We've got tired of waiting, I guess. I don't see light in the end of this tunnel. Every time I see the way the game looks and plays now I die inside (The Great Dendelion Show, for a sad example).
I'm still checking the forum cause I've been here HELPING for two years. To what or who's avail? Not for the 80% of the veteran player base that was chased away, as any person that can count to ten can tell by all sorts of numbers.
I really don't get how you can even complain about this. There is literally nothing to fix here. Card games have draw RNG and there is no changing that. Ask for more mulligans if you want but complaining about the cards you draw is silly. I can't believe you actually asked Burza about this and he rightfully acted baffled by the question because it's such a ridiculous complaint.
Chess. Both players start with the same pieces, it's the play that works out the winner. You don't start a game of chess with half the pieces, then be asked to play the game with 8 pawns when your opponent has queen, rook, bishop, etc.
Poker. It's a pure luck game.....until you introduce the betting element, then it's something else entirely. Does Gwent have a second system? Nope - therefore it's a game of pure luck.
Gwent. First, it's not a &%*%ing card game! This thing right here, it's a video game. It's played on PC's and consoles. There are algorithms, programs, there are set mechanics in play meaning nothing is truly random as it's a video game. There are programmable ways in which runs can be brought to an abrupt halt by the initial deal being weak. No cards here.
Second, why be so myopic? Just because that's how video games like this have been in the past doesn't make it the right way - times change. Why not open horizons and say - yeah, you know what? If the deal was randomised, but identical for each player, we instantly destroy the frequent complaint of "I lost because my deal was bad". Disappears, poof, in an instant. Suddenly you're into plays, synergy, etc. You know, as much as I know, that the initial deal and subsequent mulligans will define your game because you build a deck around several synergies with two, maybe three, finishers.
Gwent is too basic. Your chance of winning is almost entirely defined by the deal you get. That's why so many decks have the same procession of cards. Oh, look, it's a NG deck. I wonder what will be played first....MAGNE DIVISION?!?! Well stone the crows, who saw that coming.....
Why bother playing a game that is like that? I wouldn't play chess on that basis, or poker, or monopoly, or risk. If the outcome was defined before you moved a piece, nobody would buy it, they wouldn't exist today. The frustration is losing games but looking back and thinking "if only I'd gotten card x" - losing and saying "damn, played that badly" is far too infrequent.
End of the day, I made a suggestion and now I've had a response, I'll drop it. But there's no need to call out anyone's opinion for being "ridiculous" and act with utter incredulity that I'd ask the developers about it. I'm only trying to help.
"Not a card game because it's played on PC and consoles" outstanding statement
Gwent is a collectible card game. So I think I was accurate in calling it a card game. I'm not disagreeing with you in asking for the game to be based more on skill. My previous post was confused as to someone asking for better draws. Draw RNG is a part of CCG's. That's how they are meant to be played.
I prefer this game be randomized so that players aren't constantly asking for changes to the draw (better or worse). The deals being randomized also helps keep certain decks from being OP. Players are going to find broken decks that you can't beat if they consistently get the right deal.
I don't agree with your argument that everything is defined by deal/luck. I'm sure everyone reading this right now can immediately think of MANY games where small decisions by each player decides who wins and who loses. Making fewer mistakes than your opponent makes a very big difference.
I thought it was a strange question to ask a developer but I guess I shouldn't have sounded so harsh so apologies.
I just popped back on Gwent to mess around with some Monsters, won one, lost one (about right for me!). But the game I lost? A Skellige deck, where the opponent had every card in the order they wanted it. Morkvarg? Check. Card to discard it? Check. Two spears? Check. R2, have I successfully kept just one witcher trio? Check. Does the opponent have any removal? Nope. Does the opponent have synergy? Nope. I just don't get it, where's the fun supposed to be?
All I'm trying to suggest is surely if my opponent has 6/7 golds in his hand for R2, through pure e-luck (RNG, right?), what am I supposed to do with my fistful of bronzes? Nekker? Mulligan. Another Nekker? Mulligan. Archespore? Awesome. There's no scenario where I can win there, and this is my problem with Gwent - there are things well outside of your control that dictate win/loss. Real games, like Poker, are NEVER defined by this as you ALWAYS have a chance.
I guess you're experienced in card games and there's a solid chance they're ALL like this, and so be it; that doesn't mean this particular game can't strive to be better, fairer and built on more skill.
We'll just have to disagree, which is ok to do without taking the piss. By definition gwent is a video game. It's built on programming with an interface that resembles a card game, but primarily it's electronically manufactured. In my opinion, an ACTUAL card game is printed. Y'know, on cards.
The main issue with Gwent is whenever a good deck is created and it starts winning, cdprojektred nerfs it.
...
Poker is a game. Chess is a game.
Let it sink in.
well I think all things I had to say to Gwent: HC have been said, by now there a lot of games coming so Gwent will be in the category of games I might play one a week to everyone in the community (news and veterans ) look abroad, Gwent is not the only game in existence also good luck to the dev team and stick to their vision because no game I have memory has been so bold to do a full 180 in a game that was 2 years in beta well after all see you guys
I wasn't referring specifically to card games when I said "Gwent is not the only game in existence" I was talking to another type of games genres that are coming when it comes to card games Gwent beta was the first that hooked me but after HC that has changedCare to share these games? I tried MTGA but it is a cash grab. I got out of Hearthstone for the same reason.
Care to share these games?...
Same, bring back original Gwent!!!
What excactly changed in HC? its much less complex and has much less mechanics.I played 10 or 15 games on the original gwent and i didnt like . Was boring and dull...
What excactly changed in HC? its much less complex and has much less mechanics.
Bad players can win more often because the game is much more RNG dependent now.
"Skill beats luck"?Its a card game so ofc there will be RNG...
"Skill beats luck"?
Or there is no way you remember this slogan...