Any long-time players here? Has the game gotten better over time?

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I feel compelled to ask just how much you play because those stats don't make sense to me. I started playing at around the same time as you (May 2020) and appear to have spent around the same amount of money as well; however, I'm not even Prestige 5 yet, while you say you're Prestige 8. Also, you had a complete collection after 8 months, whereas I would still be missing 100 Legendaries if I spent all of my scraps to craft as many new cards as possible.

For reference, I play practically every day, and I often play for an hour or two per day. So how often do you play? 3 hours a day? 4? 5? 6? I'm genuinely curious.
My stats are similar to yours. I started playing February 2020. I am level 58 at prestige 4. Were I to convert all scraps to cards, I would still be missing 93 or 94 legendaries. I believe I have logged in every day since starting, and the amount I play varies anywhere from 0 matches to 20 matches in a day, with an average I would guess to be about 5 matches a day. I have spent no real money.
 
Short answer: No

Reason: Because [...] Devs have NO intention of actually balancing the game but is only thinking of ways to make money.

IF the [...] devs actually ever play this game, they will realize that people only play about 10 builds.

Why do we see the same builds over and over again? Because new expansion cards are so strong that other decks have to build around them to have a slight chance. No one wants to build a deck to lose.
A game is fun when people continue to try to find new ways to build the perfect deck. But the new cards are so strong and synergize so well, it destroys SOOOO many other builds. It destroys creativity, and makes it a mundane grind.

LISTEN UP DEVELOPERS. AT LEAST TRY TO BALANCE THE GAME. IF YOU SEE THE SAME 5 builds 80% of the time you are doing something wrong.
IF 50% of the Monster deck is VIY build with EXACT same cards, then anyone with half a brain have to think about doing some balance.
But then.. CK red has just become a money hungry group of sales people. I will not play this game anymore. SHAME on you for destroying a game with such promise. Start employing some people who actually play the game and care about it before this game dies out.
 
Journey and the Reward Tree are there to give the player a sense of progression in a game that otherwise has very little of it and are not essential to the game itself. It can easily be skipped and it does nothing to affect the gameplay at all.

Why do players need a sense of progression? Flip that: why does CDPR need a sense of progression? I'd say that it's because they need to monetise their product. If the game doesn't have addictive and gambling features, maybe people wouldn't play it for long? For that reason they just might be essential to the game. I've said here many times that I'm playing for the keys, to pay for the gold which will allow me to craft cards. I'm not playing for the 'fun' of the game. Going on the number of people complaining about OP units and cards needing to be nerfed, I'd guess that they're not having fun with the game either.

And it really seems like you started with the conclusion and you're working your way backwards to prove your point. With that kind of flawed logic, pretty much everything can be argued to be addictive or some other negative thing. Comic books are designed to be addictive, because they force you to keep giving them money if you want to know what happens next. Give money for more. Like crack. Someone should sue those shady bastards, they are worse than casinos.

No. After a while you just notice that the reason that you're playing the game is for the rewards. Sure, anything can be addictive. They can be designed to be addictive. Video games just seem to be a really nasty form of it. You often read about kids blowing lots of money for whatever online game. At least with comic books, they come out once a month...or however often they come out.
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LISTEN UP DEVELOPERS. AT LEAST TRY TO BALANCE THE GAME. IF YOU SEE THE SAME 5 builds 80% of the time you are doing something wrong.
IF 50% of the Monster deck is VIY build with EXACT same cards, then anyone with half a brain have to think about doing some balance.
But then.. CK red has just become a money hungry group of sales people. I will not play this game anymore. SHAME on you for destroying a game with such promise. Start employing some people who actually play the game and care about it before this game dies out.

I've made the comment here in the past that I saw no reason why my favourite Nil poison deck should suddenly stop being a decent deck to play. My idea would be to not constantly see-saw with new units and cards being introduced and nerfed because they're too OP. I think that decks should be able to play consistently, whenever they are released.

If you've got an old deck, maybe you could trade some like for like cards from a new set for a better result but you could still get by with what you have. It seems to me that if you a deck which can be two cards behind in the final round and thump you, maybe the game design needs work.

The devs should come up with some deck traits which play well against each other and just tinker with the formula when new cards are released.

MTG had some interesting decks which played really slowly. You'd never play them though because they just weren't suited to playing faster playing decks. That seems bad design to me.
 
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Why do players need a sense of progression? Flip that: why does CDPR need a sense of progression? I'd say that it's because they need to monetise their product. If the game doesn't have addictive and gambling features, maybe people wouldn't play it for long? For that reason they just might be essential to the game. I've said here many times that I'm playing for the keys, to pay for the gold which will allow me to craft cards. I'm not playing for the 'fun' of the game. Going on the number of people complaining about OP units and cards needing to be nerfed, I'd guess that they're not having fun with the game either.

No. After a while you just notice that the reason that you're playing the game is for the rewards. Sure, anything can be addictive. They can be designed to be addictive. Video games just seem to be a really nasty form of it. You often read about kids blowing lots of money for whatever online game. At least with comic books, they come out once a month...or however often they come out.

