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Alcohol for Alchemy PETITION thread

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Bellator Pius Gratus

Bellator Pius Gratus

Forum veteran
#41
Feb 2, 2014
maegnar said:
Dear all,

Not much has been revealed about the alchemy in The Witcher 3.
What we do know is that the alcohol will be back in the game, but it will not be a part of alchemy.
The first game's alchemy mechanic was quite logical - you needed a base for your brews and bombs. And the higher quality - the better potions, bombs or oils you could make. With simple vodka, or dog fat you would only make basic potions and oils, but distilled spirits would allow you to make something more potent. Another logical point in using alcohol was that it provided two vital elements for potions - liquid and bottle (i do understand that potions were in small vials, not in 0.5 liter bottles, but still..)
Many of these benefits were lost in second game's mechanics, which disappointed a lot of fans. You won't get a vial of elixir just by mixing some herbs together!

It is still a long time before TW3 will be released and CDPR still have time to make some changes. Please vote and write your oppinion on this topic. Together we can show the developers, that we care for the quality of the final product and maybe if this poll gets enough support from the fans, CDPR will implement this small change to the alchemy in TW3.
Cheers! :)/>

Mae.
Click to expand...
I joined this forum to speak my mind regarding what I wanted to see in Witcher 3, and this is one of those things I'd love to see.

I loved the alchemy system in Witcher 1 without thinking it was too complicated or anything.

If campfire resting is to return then so are the option to rent rooms at inns or taverns. Though brewing potions in my opinion could equally be done pretty much anywhere in the world like in Witcher 2.

And potion- and oil-based ingredients like liquor or fat? Of course I would like that to return!

But as always, make it a player choice for those that want nothing of it. Maybe a setting in the game menu.
Select 'Alchemy mode like Witcher 1' and put the kettle on. ;)

EDIT: Oh, and three and a half playthroughs of Witcher 1 and I've never killed a dog. :rolleyes:
 
Last edited: Feb 2, 2014
Sardukhar

Sardukhar

Moderator
#42
Feb 2, 2014
Alchemy system wasn't very complicated in Witcher 1 - pretty fun actually. In W2 it seemed superfluous. Prefer 1.

Crafting systems of all kind take work - grinding and crawling around looking for ingredient is tiresome, especially after the twentieth time, yet the sense of victory from achieving your crafting goals is tangible. Balancing that will be a trick and will hopefully focus on meaningful methods of gathering ingredients and fun, rewarding recipe accumulation and builds.

Perhaps making recipes easily purchasable or a natural result of making lower level recipes would be a good idea. And rather than being forced to explore for reagents, put them in fairly logical places - shops, barracks, abandoned inns. Not in the pockets of monsters or the nooks and crannies of a cave system.
 
Damariel

Damariel

Forum veteran
#43
Feb 2, 2014
I approve, I need alcohol in my potions.... or potions in my alcohol :hai:
 
Last edited: Feb 2, 2014
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Garrison72

Garrison72

Mentor
#44
Feb 2, 2014
Black Leopard said:
I think it would be much better if their effects fade out depending on sword hits instead of time.
Click to expand...
I was lobbying for this back before TW2 released. Makes more sense to me.
 
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E

eLeF1

Senior user
#45
Feb 3, 2014
Swallow potion with vodka flavor? Why not? But make the base ingredients drop often. I dont want to steal or run back to tavern all the time just because I want to brew some potions.
 
Bellator Pius Gratus

Bellator Pius Gratus

Forum veteran
#46
Feb 3, 2014
Damariel Alunnar said:
I approve, I need alcohol in my potions.... or potions in my alcohol :hai:
Click to expand...
How about some White Gull in the potions? Alchohol and toxicity! Mmmm. And we know Ciri loved it. :laughing:

I actually miss White Gull.

And this time I hope the devs don't mix Cat potion and DeVries extract! Just because the potion exists doesn't mean you have to use it if you don't want to. But that doesn't make it useless either if you choose not to. It adds to the atmosphere having a wide arrange of options regarding potions.
Player choice, to each his own!:victory:
 
Last edited: Feb 3, 2014
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H

HeelPower

Rookie
#47
Feb 3, 2014
To be honest. NO.


I found alchemy to be a pain in the ass in TW1.It was greatly improved in TW2. Finding a base and having to read a book before ever being allowed to pick up herbs was quite annoying.

I also didn't like how the game told what ingredient "class" instead of what actual ingredient was missing when brewing potions.

Honest opinion.Alchemy was tiresome in TW1.
 
Last edited: Feb 3, 2014
N

Nucta.397

Rookie
#48
Feb 3, 2014
Alchemy system in W1 was almost perfect.
The only thing that needs improvement - ability to choose number of potions being made.
People who find it "tiresome" are just lazy :)
 
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S

solamyas

Rookie
#49
Feb 3, 2014
My RP story about alchemy changes between first two games is: Geralt dont remember any recipe because of amnesia and he dont have any field equipment that witchers normally have but after failed assassination attempt he have all the resources of the kingdom and made a field kit.

But he must resupply in W3 so we need alcohol and fats again :cheers:
 
B

blackgriffin

Senior user
#50
Feb 3, 2014
i want alchool, greese and gun powder back just like in TW1. It was the better sistem, made more sence than in TW2 but it will be more expensive
 
D

Demut

Banned
#51
Feb 3, 2014
sidspyker said:
idk why...what's wrong with crafting right now?
Click to expand...
Too complicated, apparently. Gotta appeal to the casual dudebros!
 
