the detail, but also new items/item varieties, greater RPG and immersion feeling, more options of what to use/what to craft (stonger/weaker ales with more/less ingredients, lower/higher quality fats/powders, albedo-rubedo-nigredo and their awesome combinations, etc.).

Besides alcohol, fat and powder item varieties for alchemy, i would also suggest heartily for the rubedo/nigredo/albedo system to return, alongside the ability to drink MORE potions (like in 1), the ability to craft Fisstech, and finally, which won't happen because it has already been determined, to drink potions whenever you feel like it. I felt Witcher 2's alchemy system was severely lacking and incomplete, compared to 1's. And i didn't really like the fact that some potions had negative side-effects, effectively forcing you to pick set combinations and limit your choices severely, especially since you could only drink 3-4 of those at best. Also 1 had a ton more ingredients, plants, herbs, books about them, etc.

I do not want to sound ungrateful, i enjoyed 2 a lot and its systems/mechanics were both ok and enjoyable, but when you are given a better and more complete system in previous game, some nagging is to be expected, alas. Let's hope 3 surpasses all!
 
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C

cmdr_silverbolt

Senior user
#9
Aug 23, 2013
and finally, which won't happen because it has already been determined, to drink potions whenever you feel like it.
Click to expand...
Check out Alex's response in this thread, http://en.thewitcher.com/forum/index.php?/topic/36437-drinking-white-raffard-during-a-fight-in-tw3/

I think that's what you mean.
 
E

Eri94_user70

Forum veteran
#10
Aug 23, 2013
I have a feeling this will be a giant waste of time as people's mind is pretty much set up on W1 yay! W2 nay! but here goes...

First and foremost, what purpose did alcohol have in The Witcher 1? Well what alcohol really did in the game was just limiting your possibilities to make the best potions and provide some fairly annoying mini games (or in other words, getting people drunk for information was a good idea, but the implementation was extremely poor), however as you could then transform normal alcohol into White Gull effectively, you simply were defeating the purpose or this step, only to make extra steps forcing the player to waste additional ingredients and time to refine the potion base as well as looting to find more alcohol and bear fat etc. This was not a convenient or a good mechanic in a game as it held no purpose what so ever to increase the quality with valuable gameplay (just a tedious grind).

Now you may say it add realism and quite so, however realism is not always a good thing when we are talking about a video game (which should be self explanatory by now with the number of games that have been doing worse than it's predecessor due to it's implementation of realism). Also this extra step to gather even more products to make potions will make alchemy less enjoyable for many people that will result in less people using alchemy, which already is a bad sign as very few of the "normal" players actually use alchemy to begin with. There's a reason why people talk about Sign and Sword builds in Witcher 2 and not alchemy ones... We want to promote Alchemy, not add more steps that drives people to just ignore it all together.

More-so while it was a nice feature to have alcohol (and other base products) all over the world it became a nuisance as random alcohols you've found you still only had a couple of, which filled up your inventory causing you to run around with a lot of crap in your inventory. Seeing as I hope Witcher 3 also cut back on the excessive looting in peoples houses as it's bad game design, (Geralt is not a bandit or a thief that run around in people's houses stealing their belonging.) a lot of the random alcohols serves little purpose as it would be less frequent to obtain. In terms of immersion, we don't really need items (like Kaedwenian Stout) to add immersion, this is something that can be given through the world itself, characters etc. and not through thousands different types of alcohols that all serves the same purpose in the long run.

What made alchemy better in The Witcher was the implementation of the additional substances as well as the option to experiment with ingredients to find out new recipes. Though of these two only the additional substances was a nice implementation as the experimentation defeated the purpose of formulas as you could just simply google the formula online and then create everything in a matter of seconds. Now why additional substances was a good feature where the others were not is simply because this was a feature that wasn't mandatory. You could do it if you wanted to and if you ignored it, it still wouldn't deteriorate the possibility of potion crafting. This was good for both new players and those who want to experiment, adding complexity to the alchemy in Withcer 1. This is what we want, a complex system that you can explore by your own volition to promote those who have the time to experiment with small benefits and such while on the same time avoid turning the game into a grind fest that only promotes the patient player and not the new one.

Long story short W1 had a more complex system, however most of these mechanics in the system wasn't necessary good or provided with another purposes for the game. If they want to make alchemy better in W3 they should add complexity that also serves other purposes than simply just prolonging the result, causing people to grind and loot more shit everywhere. Gameplay should focus on implementation that are enjoyable for players and not only as a method to add more crap to fill players time.

mariobros777 said:
I felt Witcher 2's alchemy system was severely lacking and incomplete, compared to 1's. And i didn't really like the fact that some potions had negative side-effects, effectively forcing you to pick set combinations and limit your choices severely, especially since you could only drink 3-4 of those at best.
Click to expand...
This is a contradiction, the negative effects added complexity to the game and added value to weaker potions as well (as you just don't chug down the strongest ones every time). You could also with the help of talent points eliminate many of the negative effects. In reality the negative effects would force you to be more situational in terms of which potion to use when and where, and this added strategy as well as promoted people to invest talent points in the Alchemy Tree.

mariobros777 said:
@Juuuhan, without being a miserable alcoholic, Geralt love drink with friends and awake the next day with no memories of what they done.

