ammunition room

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the fact that equipment can be handled in the ammunition room will save you from repeatedly going outside the apartment while you study weapon design differences.
when he gets the gun in his hands, the character shows it differently on the interface screen. there are also differences in the first-person camera, and I would also like to suggest that the weapon should be available in the first-person camera in the ammunition room for binocular modifications that are compatible with the weapon on a color basis. thank you
 
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