thanks for replying.Here's the flaw with your argument: Dark Souls games are both very slow games compared to The Witcher 3. The Witcher 1 is also a slower game with a quick drinking animation that didn't intrude on gameplay at all. Something in line with Bloodborne would be a better comparison. But even Bloodborne managed to have a "potion drinking" animation. What they did do to balance out the speed of the game and the drinking animation, was they sped up the animation to make it match the pace of the game. They also made potions heal less in exchange for larger stacks (which I'm not as much of a fan of).
They could have easily got it in, you're right. I'm hoping there will be a patch that adds in an optional animation or a mod, because it does add immersion and difficulty to the game.
True dark souls is slow, but i think you underestimate the speed of combat in the witcher 1. in the witcher 1 it was only necessary to use potions on the hardest difficulty, in fact when when you chose a difficulty it it tells you as much. this is important because battles are not long in the witcher 1, they are very short, and hard, and any advantage you can get is one you need to win. also when your life can be so easily taken, only then do players really have to deal with the drinking of potions as a tactical question, because the drinking animation is actually slow next to the pace of combat, slow enough to give a devastating disadvantage against harder enemies.
some one will put it in the game I am sure, but the CDPR should have put it in, along with a host of other things.