Realistic is not about putting events and a actions fitting in ours modus vivendi but try to keep the essence of Geralt's life and his environament. It's not a matter of making the game better or not, is just to find Spakowski's Geralt as closer as CDPR want. I mean, it's not a trouble don't see Geralt drunk and wobbly, but it isn't a hare-brained idea neither.
Click to expand...
Again with people who doesn't read or understand my blood point? Seriously you guys...

Geralt's alcohol usage has nothing to do with this topic and absolutely nothing to do with my reply. I addressed alchemy, alcohol and the usage of alcohol in alchemy as that's what OP is discussing and not whether Witcher 3 should have a "let's get drunk" mini game.
 
M

M4xw0lf.978

Rookie
#11
Aug 23, 2013
mariobros777 said:
The first game's mechanics, concerning alchemy, were very detailed, pleasantly complicated, and surprisingly "realistic" (fat for oils, powder for explosives, alcohol for herbal remedies/traditional medicine/alchemical serums). Not only love for the detail, but also new items/item varieties, greater RPG and immersion feeling, more options of what to use/what to craft (stonger/weaker ales with more/less ingredients, lower/higher quality fats/powders, albedo-rubedo-nigredo and their awesome combinations, etc.).

Besides alcohol, fat and powder item varieties for alchemy, i would also suggest heartily for the rubedo/nigredo/albedo system to return, alongside the ability to drink MORE potions (like in 1), the ability to craft Fisstech, and finally, which won't happen because it has already been determined, to drink potions whenever you feel like it. I felt Witcher 2's alchemy system was severely lacking and incomplete, compared to 1's. And i didn't really like the fact that some potions had negative side-effects, effectively forcing you to pick set combinations and limit your choices severely, especially since you could only drink 3-4 of those at best. Also 1 had a ton more ingredients, plants, herbs, books about them, etc.
Click to expand...
So much this.
 
wichat

wichat

Mentor
#12
Aug 23, 2013
@Juuuhan, without being a miserable alcoholic, Geralt love drink with friends and awake the next day with no memories of what they done.

Realistic is not about putting events and a actions fitting in ours modus vivendi but try to keep the essence of Geralt's life and his environament. It's not a matter of making the game better or not, is just to find Spakowski's Geralt as closer as CDPR want. I mean, it's not a trouble don't see Geralt drunk and wobbly, but it isn't a hare-brained idea neither.
 
A

AsTheDeath

Senior user
#13
Aug 23, 2013
I think there's no arguing that TW1 had a much better and detailed alchemy system, which was often necessary to beat certain opponents. In TW2 alchemy is much less interesting: there are fewer critical effects, none of the critical effects is particularly dangerous thanks to Quen's stupid and broken ability to cure them instantly (yes, it should block them, but not cure them); there are fewer useful potions in general, and some potions have very similar effects (Brock is completely useless due to the existence of Wolf, for example); potions don't have different durations or negative effects at high toxicity (etc, etc).

So while I don't particularly care what they do with alcohol bases, I definitely agree alchemy in TW3 should be much better thought out, more challenging (some ingredients/bases should be rarer) and more useful in combat. I liked TW2's combat more than TW1's for the most part, but alchemy really is an afterthought in comparison.
 
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username_2648340

Rookie
#14
Aug 23, 2013
Juuuhan said:
I have a feeling this will be a giant waste of time as people's mind is pretty much set up on W1 yay! W2 nay! but here goes...

First and foremost, what purpose did alcohol have in The Witcher 1? Well what alcohol really did in the game was just limiting your possibilities to make the best potions and provide some fairly annoying mini games (or in other words, getting people drunk for information was a good idea, but the implementation was extremely poor), however as you could then transform normal alcohol into White Gull effectively, you simply were defeating the purpose or this step, only to make extra steps forcing the player to waste additional ingredients and time to refine the potion base as well as looting to find more alcohol and bear fat etc. This was not a convenient or a good mechanic in a game as it held no purpose what so ever to increase the quality with valuable gameplay (just a tedious grind).

Now you may say it add realism and quite so, however realism is not always a good thing when we are talking about a video game (which should be self explanatory by now with the number of games that have been doing worse than it's predecessor due to it's implementation of realism). Also this extra step to gather even more products to make potions will make alchemy less enjoyable for many people that will result in less people using alchemy, which already is a bad sign as very few of the "normal" players actually use alchemy to begin with. There's a reason why people talk about Sign and Sword builds in Witcher 2 and not alchemy ones... We want to promote Alchemy, not add more steps that drives people to just ignore it all together.

