yeah sure... lets put it this way I work in advertising and every time a creative comes around the corner with an idea - the most spoken sentence is "already done..." what forces them to take that approach and just make it better in any way by adding or adjusting parts the former didn't came up with. some base ideas are just equal but u always can put your personal spin on it - at least that should be the goal to make it interessting and outstanding.I am curious for your opinion on this, I mean I agree you are right that paying for the same games every year with just the same old ideas shuffled around is not an attractive when you say it out loud.
But especially for open world games played in part to visit virtual environments, are there not at least some crafting mechanics (or any) you would prefer to be familiar every time across most open world games?
Oh, and Thank for you kind words on my mod but really Bethesda made TES and Fallout the easiest games in history to mod. My code skills and weak but my GAME IDEAs for open world are a cornucopia!