Honestly, it really seems like the problem is you and instead of focusing on your own behaviour you are shifting blame to the game.
 
I think the sarcasm was plain enough to see. :p No need for a font to signalize it.

You can never tell though! I mean, somebody is obviously playing one OP deck after another, switching decks as their last one gets nerfed! THAT person obviously likes the game as it is!


I was meaning to reply to your reply recently but I had trouble finding it. Now, if only I can find another post I've been meaning to reply to. My posts are like witcher adepts...in the current seasonal mode. They just keep multiplying. Rabbits are envious.
 
The long time players who believe the game is worse dont play it anymore. So you are only going to hear the opposite opinion.
 
The long time players who believe the game is worse dont play it anymore. So you are only going to hear the opposite opinion.

Actually, I agree on this. If players who believe the game is worse which are already stop playing and may not visit the forum. Then, they won't reply here.

For me (still playing) but if one day I stop play Gwent for any reason, I still can come back to enjoy the game at any time. If I do not happy with the game at this moment does not mean I will not happy with it forever. Gwent is different from any other Card Games because of the generosity of the reward system. Any players with Prestige 5+ will have bunch load of scrap which they can come back and craft any unowned cards they want immediately. Comparing this to other game e.g. Hearthstone, the in-game reward systems can't even afford the current entire set. It's very hard for any returning players to catch up unless I want to invest $250+ / the missing expansion. well, I do not sure other players see this point or not.
 
I have been around since the 1st day of the launch on console. The game is in a much better state than it was in beta now, but the raw energy of new that suffused the product during the beta stages is long gone.

Every month was an adventure back then, with sweeping balance changes and dramatic shifts...now things have settled and new and updated content is a 3 - 4 month affair. I feel super lucky to get a "off month" update containing either 1 new card a month or have 5 - 10 cards rebalanced while waiting for the 3 journeys or 2 expansions for the year.

It is sad and losing McBeard and many others along the streaming way has made it more melancholy...
 
The long time players who believe the game is worse dont play it anymore. So you are only going to hear the opposite opinion.

There might be a small window of time where people who have quit GWENT still visit the forum but I agree that after a while they probably wouldn't do that.
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For me (still playing) but if one day I stop play Gwent for any reason, I still can come back to enjoy the game at any time. If I do not happy with the game at this moment does not mean I will not happy with it forever

I recently returned to MTG on console and it just reminded me of why I hate that game so much. It's a miserable experience, as in the odds of having a playable and competitive hand are so much longer than they are in GWENT.

When I get around to quitting GWENT, I don't think I'd come back or at least I wouldn't play it as much as I do now. At the moment I have all the cards from the main factions, apart from Syn. If I was gone from the game for a while, I think I wouldn't be so keen to remain having all the main faction cards.

Right now, doing another Journey is not appealing at all. It's just a grind. I can't say how much longer I'll be sticking around with this game.
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new and updated content is a 3 - 4 month affair. I feel super lucky to get a "off month" update containing either 1 new card a month or have 5 - 10 cards rebalanced while waiting for the 3 journeys or 2 expansions for the year.

It is sad and losing McBeard and many others along the streaming way has made it more melancholy...

You don't mind having cards rebalanced? People here have complained about paying for cards, I think, and CDPR just banishing those cards, which they hated.

I had to look up McBeard. On a Reddit forum some people weren't affected by this, saying that his position was purely symbolic. I just found a post by him, which I only glanced it:


Right now, another Journey seems like torture to me and the expansions won't be a draw for me as I don't have any gold to get a lot of kegs with. In the past I got most of the last two expansion sets through the shop with gold. 'Earning' gold through grinding play just doesn't appeal to me now. And I'm sure as Hell not buying kegs!
 
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I have quit this game few months ago. My favourite part of the game was playing around unique mechanics and finding surprising interactions in deck builder. However, the devs had been removing interesting/unique cards since Homecoming launch and replacing them with generic ones. Their most common excuse was 'that card was hard to balance'. Soon I just couldn't find cards that would excite me, the same reason Swim streamer has left.

The game was most interesting, in my opinion, 2-3 months before and after open beta launch and after Homecoming launch.
[...]
 
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I have quit this game few months ago. My favourite part of the game was playing around unique mechanics and finding surprising interactions in deck builder. However, the devs had been removing interesting/unique cards since Homecoming launch and replacing them with generic ones. Their most common excuse was 'that card was hard to balance'. Soon I just couldn't find cards that would excite me, the same reason Swim streamer has left.

The game was most interesting, in my opinion, 2-3 months before and after open beta launch and after Homecoming launch.
[...]

About a handful of times, maybe 3, I played interesting decks. I might have been getting clobbered by someone but I stuck it out to see how the new cards, I assume now, played.

I forget the details now, but sometimes you give kudos to people playing powerful but novel decks. Once everybody jumps on those trains though, it does get boring.

It was interesting when I first saw a Vly deck, or that new bomb thrower, bomb combo deck. Some of my decks to complete daily challenges or whatever can handle that that bomb themed deck...I'm pretty sure that someone instaquit when I used a special card to steal their bomb thrower.
 
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