They do have meaning. Excuse me, are you implying that beta 3 rows had more/same amount meaning in them than current 2? If so, I don't see how we're going to continue this conversation.
Please stop with these ridiculous emotions, you who claims to love facts. Yes they did have more/same amount of meaning in them. Because for rows to have real meaning, you'd have to have one of the two situations:
1) Row-locked units with agile units being more costly (in terms of provisions or whatever)
2) Row positioning being part of some larger tactics or strategy, such as "If X units on melee row, and Y on ranged row - trigger Z effect" and other such things.
Having to choose between two abilities depending on row does not confer meaning, no matter how much you want to repeat it to yourself, because there is NO CONSEQUENCE. Yes, you get a different effect depending on where you place your card, but you might as well have placed it on your front porch, because nothing will change. Why do I say this?
Row-punishing (whether vertical, horizontal, weather etc.) is a joke now. Do you know what I used to run in the good old days? Crow's Eye with Eithne.
1st volley (tutored by Elven Mercenary): 4-4-4 = 12 points
2nd volley (Elven Mercenary): 5-5-5 = 15 points
3d volley (Elven Mercenary): 6-6-6 = 18 points
4th volley (Eithne): 6-6-6 = 18 points
That's 63 points of row punishment, and it doesn't even take into account bringing in a few Elven Sages for extra repeats (which admittedly I didn't do very often because of the rest of my deck).
Things like that, coupled with weather, devastating pit traps, Merigold's Hailstorm, Geralt: Igni and you-name-it, there was a real threat, and once you got the slightest whiff of what your opponent was playing you would definitely adjust the placing of your units. Nowadays, it really doesn't matter where you place your cards, because not only are row punishing effects diminished, but they are less interesting to include in your deck since there are less units to target - and for less points at that. Only decent thing I've seen so far is Pit Trap, which can provide some value if you keep moving your opponent's units to one row. But it's still a far cry from the offensive plays we were used to.
Compare 63 points of Crow's Eye (which was almost sure to find a target since it targeted the highest unit on each row), to Dol Blathanna bomber hitting for 2 points on each row. Oh wait, there's only two rows now, so it hits twice. 4 points. You can make up that gap instantly and even regain the advantage. But with Crow's Eye, even the first volley gave 12 points. Yes, cards had way more points back then, but not every deck could answer that with a 12-pt play to put you back in tempo. For ST the higher average was 11, for instance.
In conclusion, just because there's row abilities now doesn't mean the rows have meaning. And the big lie was that "oh all this cool new stuff we're building is too complicated to balance for three rows. So if you guys want rows with meaning, you're gonna have to let go of that third row". Lol please. Do you truly believe these simple abilities are too complicated to work on three rows? Do you TRULY believe this is about ANYTHING other than making the card art bigger on the board?
You say you want arguments on why this game is worse. They are all around you, but you refuse to take heed. Can't blame you, in fact I am happy that you're enjoying yourself. But when people are telling you, "I am not having fun", that is a solid argument in itself, and a crucial one for game devs. Because it doesn't matter if this game is great in the eyes of God. It matters what players think, and if enough of them decide this is not a good use of their time, guess what's going to happen?
Perhaps one day you will be stuck on that "Searching for worthy opponent" screen, and it won't be a bug...