With full circle, I am talking about the power level of cards and the viable strategies they can employ. In this thread I'll give one example, but it applies to other situations as well. During the early stages of Gwent Homecoming, the game introduced a wide array of new mechanics, like artifacts, and, partly because of this, it was difficult to balance the game. The solution was usually to nerf cards until they fell out of favor (became unplayable). This practice has caused the death of many archetypes; one of them being SK discard.
Recently, the devs have changed their strategy and started buffing cards instead (which I kept suggestion for a long time). While I do like this new road they have taken, it makes me wonder about the archetypes which has been discarded (pun intended) along side the road. In the olden days, those archetypes might have been too overwhelming. However, now, with the new power level, they might actually be acceptable. NG has the new hyper-thin package and that's something which was too strong in SK discard. Yet, here it is again, in a different faction. My suggestion would be to bring back SK discard and unnerf some cards, like Derran and Coral, but make them conditional.
Speaking of thinning, every expansion introduces new cards and if those cards enable (more) thinning then, soon, every faction will have hyper-thin and that would be a bad situation. To solve this, I suggest to bring back conditional thinning, which only works with specific archetypes. An example is Aelirenn (who require elves) vs Roach (which only requires a gold). Another example is the old Slyzard, which consumed an unit from the graveyard and pulled a copy from the deck.
I've mostly talked about the thinning aspect, but other mechanics also apply. So, which archetypes or mechanics would you like to see brought back (now that the power level has been increased)?
Recently, the devs have changed their strategy and started buffing cards instead (which I kept suggestion for a long time). While I do like this new road they have taken, it makes me wonder about the archetypes which has been discarded (pun intended) along side the road. In the olden days, those archetypes might have been too overwhelming. However, now, with the new power level, they might actually be acceptable. NG has the new hyper-thin package and that's something which was too strong in SK discard. Yet, here it is again, in a different faction. My suggestion would be to bring back SK discard and unnerf some cards, like Derran and Coral, but make them conditional.
Speaking of thinning, every expansion introduces new cards and if those cards enable (more) thinning then, soon, every faction will have hyper-thin and that would be a bad situation. To solve this, I suggest to bring back conditional thinning, which only works with specific archetypes. An example is Aelirenn (who require elves) vs Roach (which only requires a gold). Another example is the old Slyzard, which consumed an unit from the graveyard and pulled a copy from the deck.
I've mostly talked about the thinning aspect, but other mechanics also apply. So, which archetypes or mechanics would you like to see brought back (now that the power level has been increased)?