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[Announce] HARDCORE Graphics Options Menu MOD

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M

marvelmaster

Forum veteran
#1
Sep 20, 2015
[Announce] HARDCORE Graphics Options Menu MOD

[size=+2]***UPDATED for W3 V 1.12***[/size]

Hello everyone...
i'am very proud to[size=+2] release[/size] the Ultimate Graphic Options Mod (UGOM)
You are able to set highest and lowest possible values of settings you like and watch them ingame instantly without doing config tweaking and restarting.

you find the MOD here:

[size=+2]UGOM on Nexus[/size]


Installation on clean Witcher3:

1. head to your YourWitcher3Directory\bin\ and make a Backup of the config folder
2. Open UGOM.rar, inside you will find a bin folder
3. paste the bin folder into you Witcher3 YourWitcher3Directory\ (overwrite the folders and files requested)
4. For best experience Install Missing Localization String Fix Mod
5. open the game and have fun with the new graphics menu

You also can try the alternative version with UGOM in video menu



Installation for updates >=UGOM1.08:

a. Head to your YourWitcher3Directory\bin\ delete the config folder
b. Head to your YourWitcher3Directory\Mods delete the old modUGOM
c. Open UGOM.rar, inside you will find a bin folder
d. Paste the bin folder into you Witcher3 YourWitcher3Directory\ (overwrite the folders and files requested)
e. For best experience Install Missing Localization String Fix Mod
f. Open the game and have fun with the new graphics menu
g. when using other mods like:

Ultimate Lighting Mod by KNG
Appearances Menu Mod by CAPA14
Random Encounters by erxv
Field of View (FOV) Slider by svaalbard

you might have to reinstall them


You also can try the alternative version with UGOM in video menu


NOTE:
- make sure your user.settings in documents\The Witcher 3\ is NOT read only
- sometimes graphics wont change...if so reload map OR restart game
- if this did not help try deleting user.settings +bak
- dont scroll in left Menu Panel it will result in bug
- changing some values especially gras foliage and shadow high might resukt in Ultra LOW FPS
- some settings dont effect anything
- settings with description are heavily tested, no description means self explaing or unknown effect
- [size=+1]ALL THIS IS WORK IN PROGRASS, I MIGHT ADD OR DELETE VALUES FROM MOD[/size]

Compatibilty:
- not yet compatible with mods using baseEffect.ws, hudModuleBuffs.ws, igmOptions.ws
- should anyways work with other menus mods such ask KNGs ULM


Known bugs:
- sometimes sliders reset to zero postion but values are accepted
- sometimes graphics wont change(reload map, restarting game, or last option...delete user.settings)
- "Back" Button in left Panel is missing(well not missing you could scroll down but its bugged)
- Scrolling with mousewheel in the left Menu Panel will result in bug
- changing MipMapBias to very high may result in green lightning
- some settings wont load immedeately, turning camera or walking is needed for taking effect

Thx for the help of all ppl who posted in this thread

















Any help is appreciated

origin post
[size=+2]UPDATED[/size]--- NEW achievements are [highlight]HIGHLIGHTED[/highlight]

for Version 0.01 I planned:

-Foliagevars(everything has to do with gras and trees)
-Cascadeshadows
-increase NPC limit to 300
-more framerate locks(25/35/40/45..).
-xxxHideDistances
-MipMapBias
-multiple memory budget options
-[highlight]optional description text for options version[/highlight]

I could implement every setting that is in user.setting maybe also rendering.xml

The Image describes it a bit...(First Build will be English Language)


[size=+1]So if you got any suggestions, ideas, questions or wishes for it, tell me here :D[/size]




Problems to solve:

- Cant edit true-false variables yet :thumbdown:
- creating a submenu makes the string look like "Panel_mynewsubmenuname" :thumbdown:
-[highlight] havent found a neat way yet to put a little option description onto the sliders.[/highlight] :thumbup:
 
Last edited: Jan 13, 2016
  • RED Point
Reactions: I_w_a_N, Nuggit, Dprelate and 13 others
Garrison72

Garrison72

Mentor
#2
Sep 20, 2015
Excellent! When will it be up on Nexus?
 
M

marvelmaster

Forum veteran
#3
Sep 20, 2015
depends on how many options i am planning to implement in first version...guess next week :D
 
Last edited: Sep 20, 2015
cyberpunkforever

cyberpunkforever

Forum veteran
#4
Sep 20, 2015
excellent!
 
C

CarolKarine

Rookie
#5
Sep 20, 2015
Can you list planned options and ranges for said options? for example, how high can we set each, and in what increments?
 
M

marvelmaster

Forum veteran
#6
Sep 20, 2015
CarolKarine said:
Can you list planned options and ranges for said options? for example, how high can we set each, and in what increments?
Click to expand...


for Version 0.01 i Planned:

-Foliagevars(everything has to do with gras and trees)
-Cascadeshadows
-increase NPC limit to 290;
-more framerate locks(25/35/40/45..).
-SwarmHideDistance=200
-DecalsHideDistance=80
-DimmerHideDistance=60
-DynamicDecalsHideDistance=20
-StripeHideDistance=60
-MipMapBias
-multiple memory budget options

I could implement every setting that is in user.setting or rendering.xml

It is even possible to split the optionclasses for a very own sub menu... for example a special menu for foliage another menu for hairwoks and so on, but there are some difficulties i havent a solution for yet.
 
