Annoying game mechanics / design choices
Obviously, there's going to be large and varied range and substance of opinions on just what is and is not annoying, and by how much - or how little. But for me, the ones I reserve most my limited ire because overall the game is so good - are the mechanics that have no option and little to no work around.
Specifically, for me I have two main beefs -
1. Auto select of weapon - not talking auto sheathe here, but the opposite - auto draw of silver or steel sword. This made it past the QA filter likely because in all fairness it doesn't come up that often - but when it does - it sucks big time.
There is one quest in particular, won't say which or what for spoiler avoidance - just that you are forced into a mixed species fight - one kind silver sword, one kind steel. Unless you know the fight, and specifically hop all around to avoid this game mechanic, what happens is your character goes into an indecisive frenzy and keeps sheathing / pulling out the "right" sword.
Anytime one of the "wrong" type gets near you, your character pauses to sheathe and redraw, only to do it again a second later when the other "wrong" type gets near you. It is maddening. Again, not a frequent occurrence, but when it happens - just sucks.
I would much, much rather take a few whacks with my non-optimal sword - but still have a sword, any sword, out and in the fight - then be forced to be unable to take a swing because game decides I need to sheathe and redraw the "right" sword.
2. Playing as Ciri - I hate it, I despite it. I will of course play a 2nd and probably 3rd play through to try different stuff, but I gotta say, the only cause for even the briefest hesitation to want to replay the game would be because of having to play as Ciri - with NO dodge.
I don't mind playing as Ciri the character, what I mind is the utter lack of the single core component to thriving and surviving in death march mode.
Everyone is going to have their own favorite or 'OP" build. But I'll go out on a limb and say no build that does well in death march ignores the mechanic of dodge.
Ciri has a teleport that people call dodge, but it is a far, far cry from Geralt's minimal distance side step dodge. A side step dodge is so utterly good at countering that if I had to choose I'd lose Quen in a heartbeat vs keeping side step dodge. Which of course Ciri has neither. She has compared to the minimum distance side step dodge, a super long teleport side ways or any direction "dodge" that is fairly useless compared to what normal side step dodge gives you.
So there it is - one pretty rare occurrence, but when it happens it just makes you hate the game for that 2 minutes you need to deal with the scenario that forces you to be a draw-redraw monkey, and the no-side step dodge Ciri forced play that makes me want to uninstall the game for the 2 hours or so you are forced to play without dodge.
Obviously, there's going to be large and varied range and substance of opinions on just what is and is not annoying, and by how much - or how little. But for me, the ones I reserve most my limited ire because overall the game is so good - are the mechanics that have no option and little to no work around.
Specifically, for me I have two main beefs -
1. Auto select of weapon - not talking auto sheathe here, but the opposite - auto draw of silver or steel sword. This made it past the QA filter likely because in all fairness it doesn't come up that often - but when it does - it sucks big time.
There is one quest in particular, won't say which or what for spoiler avoidance - just that you are forced into a mixed species fight - one kind silver sword, one kind steel. Unless you know the fight, and specifically hop all around to avoid this game mechanic, what happens is your character goes into an indecisive frenzy and keeps sheathing / pulling out the "right" sword.
Anytime one of the "wrong" type gets near you, your character pauses to sheathe and redraw, only to do it again a second later when the other "wrong" type gets near you. It is maddening. Again, not a frequent occurrence, but when it happens - just sucks.
I would much, much rather take a few whacks with my non-optimal sword - but still have a sword, any sword, out and in the fight - then be forced to be unable to take a swing because game decides I need to sheathe and redraw the "right" sword.
2. Playing as Ciri - I hate it, I despite it. I will of course play a 2nd and probably 3rd play through to try different stuff, but I gotta say, the only cause for even the briefest hesitation to want to replay the game would be because of having to play as Ciri - with NO dodge.
I don't mind playing as Ciri the character, what I mind is the utter lack of the single core component to thriving and surviving in death march mode.
Everyone is going to have their own favorite or 'OP" build. But I'll go out on a limb and say no build that does well in death march ignores the mechanic of dodge.
Ciri has a teleport that people call dodge, but it is a far, far cry from Geralt's minimal distance side step dodge. A side step dodge is so utterly good at countering that if I had to choose I'd lose Quen in a heartbeat vs keeping side step dodge. Which of course Ciri has neither. She has compared to the minimum distance side step dodge, a super long teleport side ways or any direction "dodge" that is fairly useless compared to what normal side step dodge gives you.
So there it is - one pretty rare occurrence, but when it happens it just makes you hate the game for that 2 minutes you need to deal with the scenario that forces you to be a draw-redraw monkey, and the no-side step dodge Ciri forced play that makes me want to uninstall the game for the 2 hours or so you are forced to play without dodge.


