Yes, the new cards all reinforce existing archetypes. But they mostly work with underused ones - like SK pirates opposed to dominant warriors, dwarves vs jumping witchers, harmony and unitless Nature. Trap decks are disappearingly rare - I use such a deck for artefact quests, but seldom actually play it - and I almost never meet opponents with traps. With added spring mechanics for golden traps such decks may become more interactive, but still - many traps make a deck unitless, which is always less interesting to play for and against (at least for me).Don't wanna be nitpicky here, but wouldn't then this be true for like.. every other major card in the game?
If you want to get the most out of Crach, of course you'll pack your deck with pirates and ships.
If you want to get the most out of Eldain, probably you'll use traps in your deck.
.. and the list goes on.
These are archetype defining legendaries, their main purpose is to create/support/carry the decks built around them.
While Henrietta just inserts herself into quite viable assimilation archetype. I don't think she will encourage NG mill and reverse mill to switch to this archetype (I doubt those "players" have enough humanity left in them to think of interesting decks to play). SO basically - she's the least necessary and game-changing of the whole card pack. Tbh, Emhyr will just make impera crossbowmen and conspirators get more value, but maybe he'll also create more interesting targets for Coup de Grace than just golden NG spies.
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Who said anything about top tier? Not me, for sure. To be honest, I don't get all these "tiers". I just play decks and abilities that click good together. And assimilation is a working mechanics. All my NG decks were based on it one way or another - and performed quite well. And I think that Henrietta is just most useful for assimilation decks, but not useful enough to be worth discussing or going great lengths to include her into well-performing decks.Since when was assimilate this top tier straightforward archetype? As far as I can recall it's been weak because of the fact you have to completely adapt to your opponent.
I think I'm playing another game than the rest of this forum.
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