I don’t think this is necessarily true. Oh, some people will always play net decks — either to experiment with other’s ideas or because they don’t enjoy the deckbuilding side of the game. But this wouldn’t have to be boring. If CDPR would focus more on balancing CARDS and less on balancing a small handful of meta DECKS, we would see a lot more variety between archetypes and within archetypes. But this might come at a cost to the quality of play if one deck gets out of hand.
You're probably right. CDPR don't seem to have the faintest idea what to do half the time.
Megascope, except you have greatswords so it's 4 prov for 10 points. Tunnel drill, with brain-free set up, can smash through 20+ points a single turn. Similar numbers for Freakshow. Gord and its' 20+ point brain-free set up. There's no creativity because the decks are utterly myopic. They call it "archetypes" but effectively that means about 15 cards that blatantly were designed to work together, often in overpowerd ways, with a further 10 overpowered bronzes, meaning players always consistently ignore the other 400 pointless/useless cards.
The ideas are mind-blowingly stupid as well. Mamunna another example where they couldn't foresee how stupidly broken it was. What about Foltest and the stripes? It's like they forget their stupid Echo cards make it easy to use Parvetta and get insane value for low provs. It perhaps wouldn't be so tragic, but if you don't have the answer to that deck, you're in trouble. Some examples:
- I used a SK weather deck and did not play ONE NR deck, where my row effect would have been useful. I literally faced similar SK decks more often than any other, so when I'm doing damage, they're enjoying it.
- I tried a ST special deck and player NG's disruption so often it became sickening, couldn't get anything to stay on the board more often than not running into Amnesty to take my 3 pt elves. Similarly, had mill decks where Traeharn is able to just throw Simlas into the Graveyard. Or a VW can destroy Gezyras. Pathetic.
- I tried a NG Mages deck, with thinning to try and get me big points from Yenn or Triss, multiple times ended up against a mill deck which perfectly counters the thinning.
There's no reward for creativity and although the forum police back up the claim thare's no fixing in matches, it's the fact it FEELS rigged that means the game just isn't in a good place.
I don't think there's ever been a season since HC76 (been a while since I used that term) that has seen more than, say, 8 decks in constant rotation. Add in the binary issue (deck a always beats deck b, deck b always beats c, deck c always beats a) and the mindless RNG of the deal (oh, look, my opponent has drawn Portal and neiher 4 prov cards - I have one 4 prov card, portal in the deck and Madoc in hand), and you have a woeful game that feels tragically stale.