Dprelate

Dprelate

Senior user
#52
Feb 3, 2014
Something came to mind recently. we know it's been confirmed that in TW3, players will be able to drink potions and then activate their effects whenever they wanted. how about some minor effects before the activation ? (depending on the potion type and level)
I mean there should be a difference between an intoxicated witcher and a clean one.
please thinks about it and post your opinions.
 
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P

Pargulan

Forum regular
#53
Feb 5, 2014
Where did you get that information from? That would totally screw alchemy and its purpose over. You are meant to prepare and deal with a certain threat in time, activating effects seems absolutely wrong plus its most likely going to kill the atmosphere of the game.

Cheers
Pargulan
 
Garrison72

Garrison72

Mentor
#54
Feb 5, 2014
Pargulan said:
Where did you get that information from? That would totally screw alchemy and its purpose over. You are meant to prepare and deal with a certain threat in time, activating effects seems absolutely wrong plus its most likely going to kill the atmosphere of the game.

Cheers
Pargulan
Click to expand...
It's legit, they said it in an interview. Certain potions can be activated on cue. A concern of mine as well as it seems a compromise. But I have to see more of the game to really decide.
 
H

HeelPower

Rookie
#55
Feb 5, 2014
nucta said:
Alchemy system in W1 was almost perfect.
The only thing that needs improvement - ability to choose number of potions being made.
People who find it "tiresome" are just lazy :)
Click to expand...
I amnot "lazy" :)

I do find the alchemy system in TW1 to be particularly clunky and restrictive.No item pickups till you read the books(illogical)

They force you to learn ingredient classes.Because when they are missing you won't be told ingredient "X" but ingredient class "Rubedo" or "High quality potion" base.Go waste time to figure out what that is.

It forces you to waste more time than you should when trying to make a simply potion.

This was all improved in TW2.
 
T

Thothistox

Senior user
#56
Feb 5, 2014
username_2 said:
The first game's mechanics, concerning alchemy, were very detailed, pleasantly complicated, and surprisingly "realistic" (fat for oils, powder for explosives, alcohol for herbal remedies/traditional medicine/alchemical serums). Not only love for the detail, but also new items/item varieties, greater RPG and immersion feeling, more options of what to use/what to craft (stonger/weaker ales with more/less ingredients, lower/higher quality fats/powders, albedo-rubedo-nigredo and their awesome combinations, etc.).

Besides alcohol, fat and powder item varieties for alchemy, i would also suggest heartily for the rubedo/nigredo/albedo system to return, alongside the ability to drink MORE potions (like in 1), the ability to craft Fisstech, and finally, which won't happen because it has already been determined, to drink potions whenever you feel like it. I felt Witcher 2's alchemy system was severely lacking and incomplete, compared to 1's. And i didn't really like the fact that some potions had negative side-effects, effectively forcing you to pick set combinations and limit your choices severely, especially since you could only drink 3-4 of those at best. Also 1 had a ton more ingredients, plants, herbs, books about them, etc.

I do not want to sound ungrateful, i enjoyed 2 a lot and its systems/mechanics were both ok and enjoyable, but when you are given a better and more complete system in previous game, some nagging is to be expected, alas. Let's hope 3 surpasses all!
Click to expand...
I liked the negative side-effects, especially how they diminished with some promotions in the alchemy tree.

To the OP: Bringing back alcohol is fine as long as they balance the amount you can get. If it's too common it will be pointless to have it. If it's too scarce it will ruin the alchemy system. They have to be very careful here, especially if they allow heavy alchemy builds. I don't want a Geralt with really developed alchemy abilities who is then totally ineffective because there are only three copies rare high-grade vodka in the entire game.
 
M

MrG721

Senior user
#57
Feb 5, 2014
Another vote for alchemy system similar to that from W1 i.e use of alcohol as base for potions, reading books and learning about ingredients.

https://www.youtube.com/watch?v=CheFL8see30
 
Sardukhar

Sardukhar

Moderator
#58
Feb 5, 2014
slimgrin said:
It's legit, they said it in an interview. Certain potions can be activated on cue. A concern of mine as well as it seems a compromise. But I have to see more of the game to really decide.
Click to expand...
Whyyy do I vaguely remember seeing a trailer/video of Geralt downing a potion mid-combat? Has the tumour started to re-write my visual cortex at last?
 
gregski

gregski

Moderator
#59
Feb 5, 2014
Sardukhar said:
Whyyy do I vaguely remember seeing a trailer/video of Geralt downing a potion mid-combat? Has the tumour started to re-write my visual cortex at last?
Click to expand...
Seems like it, bro. There was no such thing shown in any videos.
 
N

Nucta.397

Rookie
#60
Feb 5, 2014
alyza said:
I amnot "lazy" :)

I do find the alchemy system in TW1 to be particularly clunky and restrictive.No item pickups till you read the books(illogical)

They force you to learn ingredient classes.Because when they are missing you won't be told ingredient "X" but ingredient class "Rubedo" or "High quality potion" base.Go waste time to figure out what that is.

It forces you to waste more time than you should when trying to make a simply potion.

This was all improved in TW2.
Click to expand...
Some people love overcoming obstacles, you know :)
More difficult task = more pleasure in achieving victory!

back to the topic.
Geralt lost memory - that's why you have to find scrolls with alchemy formulas. About remembering things - it just comes with time. On the 10th play-through you have hardly anything you can't remember.
I appreciate your point of view, it's just funny how you stated that basically everything I like about alchemy system in W1 is "tiresome". :animier:
 
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