analysing ST top cards
I have been facing ST quite a lot recently, and in ranked, they seems to be doing quite well, at least at rank 19. And I think it's all because of a few really strong play available to them. And I can list some of them now:
Iorveth: meditation
The guy that make people duel each other:
I worked out that if you get one guy that is just less than 2/3 of another, you can get really good value out. So say you play a 13 spy, and they have a 8 str unit, they will end with 1. 8-13 > 8 -5 > 3-5> 3-2 > 1-2 > 1-1 >0-1. That is 20 plus a 2 body. And that is when you force a strong unit on them. If they have something bigger, like ciri nova or a bear, you can get a high potential out of it.
Can be a bit situational if your opponent just do loads of weak cards.. but then, you have:
Ithlinne! Save a thunder and tremor in your deck, and if they swarm you, wait till they have at least one 1 strength and one 2 strengths unit (skirmish them down if need be), and double tremor can get like 30+ points! Even double thunder is a 20 pt play.
If you prefer buffing yourself, isengrim outlaw is a nature's gift on a two body, works fairly well with horns. That is a bit weaker than most. But with eithne, you can replay whatever.
Aglais is 9 plus a spell from opponent, if it is a horn, that's 29. Expired ale is 27, even a simple ale is 21...
You have the dwarf combo for your silver. Barclay, hattori, Paulie and Dennis. Just add spy and that's 5/6 slot sorted.
With agitator, volunteer, skirmisher and guard, you have some very strong bronze as well that can come back many times.
So if I have the cards, I would build:
Brouver
Meditation
Ithlinne
Aglais
Decree
Marching order
Barclay
Hattori
Paulie
Dennis
Spy
3 X agitator
3 X volunteer
3 X skirmisher
3 X guard
1 X thunder
1 X tremor
1 X recon
If your draw is reasonable, you have answer for most things!
What would be the main weakness of this?
I have been facing ST quite a lot recently, and in ranked, they seems to be doing quite well, at least at rank 19. And I think it's all because of a few really strong play available to them. And I can list some of them now:
Iorveth: meditation
The guy that make people duel each other:
I worked out that if you get one guy that is just less than 2/3 of another, you can get really good value out. So say you play a 13 spy, and they have a 8 str unit, they will end with 1. 8-13 > 8 -5 > 3-5> 3-2 > 1-2 > 1-1 >0-1. That is 20 plus a 2 body. And that is when you force a strong unit on them. If they have something bigger, like ciri nova or a bear, you can get a high potential out of it.
Can be a bit situational if your opponent just do loads of weak cards.. but then, you have:
Ithlinne! Save a thunder and tremor in your deck, and if they swarm you, wait till they have at least one 1 strength and one 2 strengths unit (skirmish them down if need be), and double tremor can get like 30+ points! Even double thunder is a 20 pt play.
If you prefer buffing yourself, isengrim outlaw is a nature's gift on a two body, works fairly well with horns. That is a bit weaker than most. But with eithne, you can replay whatever.
Aglais is 9 plus a spell from opponent, if it is a horn, that's 29. Expired ale is 27, even a simple ale is 21...
You have the dwarf combo for your silver. Barclay, hattori, Paulie and Dennis. Just add spy and that's 5/6 slot sorted.
With agitator, volunteer, skirmisher and guard, you have some very strong bronze as well that can come back many times.
So if I have the cards, I would build:
Brouver
Meditation
Ithlinne
Aglais
Decree
Marching order
Barclay
Hattori
Paulie
Dennis
Spy
3 X agitator
3 X volunteer
3 X skirmisher
3 X guard
1 X thunder
1 X tremor
1 X recon
If your draw is reasonable, you have answer for most things!
What would be the main weakness of this?