Animation - help needed

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Hello Everyone, a help with matching a model and animation is needed.

I export pwa_base__full.mesh and player_locomotion.anims to glb files via wolvenkit, and imported them to Blender.

However, when I attach the model to the animation, some of the points on the hip part are not aligned with animation points, distorting the model (image attached). Both model and animation are native so they work in the game.

What might be the problem? Is this an issue with the wolvenkit export feature?
 

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@eib1980
I don't mod CDPR games, but I know Blender.
There are some vertices which aren't deformed, despite the fact that they have weights properly assigned:

weights.JPG


For example these vertices belong to a group named l_thigh_0_JNT . The problem is, the armature object Armature doesn't have a bone with that name. And that's the armature the mesh is bound to.

armature.JPG


There is another armature object Armature.001 that's different from the first one, that does have a bone l_thigh_0_JNT

armature1.JPG
 
Last edited:
@eib1980
I don't mod CDPR games, but I know Blender.
There are some vertices which aren't deformed, despite the fact that they have weights properly assigned:

View attachment 11411741

For example these vertices belong to a group named l_thigh_0_JNT . The problem is, the armature object Armature doesn't have a bone with that name. And that's the armature the mesh is bound to.

View attachment 11411744

There is another armature object Armature.001 that's different from the first one, that does have a bone l_thigh_0_JNT

View attachment 11411747
Got it, thanks a lot!
 
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