I posted this in response to another thread on the same topic.
For CD Projekt RED, tackling the suggestions with the least resource expenditure is ultimately the most logical. Will the time spent applying any of the suggestions be overall beneficial to the current game's vision? Will it encroach on potential future projects storyboards? These questions should help offer an answer and guide the direction to a solution.
People are asking for additional content to be added post main story.They want it to reflect some presence of a timeline that goes forward, rather then into a past that appears to have been gutted and left lifeless. To many, the current version of game play after completing the main story is an old save with the bonus of a new game + option, carrying over everything we've earned in the last act/chapter.
This is creating mixed feelings towards there even being an option to play after completing the story and many are feeling mislead because of this. Being story driven the entire game also adds to the sense of abandonment many claim to feel after hitting this "brick wall" so suddenly. I think many will agree that this is a well written story that captivates the audience and offers over the top game play mechanics and immersion that has set the bar so high in regards to future RPGs and games alike. The combination of these things is a key factor that is adding to what seems to be frustration for many. I don't believe people are refusing to accept closure to Geralt's epic saga, it's the sense they cannot continue to appreciate the character and his presence in a world with purpose. Especially this being the end of his saga.
People's suggestions seem to hint "carrot on a stick". Repetitious and randomized spawning witcher contracts, limited interactions with main characters in the form of short dialogue acknowledging Geralt's actions up to the very end of the main story. In summary people want acknowledgment, even in the most subtle form.
I believe there is a misconception between two important things. The first being the implementation of a world reflecting the epilogue events. The second being implementation of a world reflecting the time before the epilogue, but directly after the events of the main story. The difference between these two is massive in terms of development time, planning, and overall implementation.
I take it that you're trying to say it's costly and time consuming to develop everything.
And it feels like we are not being rewarded enough in terms of explanation/cutscenes due to our action in the game.
Right now, most people are unhappy with the way the world is reflected in the current state (the one we're playing in after completing the game). Yes witcher contract and everything just becomes a grind afterwards (expected of a open world Sandbox Game). They can still beef up the lackluster epilogue by taking advantage of this current timeline.
However, the one that bothers me is you can't interact with your love interest/main NPC after completing the game. No conversation, and no chance even to play a gwent card with them. The fact that the tempo of the story have already dropped after Act 3, this is just like adding another nail to the coffin.
The second option of implementing the post-epilogue aka post-game content are very slim (time and cost), but if CDPR decides to take a 180 degree turn and implement it no doubt they'll be able to solve the problem plaguing the lackluster epilogue and end-game issue. But i'm pretty sure it'll be a third expansion since the 2 other expansion is treated as before the end of the game.
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