I don't think they will be literally TRANSLATING the PnP system to videogame. They surely have their own vision of the game and that's what will help them to make certain decisions - which rules or features to cut out, which to expand etc.
What's most important for me that the game will be based and inspired on "true" Cyberpunk RPG, not some random sci-fi & cyberpunk mixture. That inspiration is key that will move everything else in the game's design machinery.
Personally I never played Cyberpunk or any other PnP for the rules, mechanics, dice throws etc. I played them for the stories. So as long as CDPR gives us a good story with a "real", "true" Cyberpunk feel - inclusion or exclusion of certain stats, mechanics or classes is secondary to me.
Yup, same here, but I was just wondering how much their vision and the "feeling" of the Cyberpunk pnp will mix together, i'm sure the game will be good, seeing how they focus on the quality of their games, but I don't really know what to expect "gameplay" wise, so it's hard to don't be over-hyped, knowing the possibility of the cyberpunk universe, we can basicaly get ready for anything, story wise and gameplay wise.
Rockerboys are a part of the cyberpunk feel, but "video-game wise" they wouldn't last long in front of a Solo, or a Cop.
It's fun to play one in the pnp, it would be boring and annoying to be killed every seconds in the game.
I'm just curious about "How" they'll adapt all of this to give us a "true" cyberpunk ride wich would take us in their world, and at the same time, staying true to the cyberpunk roots