I know that, I'm just saying if you don't whip them out - you'll be steamrolled. Especially against NR, cause no other faction has such brutal engines that snowball like that.
Remember Mangonels in Beta? There were no Orders back than, but if you'd see two of those on the other side of the board and you couldn't do nothing to remove even one, the solutions were - either give the round or forfeit the game, cause this Morvran was coming and the swing was 16 (8 Shots x2 DMG) + 9 (3 Golems) + 4 (1 Daerlan). It was rare, cause you had this couple of MUST remove cards and few removal cards in your deck (let's say a Silver Mage and Vaedermakar, maybe some tutor with Thunder, whatever). You had few cards that you need to answer and few answers for such cards in your deck. Now with Orders there are situations where you can't do nothing to stop certain effects, there is accumulation of DMG points with some units, and in NR they only have Order cards, so once you're out of answers and if it is a bit too early in the round - kiss the game good bye. There was a reason why NG Enforcers were nerfed and stopped working retroactivly back than (drop one with 6 Spies on the board and it was a instant 18 points Bronze with HUGE control options).
Engines do need a proper balance and Orders is everything but balance. Right now removal is the only balance, which is sad, cause it kills a lot of otherwise fun combos in 90% of the time. People prefer to play safe and this is the safest way. Just like netdecking.