More exactly, AMD donated Mantle to Khronos, and it will be part of Vulkan. How much penetration Vulkan makes into the gaming trade will be determined in a year or so by the market.AMD does not support Mantle anymore now that standard solutions are around.
Y es I'm aware of this thanks.More exactly, AMD donated Mantle to Khronos, and it will be part of Vulkan. How much penetration Vulkan makes into the gaming trade will be determined in a year or so by the market.
Mantle is not going to be finished, Vulkan will be. Mantle is what it is now, for engines that already use it, and I do not imagine there will be any further adopters.Y es I'm aware of this thanks.
But will cdprojekt's support DX 12 ? and Mantle isn't yet finished.![]()
DX12 is windows 10 only I thought... GuyNwah correct me if wrongIntrigued... howso "not run on the systems the fans have now"?
pirated copies will upgrade, but only to a unlicensed version of win10.Yes... but Win10 will be available without charge as a full unlimited license to all non-enterprise users of Win7 or 8, if they upgrade in the first year. (Including pirated copies iirc).
Not really considering "free" to be a barrier to use (if it doesn't stink of course).
Windows 10 only, indeed. That's still in tech preview. Probably won't be any significant number of systems in user hands before fourth quarter. You sell a game now, it has to be for what user have now.DX12 is windows 10 only I thought... GuyNwah correct me if wrong![]()
Vulkan will run on a wider range of systems. I guess in the long term, CDPR will surely invest into rewriting their engine with modern APIs, it just makes sense. But whether that will be used to re-release TW3 with updated engine is less clear. For example FWH re-released Shadow Warrior using DX11 and OpenGL 3.2+ (in contrast to their older DX9 release). Not in order to add graphical features, but to improve performance. And it did improve quite a bit. May be CDPR will do that as well for TW3 at some point in the future.DX12 support is likewise not a "given". There has to be a damn good reason, measured in dollars, euros, or zloty, for taking on that much work. A handful of fans wanting it because it is the latest technology is not a compelling reason at all, especially when you consider it will not run on the systems the fans have now.
DX12 and Vulkan aren't yet out, so it's irrelevant what systems people have now. Developers can't release anything like that yet.@Lieste Yes but win 10 is not available right now so fans do not have system that can use dx12 right "now" as he stated... was what I was pointing out![]()
Which might be problamatic for me... I have a valid license BUT I have a streamlined DVD for install and it'd be seen as priated even though I bought a system with win7 hmmmpirated copies will upgrade, but only to a unlicensed version of win10.
They can also participate trying it on windows 10 with dx12.. Just to get a feel of it. see how it works. Maybe down the road release a patch that updates support to dx12 when its fully released. The benefits of api's is so much better. Playing dragon age inquisition using DX11 is ok, it works but swapping to mantle there is a huge difference in gaming performance.Of course if developers have access to APIs (like those who participate in Khronos for example), they can already play around with them in their engines and provide feedback how to improve things. That's what's happening already. But until it's official, they won't release anything of that sort.
So if CDPR are interested, they can participate in Khronos too.