An idea for a REDkit mod to combat outleveling...
I dont know if the REDkit will allow this kind of mod but it's a thought i had , since i am one of those ppl who prefer a constant challenge over outleveling everything and become a god.
The idea is to give HEALTH and DAMAGE OUTPUT buffs and penalties to enemies according to how far their level is from yours.
The farther the enemy from geralts level the bigger the buff\penalty. Here are some random numbers just to help me get my point across for example -
lets say geralt is level 20
enemies level 5 will get a 200% increase in damage output and health. enemies level 10 will get 100% buffs in these categories. enemies level 18 will get just 30% etc.
the closer the enemies is to YOUR level, the less buffs he needs.
Most enemies who are HIGHER than geralts level will get penalties to become manageable in a realistic fasion -
so enemies 5 levels above yours (say level 25) will get a 25% penalty to damage and health. enemies 10 levels above yours will get a 50% reduction penalty etc etc.
however monsters 10 levels or more above geralt will not get any penalty if they are large monsters. so chords or fiends or cyclops, for example, should remain really tough until geralt is almost at their level, so there IS a sense that you need to level up to defeat menacing monsters.
the balance of such mod should be that enemies 15 levels below you become much tougher but are still easier than equivalent enemies just 5 levels below you.
for example - a level 5 bandit with a huge buff should still remain somewhat easier than a level 15 bandit that gets a smaller buff.
as if level 5 bandit does 300 damage get a 200% increase and does 600 damage, and a bandit level 15 who does 500 will get a 40% increase to 700.
Anyone feels like this could be a nice way to make the game more manageable against high level enemies (so you can do most high level quests whenever you feel like it and not when the game allows you to) and more challenging even against low level quests?
god, i really want the redkit to come out soon...
EDIT:
apparently to do what i thought about i didnt need to redkit. i made a mod that "sort of" does what i suggested above:
http://www.nexusmods.com/witcher3/mods/258/?
I dont know if the REDkit will allow this kind of mod but it's a thought i had , since i am one of those ppl who prefer a constant challenge over outleveling everything and become a god.
The idea is to give HEALTH and DAMAGE OUTPUT buffs and penalties to enemies according to how far their level is from yours.
The farther the enemy from geralts level the bigger the buff\penalty. Here are some random numbers just to help me get my point across for example -
lets say geralt is level 20
enemies level 5 will get a 200% increase in damage output and health. enemies level 10 will get 100% buffs in these categories. enemies level 18 will get just 30% etc.
the closer the enemies is to YOUR level, the less buffs he needs.
Most enemies who are HIGHER than geralts level will get penalties to become manageable in a realistic fasion -
so enemies 5 levels above yours (say level 25) will get a 25% penalty to damage and health. enemies 10 levels above yours will get a 50% reduction penalty etc etc.
however monsters 10 levels or more above geralt will not get any penalty if they are large monsters. so chords or fiends or cyclops, for example, should remain really tough until geralt is almost at their level, so there IS a sense that you need to level up to defeat menacing monsters.
the balance of such mod should be that enemies 15 levels below you become much tougher but are still easier than equivalent enemies just 5 levels below you.
for example - a level 5 bandit with a huge buff should still remain somewhat easier than a level 15 bandit that gets a smaller buff.
as if level 5 bandit does 300 damage get a 200% increase and does 600 damage, and a bandit level 15 who does 500 will get a 40% increase to 700.
Anyone feels like this could be a nice way to make the game more manageable against high level enemies (so you can do most high level quests whenever you feel like it and not when the game allows you to) and more challenging even against low level quests?
god, i really want the redkit to come out soon...
EDIT:
apparently to do what i thought about i didnt need to redkit. i made a mod that "sort of" does what i suggested above:
http://www.nexusmods.com/witcher3/mods/258/?
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