UPDATED TO VERSION 4.0 HOTFIX AS OF 12/21/2022
These are the issues I've discovered so far and hope the devs will fix soon.
The 3rd screenshot is DX12 RTGI on at 1080p (FSR Ultra Performance), Medium settings, hair and other dials off.
The 4th screenshot is DX12 ALL RT toggles ON (FSR Ultra Performance), Ultra+ settings, hair and other dials on.
Also, can someone explain to me why Roach's hair is curly in DX11 but straight in DX12?
These are the issues I've discovered so far and hope the devs will fix soon.
Ray Tracing crashes the game nearly every single time it's enabled.- If Ray Tracing does work, the performance is poor and frametime is erratic.
- AMD FSR 2.1, dynamic resolution, lowering settings doesn't help with Ray Trace performance at all.
Loading saved data with Ray Tracing enabled instantly crashes game no matter old or new.- Some sound issues with the audio clipping at times.
- Both DX11 and DX12 stutters can occur and sometimes frequently.
- AMD Ryzen 9 3900XT (stock)
- AMD Radeon RX 6700 XT (stock)
- 2x16GB RAM at 3466MHz CL16 (overclocked from 3200MHz CL16)
- Smart Access Memory (SAM) enabled in BIOS
- Super Flower Leadex III ARGB 750W 80+ Gold PSU
- Windows 11 Pro (22H2) on Crucial MX500 1TB SSD
- The Witcher 3 Version 4.00 was installed in drive C
- Played on GOG Galaxy version 2.0.55.99 (beta)
- AMD driver Adrenalin 22.11.2 Recommended (WHQL)
- AMD Chipset Drivers Revision Number 4.11.15.342
The 3rd screenshot is DX12 RTGI on at 1080p (FSR Ultra Performance), Medium settings, hair and other dials off.
The 4th screenshot is DX12 ALL RT toggles ON (FSR Ultra Performance), Ultra+ settings, hair and other dials on.
Also, can someone explain to me why Roach's hair is curly in DX11 but straight in DX12?
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