In your demo there's movement input delay... big nope. But I'm assuming that's not the movement mechanic you're advocating for.
Using the "retro" style if I just want to aim at the center of a square wall that's to my left at 90º and see the entirety of the wall (with my aim dead center) I can just turn 90º .
Using the decoupled method I'd have to turn more than 90º just to shoot slightly past the left edge of the wall with my view edge and then turn back right to center my aim in order to have a complete view of said wall. This completely screws with your muscle memory.
It works great for VR because you can easily detach head movement from where you're aiming your gun. It feels natural in VR.
Your method doesn't feel natural outside of it:
The main reason why such a system works great in something like Arma in certain circumstances is because you have things like Track IR. But most people playing ARMA 3 prefer the "retro" style as you call it. Same for Insurgency. I'm all for more options but this seems so specific that I don't see them adding it and honestly you're not making the best argument because it just looks bad in your examples.
Using the "retro" style if I just want to aim at the center of a square wall that's to my left at 90º and see the entirety of the wall (with my aim dead center) I can just turn 90º .
Using the decoupled method I'd have to turn more than 90º just to shoot slightly past the left edge of the wall with my view edge and then turn back right to center my aim in order to have a complete view of said wall. This completely screws with your muscle memory.
It works great for VR because you can easily detach head movement from where you're aiming your gun. It feels natural in VR.
Your method doesn't feel natural outside of it:
- in real life you'd generally look at your target first and then aim at your your target, this is what you do in VR
- with your system the priority is the other way around, you aim and then the camera follows where you aim
- with the "retro" style both move in unison which is a better approximation than what you propose
The main reason why such a system works great in something like Arma in certain circumstances is because you have things like Track IR. But most people playing ARMA 3 prefer the "retro" style as you call it. Same for Insurgency. I'm all for more options but this seems so specific that I don't see them adding it and honestly you're not making the best argument because it just looks bad in your examples.