An idea for better Roach in Witcher 3 Remastered

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Hi devs. Along with all the upgrades you are going to add in Remastered edition, would you consider making better horse mounting? Meaning, so far Roach always shows up in random place and Geralt have to approach her first. I would like to suggest a system like in Metal Gear Solid V, where main character can whistle for a horse while already running by foot into chosen direction, then the horse catch him up and he can mount the horse on the run. This improve the feeling of gameplay smoothness, speed and over all control so much!
By any chance, @Benzenzimmern can you please consider it? I was heard asking for better camera, maybe you can do the same magic here :)
 
Hi devs. Along with all the upgrades you are going to add in Remastered edition, would you consider making better horse mounting? Meaning, so far Roach always shows up in random place and Geralt have to approach her first. I would like to suggest a system like in Metal Gear Solid V, where main character can whistle for a horse while already running by foot into chosen direction, then the horse catch him up and he can mount the horse on the run. This improve the feeling of gameplay smoothness, speed and over all control so much!
By any chance, @Benzenzimmern can you please consider it? I was heard asking for better camera, maybe you can do the same magic here :)
They showed exactly this in today's REDstreams (the nintendo switch 2 segment). There are also new animations for Geralt to literally just hop off of Roach and continue running so that the momentum doesn't break.
They also revealed that Roach now automatically avoids larger pieces of foliage where she could previously get stuck in.
 
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One thing I noticed with the combat movement is how Roach can occasionally be too close during a fight. Geralt normally enters combat movement when an enemy is nearby, but if Roach is within mounting range and you press A to roll, the mount interaction can override the combat movement and commit Geralt to mounting Roach while the enemy is still attacking. The player can't cancel it and may have to dismount while still under attack. Since Roach normally runs away during combat, this seems like an edge case, but it can still happen. Enemy: actively mauling Geralt
Geralt: calmly walking toward Roach to mount her .
 
One thing I noticed with the combat movement is how Roach can occasionally be too close during a fight. Geralt normally enters combat movement when an enemy is nearby, but if Roach is within mounting range and you press A to roll, the mount interaction can override the combat movement and commit Geralt to mounting Roach while the enemy is still attacking. The player can't cancel it and may have to dismount while still under attack. Since Roach normally runs away during combat, this seems like an edge case, but it can still happen. Enemy: actively mauling Geralt
Geralt: calmly walking toward Roach to mount her .
Didn't notice that, but seems like an easy fix for the devs.
 
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