Alex Johnes as moderator voice in Cyberpunk XXXX in a radio

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We have Keanu Reeves as Johnny Silverhand, so why not Alex Johne as a moderator of some "crazy" radio!? This is just the original, it feels great in my perception.

 
A friendly reminder that this forum is not a place for discussing real world politics. Diving into this topic in particular will most likely lead to nothing good, so it is best to leave it at that.
 
Cyberpunk isn't average folks, it is in its core confronting and provocative, did you see the advertises on the streets. You are sensible for a reason, I know, but this reason does not apply in this game. For me it is flair, the condensation of inner tension, it just spikes. Michael Pondsmith just said once this game was originally a warning, so it is in the degree of conspiracy!
This is fiction were someone like Alex Jones mainly talks the average day stuff. This game is full of fictional politics!

Sure, as such, I recommend to hold the topic fictional and to step down to make points about real politics!
 
Thing is, decoupling real people from real life isn't that simple.

If you suggested an annoying neighbour of mine would be a great fit for the game, I would call it a bad idea because he's annoying in real life and that association would remain with a game character.
Sasha Grey wasn't well-received by some as the host of Growl FM because of a former real-world profession of hers.
Some players dislike Gary the Prophet because he's an in-game version of a streamer they don't like.
 
I think this is, if the reaction is relatively predictable, acceptable. I mean who can transport the feelings best then a person who is who it is. The voice, the stops in speech, this are worlds. Sure one needs to activate them, that the right association hit, so it gets their thing. If one reaches that the feeling has no comparison. I mostly think, a developer don't want to get a total shit point, best to solve by bringing balance into the game, having someone who is on the "opposite" position. In the end you can say, there is no statement, you can chose what you like, the meal is for all but what you still get is tension and intensity.

For me it is the world of Cyberpunk, all this conspiracies theories, this immorality, it just hits the spot.
 
The key here is suspension of disbelief.

That's why casting is so hard. If I choose someone extremely recognizable, while it may "fit the role," the potential recognition may create enough dissonance in the audience that it pulls them out of their suspension of disbelief and makes them focus on real-life stuff -- essentially destroying the illusion.

That's also a nod to extremely talented actors and actresses who manage to "fool" the audience into believing their characters, even when the roles are extremely different and the talent is extremely recognizable.

In conclusion, it's usually better to consider, "We'd like a vocal quality like Wilford Brimley," rather than hiring Wilford Brimley himself. Because if people recognize Wilford Brimley, the tense, dramatic, or iconic moment is immediately going to remind the audience of oatmeal and spoil the scene.
 
Yeah, this is the logical way to go, but you can't build this depth, this trust and bad aftertaste, this tension in this short amount of time just though a random person with acting skills. You need multiple game iterations or table top game reference to build that, even then it is the last case a nerd level.

The real world taste is the compression of association to fill it into the game. I don't think one can build history into a game with an actor. The same is with Keanu Reeves, that guy played matrix and John Wick, the association suits the game at the fullest.
 
Especially as a big company you have to pay attention to who you want to work with and support, as mistakes can backfire quite a lot.

And for example, if someone heavily contradicts certain core values you stand for, it's probably not a great idea to associate with this person.
 
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