More-so while it was a nice feature to have alcohol (and other base products) all over the world it became a nuisance as random alcohols you've found you still only had a couple of, which filled up your inventory causing you to run around with a lot of crap in your inventory. Seeing as I hope Witcher 3 also cut back on the excessive looting in peoples houses as it's bad game design, (Geralt is not a bandit or a thief that run around in people's houses stealing their belonging.) a lot of the random alcohols serves little purpose as it would be less frequent to obtain. In terms of immersion, we don't really need items (like Kaedwenian Stout) to add immersion, this is something that can be given through the world itself, characters etc. and not through thousands different types of alcohols that all serves the same purpose in the long run.

What made alchemy better in The Witcher was the implementation of the additional substances as well as the option to experiment with ingredients to find out new recipes. Though of these two only the additional substances was a nice implementation as the experimentation defeated the purpose of formulas as you could just simply google the formula online and then create everything in a matter of seconds. Now why additional substances was a good feature where the others were not is simply because this was a feature that wasn't mandatory. You could do it if you wanted to and if you ignored it, it still wouldn't deteriorate the possibility of potion crafting. This was good for both new players and those who want to experiment, adding complexity to the alchemy in Withcer 1. This is what we want, a complex system that you can explore by your own volition to promote those who have the time to experiment with small benefits and such while on the same time avoid turning the game into a grind fest that only promotes the patient player and not the new one.

Long story short W1 had a more complex system, however most of these mechanics in the system wasn't necessary good or provided with another purposes for the game. If they want to make alchemy better in W3 they should add complexity that also serves other purposes than simply just prolonging the result, causing people to grind and loot more shit everywhere. Gameplay should focus on implementation that are enjoyable for players and not only as a method to add more crap to fill players time.

This is a contradiction, the negative effects added complexity to the game and added value to weaker potions as well (as you just don't chug down the strongest ones every time). You could also with the help of talent points eliminate many of the negative effects. In reality the negative effects would force you to be more situational in terms of which potion to use when and where, and this added strategy as well as promoted people to invest talent points in the Alchemy Tree.



Again with people who doesn't read or understand my blood point? Seriously you guys...

Geralt's alcohol usage has nothing to do with this topic and absolutely nothing to do with my reply. I addressed alchemy, alcohol and the usage of alcohol in alchemy as that's what OP is discussing and not whether Witcher 3 should have a "let's get drunk" mini game.
Click to expand...
This. Hit the nail on the head. Adding "realism" or needless "complexity" doesn't always make a game better. All it does is add unnecessary tedium. I liked Witcher 2's alchemy system. All it was missing, was Geralt's face changing just like in the books.
 
O

Ondrex

Rookie
#15
Aug 23, 2013
Juuuhan in your opinion simplification makes game better? I don't think so. I think alchemy system in TW1 was enjoyable.
 
C

cmdr_silverbolt

Senior user
#16
Aug 23, 2013
Now why additional substances was a good feature where the others were not is simply because this was a feature that wasn't mandatory. You could do it if you wanted to and if you ignored it, it still wouldn't deteriorate the possibility of potion crafting. This was good for both new players and those who want to experiment, adding complexity to the alchemy in Withcer 1. This is what we want, a complex system that you can explore by your own volition to promote those who have the time to experiment with small benefits and such while on the same time avoid turning the game into a grind fest that only promotes the patient player and not the new one.
Click to expand...
Well, that's my wish for TW3- that alchemy can be clear cut if you want to make something quickly and be done with it, but it can also be something open to experimentation which allows you to create better potions etc.

So basically, what if you're given a way to manipulate ingredients, so that you end up creating better concoctions than the ones which are automatically created by the game when you follow the recipe; in this way, Geralt would play like a real alchemist, and not just a cook.

But yes- the complexity shouldn't be mandatory.

Juuuhan said:
If they want to make alchemy better in W3 they should add complexity that also serves other purposes than simply just prolonging the result, causing people to grind and loot more shit everywhere. Gameplay should focus on implementation that are enjoyable for players and not only as a method to add more crap to fill players time
Click to expand...
That's what I imagine is going to happen in TW3- I can't imagine the Reds designing gameplay around grinding (at least not after TW2, I mean), which is the worst game aspect in existence.
 
M

M4xw0lf.978

Rookie
#17
Aug 23, 2013
Juuuhan said:
(veeeery long text ;))
Click to expand...
I see your point. But, as I've stated above, for me and quite a few others the different varieties of alcohol, which don't even have real relevance outside of the drinking mini... thing ("mini-game" is really too much praise), do add to the game's atmosphere.
Also that you can convert the low quality drinks into white gull did not feel like a nuisance to me, but like something a witcher in Sapkovski's universe might actually do -> again, immersion and atmosphere are improved by this.
 
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RSIK_4

Rookie
#18
Aug 23, 2013
Yes please
 
D

daddy300

Mentor
#19
Aug 23, 2013
Voted yes only because we need better alchemy system.
 
M

MarcAuron

Senior user
#20
Aug 23, 2013
Yes, back to W1, proper formulas and item descriptions also. Reading shouldn't be teh hard in Witcher game.
 
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