AMA with Paweł Burza - discussion

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in his coin flip fix reply, burza mentioned something added to leaders for people on blue coin. ideas on specifics?
 
Cardzilla;n10664991 said:
in his coin flip fix reply, burza mentioned something added to leaders for people on blue coin. ideas on specifics?

I think he means, that leaders get some sort of initiative stat, which determines, who has to go first.
 

Vattier

CD PROJEKT RED
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Omg. They will recreate the create mechanic and some cards will be banned from ranked. I am the happiest man in my room ( i am alone ) lol i am so cringe
 
alexandr22;n10665891 said:
Omg. They will recreate the create mechanic and some cards will be banned from ranked. I am the happiest man in my room ( i am alone ) lol i am so cringe

I'm happy too and I'm on your screen so technically in your room...That makes us 2 lol
 
I was very confused on the fact that arena games don't count for daily rounds. Until now I considered this a bug because it makes no sense to me. At the end it rewards you for playing for a certain amount of time per day and it shouldn't matter where you spend that time.
 
Phitherek_;n10667071 said:
Hi Pawel!

Are you planning to release Gwent for Linux?

For what it's worth, I play on linux with wine, it works great, zero issues.

When I started playing there were some graphical glitches, but it has improved a lot (I assume as a side effect).

The gog client installation is not the easiest, it would be nice to have some sort of support for that configuration (Linux + Wine + GOG). It's a really low hanging fruit!
 
I find it a bit irritating that the next patch will be focusing on bug fixes mainly and will not contain new cards. I think we can expect balance changes, but probably no reworks or love for hardly used cards. So, I hardly expect the meta to change much after that patch and we will be stuck with quite the same since the Mid Winter patch.

At the other hand there was annouced some work on faction identities and a batch of cards in the future, which will come out as an expansion, whatever that means. But the statement "at least 3 viable archetypes" surprised me a bit, as every faction has at least 4 archetypes. They might not all be viable but they exist at least. So will they only be concentrating on a smaller number of archetypes to make them viable, or what does that mean?
 
Doesn't every faction at least have 3 viable archetypes already? I mean, archetypes that actually work well.

Monsters - Consume, Fullmoon and Deathwish
Nilfgaard - Spies (enforcers are kinda trash now, could use a strength buff or armor,) Reveal and Alchemy
Northern Realms - Armor, Machines and Soldier Swarm
ST - Elves, Movement (Yes, I think movement is viable) and Dwarves (I know they got hit hard but I'm pretty sure it still a decent deck)
Skellige - Bears, Greatswords and Axeman

I hope this means that they're adding more cards to make already existing archetypes even stronger. Fingers crossed.

Btw, I'm not saying these are the ONLY archetypes in the game, I know there's more.
 
Maybe it is just me, but I didn't find the AMA particularly enlightning. Apart from that...I understand if they don't want to do a Toussaint faction, but the reasoning behind it, that it is part of Nilfgard, is a lame excuse from the moment when they made Mahakam part of SC...
 
SrdjanB;n10666781 said:
Orange, Salamandra, got it, thanks ;)

I may be wrong, but i highly doubt that CDPR would create a faction that only has 2 or 3 named characters in the books/games lore and just fill up all the gold and silver slots with made up characters. Also, "more towards red" makes me think of a shade of red like maroon or garnet, but you may be right about orange ( i just hope you're not right, i hate orange :p ).


Burza46;n10666371 said:
It's cool and has a ruthless leader ;)

Renfri is pretty ruthless, right? *hoping* ( you would just need to change the name of a certain potion ;) ).
 
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