Last edited: Sep 20, 2015
  • RED Point
Reactions: TreesAreCanon, Holgar82, web-head91 and 1 other person
W

WasmpDid

Banned
#7
Sep 20, 2015
Thank you, my friend :)
 
C

CarolKarine

Rookie
#8
Sep 20, 2015
marvelmaster said:
for Version 0.01 i Planned:

-Foliagevars(everything has to do with gras and trees)
-Cascadeshadows
-increase NPC limit to 290;
-more framerate locks(25/35/40/45..).
-SwarmHideDistance=200
-DecalsHideDistance=80
-DimmerHideDistance=60
-DynamicDecalsHideDistance=20
-StripeHideDistance=60
-multiple memory budget options

I could implement every setting that is in user.setting or rendering.xml

It is even possible to split the optionclasses for a very own sub menu... for example a special menu for foliage another menu for hairwoks and so on, but there are some difficulties i havent a solution for yet.
Click to expand...
Maybe you should list each var in the OP? people can suggest things.

I'll put together a list of things that would be useful to have.
 
J

JasonShepard

Senior user
#9
Sep 20, 2015
marvelmaster said:
Hello everyone...
i'am very proud to announce a custom ingame Graphic Options Menu Mod
You will be able to set highest and lowest possible values of settings you like and watch them ingame instantly without doing config tweaking and restarting.
First Version will include a config with Hardcore Foliage distance Settings.

I Guess the Image describes everything...(First Build will be English Language)


So if you got any suggestions, ideas, questions or wishes for it, tell me here :D


Click to expand...
Wow fantastic! Are there any plans for adding information for what each option does. For example, I'm not going to remember for the life of my what any of the CascadeShadowDistanceScale options do.
 
S

Sken

Senior user
#10
Sep 20, 2015
This is brilliant.

May I recommend a little indicator be placed, or a different font color to flag performance heavy tweaks, i.e shadow distance.
 
D

Dex_LV

Rookie
#11
Sep 20, 2015
Really great idea!
 
M

marvelmaster

Forum veteran
#12
Sep 20, 2015
Sken said:
This is brilliant.

May I recommend a little indicator be placed, or a different font color to flag performance heavy tweaks, i.e shadow distance.
Click to expand...
Is an interesting Idea, but i think the color definitions are inaccessible...nevertheless i'll take a look
So I might just be able to put a Little Sign behind very FPS heavy options.

JasonShepard said:
Wow fantastic! Are there any plans for adding information for what each option does. For example, I'm not going to remember for the life of my what any of the CascadeShadowDistanceScale options do.
Click to expand...
Hm i Could add a little description, but 1. maybe its to much text then 2. i wouldnt know where to position it.

CarolKarine said:
Maybe you should list each var in the OP? people can suggest things.
Click to expand...
I'll do
 
W

WasmpDid

Banned
#13
Sep 20, 2015
marvelmaster said:
Is an interesting Idea, but i think the color definitions are inaccessible...nevertheless i'll take a look
So I might just be able to put a Little Sign behind very FPS heavy options.



Hm i Could add a little description, but 1. maybe its to much text then 2. i wouldnt know where to position it.



I'll do
Click to expand...

Lmao, this is like the enlightment (and you're a philosopher lol),era and you revolutionize the witcher 3 mod timeline.
 
F

FreeFall24

Senior user
#14
Sep 21, 2015
Take all the internets, all of it. All internets belong to you. You are glorious.
 
C

CarolKarine

Rookie
#15
Sep 21, 2015
How feasible would it be to be able to set the env or lighting mod in use?
 
M

marvelmaster

Forum veteran
#16
Sep 21, 2015
CarolKarine said:
How feasible would it be to be able to set the env or lighting mod in use?
Click to expand...
I thought about this too. But within the options menu only user.settings is edited and as long as .env files have nothing to do with it...changing lightning with this mod wont work...

Anyways i know how to set .env outside the game and there is even a way to do it on the fly...but unfortunately essenthy and KNGRSM are constantly ignoring my request to tell me the script for that :(


KNGRSM said:
on-the-fly lighting / environment env def changes. :eek:

watch this:

http://streamable.com/o5pg
Click to expand...
 
E

erxv

Rookie
#17
Sep 21, 2015
marvelmaster said:
unfortunately essenthy and KNGRSM are constantly ignoring my request to tell me the script for that
Click to expand...
hopefully they are just busy. we could use all the mods we can get.
 
M

MUPPETA

Rookie
#18
Sep 21, 2015
If is user ini and hardcore than include;
GlobalOceanTesselationFactor=64(-128-256-512)
 
Krull32

Krull32

Rookie
#19
Sep 21, 2015
Looks interesting :like:
i'm to lazy to play with configs or inis every time i want to change something ^^
 

Guest 2364765

Guest
#20
Sep 21, 2015
MUPPETA said:
If is user ini and hardcore than include;
GlobalOceanTesselationFactor=64(-128-256-512)
Click to expand...
Tessellation is limited to a maximum of 64 times by DX11 limitation, it can't go any higher.


As for the loading environments on the fly:

ActivateEnvironmentDefinition( environmentDefinition : CEnvironmentDefinition, priority : Int32, blendFactor : Float, blendInTime : Float); < this function may be stored to environment ID as an integer to disable later.

DeactivateEnvironment( environmentID : Int32, blendOutTime : Float);
 
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