Allow infinite Respec

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like come on guys, why make players have this weird restriction? Just allow us to respec in apartments so that we can tryout different builds. it's a video game and it's supposed to be fun experimenting and playing different styles. I really hope you take this suggestion and give us this freedom. Atleast make this an option for players who want to do it.

thanks
 
I'm afraid it won't happen...
That's something some people ask for ages (from release as far as I'm aware of) and well, you see, it didn't happen ;)
 
+1

This has been suggested many times. It's especially annoying since respeccing perks is so expensive. I'd like to try other builds without having to grind for hours just to respec.
 
it wasnt good when we had skill progression limited with attributes. but now we can reach lvl 60 on each branch no matter how attribute points were spent. so it is not a big problem anymore. cdpr could allow infinite respec.
 
[...] Making difficult choices and living with the consequences is a good thing, because it makes you think carefully about your choices. This in turn makes your experience more fulfilling, if you can handle it.
 
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Hey, at least you can refund your skill points over and over. And you couldn't even respec once before 2.0, so that's something. Perhaps they want you to replay and try out different Vs because it isn't just about attributes and you need matching cyberwares, weapons, and gears, anyway.
 
+1

This has been suggested many times. It's especially annoying since respeccing perks is so expensive. I'd like to try other builds without having to grind for hours just to respec.
I apologize if I am misunderstanding, but can you clarify what you mean? I am a new player on ps5 just bought the game this month. I can see you can only change your Attribute points distribution (body, reflex, tech, intelligence etc) once per playthrough. But I assumed when that happens everything resets but I keep all of my attribute and also my perks points. Are you saying if I use my 1 time reset thingy, I have to get all my yellow perks back again? Surely that cant' be...
 
I fully support this change as I played through 3 times on every life path and now I am just playing out my street kid indefinitely

I race, steal cars and clean up gonks.

Would be nice to be able to play with smart weapons from time to time
 
[...] Making difficult choices and living with the consequences is a good thing, because it makes you think carefully about your choices. This in turn makes your experience more fulfilling, if you can handle it.
i love mentors like this one. [...] games should be fun. no one should be punished for playing a game. you have fromsoft-like games for those fetishes. having infinite return to embers and no infinite respec makes no sense.
 
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having infinite return to embers and no infinite respec makes no sense.
The only "issue" with infinite respec in Cyberpunk it's it would allow players to respec each time they face a skill check they can't pass. I play netrunner, but I want to pass a BODY check, I respec before the skill check and respec again after succeeding it to return to my netrunner build...
 
The only "issue" with infinite respec in Cyberpunk it's it would allow players to respec each time they face a skill check they can't pass. I play netrunner, but I want to pass a BODY check, I respec before the skill check and respec again after succeeding it to return to my netrunner build...
why is this an "issue"? you have to move to ripper and do something to pass something. dont tell me i'm a cheater changing any operating system to sandevistan for shootings and then back. etc. infinite respec is 100% the same thing.
 
why is this an "issue"? you have to move to ripper and do something to pass something. dont tell me i'm a cheater changing any operating system to sandevistan for shootings and then back. etc. infinite respec is 100% the same thing.
Slightly different, because changing operating system only affect your combat abilities, while attribute/skill checks can affect even quest outcomes (like Delamain quest). So you allow infinite respect, better to also remove skill check entirely because they become totally irrevelant and useless.
 
can affect even quest outcome
and? who cares? if a player wants to interrupt his playthrough and go to a ripper to get a "better" result why should anyone stop him? ok, delamain quest is one, any other example? my combat abilities affect my playthrough and quest outcomes infinitely more and often. stealth, hacks, engineering, straight shooting, etc. i've met this more than "reboot or reprogram delamain".
remove skill check entirely
yes. but because it is wrong. especially leveling of this skill check. some easy doors could be opened with a simple "strength" check, some should require gorilla arms. some (laptops: guitar robot, river's quest, etc) hacks could be completed with an "int" check, some should require a cyberdeck (delamain, consoles, etc). dialigues could have cool, reputation, and other checks. cdpr made this system in a very very very bad way.
 
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and? who cares? if a player wants to interrupt his playthrough and go to a ripper to get a "better" result why should anyone stop him?
Ok, so why not give 1 million eddies from the start? Why not give all attributes and perks points right at the begining? Why fixing a limit to cyberware capacity? Why fixing a limit to carrying capacity? Why giving only one slot to operating system? Why fixing glitches?
Who cares, it's a solo game... :sneaky:

I didn't say it's good, just that for me, it's the only reason why they don't allow players to respect indefinitely. They already gave one free respect after the 2.0 update so, it's they thought about it and again, decided to simply give just one, just in case players would have messed up their build.
 
Ok, so why not give 1 million eddies from the start? Why not give all attributes and perks points right at the begining?
they give. why did you cut "interrupt his playthrough and go"? any player can go and get 1kk eddies and max lvl before he meets jackie during "the ripperdoc" mission. i did it once. it took about 25-30 hrs of farming. then i've made a simple script to skip this massacre.
Why fixing glitches?
why you didnt mention "who need different textures" etc? dont mix it. ran out of valid arguments?
it's the only reason why they don't allow players to respect indefinitely
how do you know? "the only". do you have access to their work mail?
 
why you didnt mention "who need different textures" etc? dont mix it. ran out of valid arguments?
By "glitches" I talk about money glitches or component glitches... Or exploits if you prefer. There were quite a few they fixed pretty quickly to the great displeasure of some players.
how do you know? "the only". do you have access to their work mail?
No, but I know for sure that people keep asking for unlimited respec since the release of the game 4 years ago... And as you can see, they only added one "free respec" in the 2.0 (they even allowed players to refund their perk points for free whenever they want).
So we can fairly assume infinite respec (attribute) is not something they planned or will plan to add ;)
 
By "glitches" I talk about money glitches (there were few they fixed) or component glitches... Or exploits if you prefer.
you mean bugs. errors in the code. this is different from the intended game mechanics. you mixed bugs with game mechanics.
they only added one "free respect" in the 2.0
yes. because they completely reworked their skill system and allowed old players do it once. and maybe there is no reliable way to separate old players and new ones, so this respec was gifted to all of us, not only old saves. see:
A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
No, but I know for sure that people keep asking
so you cant say "the only reason" if you dont know the reason. if you know "they asking" but you dont know any cdpr's answer, you can say "maybe, i suggest, it is possible, some people may say, etc".
 
yes. because they completely reworked their skill system and allowed old players do it once. and maybe there is no reliable way to separate old players and new ones, so this respec was gifted to all of us, not only old saves. see:
Nope, if you loaded a save created before 2.0, all your attribute & perk points were reseted automatically. The "free respec" was added for new players, one respec per playthrough in case you screwed your build ;)
so you cant say "the only reason" if you dont know the reason. if you know "they asking" but you dont know any cdpr's answer, you can say "maybe, i suggest, it is possible, some people may say, etc".
That's what I said... In my opinion, the fact there are attribute checks is the only (good) reason why they didn't not allow infinite respec and never will. In The Witcher 3, you can respec whenever you want (it simply cost a bit of money) but your build have absolutely no impac on quests/decisions... unlike Cyberpunk.
In short :
- TW3 > build have no impact > infinite respec.
- Cyberpunk > builds have impact > no respec.
 
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