One last joke on animation:
'Hmm. This potion looks a little strange. I just can't see myself drinking something like this.'
'Konrad'?Geralt looks like Konrad in this shot
Your mom, just kidding
So there's still no drinking animation, but we can see the effects of the potions he drinks? That's rather a confusing paradox of details. Geralt, upon looking in a mirror: 'Hmm. How'd this happen? I don't remember drinking anything.'
didn't the dev say before that you have to drink a potion,but to use the effect,you have to "release" it?
There's this, http://www.worldsfactory.net/2014/02/16/the-witcher-3-potions-system-detailedI've seen that repeated several times recently, but I haven't located where they actually explained the mechanic yet.
Keep in mind that this is over a year old so maybe the reasoning changed. But I don't recall reading something that contradicts this. And at any rate the gameplay mechanics are still in line, with you activating the effects when you choose.The potions will work in a different way than in The Witcher 2. So now you will prepare them, you will drink them before a fight, but you can release the effect of those whenever you want. So it’s not like you’ve drunk the potion and you have 30 seconds of boost and then it wears off. You can start the fight in the moment it suits you, and if the fight proves hard, you can just release the effect through your metabolism. But if the fight is easy, you can preserve that and use it in the next fight
There's this, http://www.worldsfactory.net/2014/02/16/the-witcher-3-potions-system-detailed
Keep in mind that this is over a year old so maybe the reasoning changed. But I don't recall reading something that contradicts this. And at any rate the gameplay mechanics are still in line, with you activating the effects when you choose.
And if we wanna be nitpicky then when Geralt ate the bread there was no eating animation, so there's nothing to suggest gameplay wise that when he activates the potions he isn't "drinking" them, story-wise, either, because the lack of animations is consistent.
I still want a short drinking animation during meditation. With Geralt then littering like in TW2.
I still want a short drinking animation during meditation. With Geralt then littering like in TW2.
Watching 35 min gameplay, you know, where Geralt is looking for Johnny in downwarren, Geralt's fast-paced backwards dodge movement(clearly seen in combat with drowners and water hag, he maintains direction of his foot) looked so awesome to me. But in more recent videos(I love them as well), it seems to have changed somehow to a bit slower(?) dodge. I mean not just speed, but the direction of his foot and upper body moves around bit more. Is this intended or just because as Geralt levels up, one of the acquired skill lets you do "improved dodge" or something? Or maybe I'm just totally wrong.