Anisotropic filtering
Guys, can I enable anisotropic filter in The Witcher 2?
Guys, can I enable anisotropic filter in The Witcher 2?
AF is bound up with DOF in this engine, and enabling AF without defeating DOF may give results that are less than expected.Got to the config file (Documents/Witcher2/Config/User.ini) and set Ubersampling to 1.
Setting it to 2 actually enables the Ubersampling effect while 1 is Anisotropic.
Sort of; if you try AF with DOF enabled and the results are unsatisfactory, try leaving AF on and disabling DOF.Quick question: By "defeating DOF" do you mean disabling? So I should disable DOF if trying AF? Thanks in Advance!
But Ubersampling=1 will work?Sadly not, TW2's AF is tied to Ubersampling and forcing through driver doesn't work properly, only covers certain surfaces while ignoring others.
Yes, if you run it on Linux with Nvidia drivers at least (didn't try to play it on other systems). It can override global OpenGL settings for anisotropic filtering. But I didn't test really how thoroughly it affects the result.Guys, can I enable anisotropic filter in The Witcher 2?
This is actually both too pessimistic and too optimisticNo it's not a problem. Just remember to set it to atleast 500mb less than your total GPU VRAM.
Just gave safe limits, never actually tried it myself but a few people did set it to higher values and it didn't have any issues so that's what I forwardedThis is actually both too pessimistic and too optimistic![]()
Nope, sadly it doesn't work.But Ubersampling=1 will work?