No hate here please.
Just seriously wonder if anyone is with me on this one. I heard a lot of complaints about W2 combat.
But W2 E.E. had amazing combat imho.
Rolling, shooting AARD signs was just so damn awesome and fluid and fast (remember the massive harpy overload in that cave? Man that was awesome with W2 style combat).
I miss it, and the W3 combat doesn't even come close if you ask me. Shooting signs like AARD is so much slower that it is pretty much useless to use like before.
No hate here please.
Just seriously wonder if anyone is with me on this one. I heard a lot of complaints about W2 combat.
But W2 E.E. had amazing combat imho.
Rolling, shooting AARD signs was just so damn awesome and fluid and fast (remember the massive harpy overload in that cave? Man that was awesome with W2 style combat).
I miss it, and the W3 combat doesn't even come close if you ask me. Shooting signs like AARD is so much slower that it is pretty much useless to use like before.
Played through the witcher 2 three times (or four, I don't remember), but no, I don't miss its combat. Combat in this chapter is just plain better.
TW2 combat depended on Quen too much. That sign was overpowered: you had to keep it on at all times (even more if you played at higher difficulties), but it prevented your stamina from regenerating and this meant not being able to use other signs. People were so used to keep Quen active at all times that many considered the first fight against Letho as the most difficult in the game. Truth is that if you just avoided using Quen and you just used Aard it was a walk in the park.
In TW3 signs are more balanced: even if you don't take Quen into account, Yrden has been changed for the better and now it is much more approachable and useful. There are also many more enemy types that require very different approaches.
To combat in TW3 is just better, even for those (like me) that were not bothered by the fact that TW2 wasn't approachable at all and its controls never worked as intended (aiming, rolling and parrying were a pain in the ass, you have to admit it).
The problem with TW3 on multi-targets is the lock on. If the camera didnt try to solely focus that target (making you miss the action in all your surroundings) it would be so much better.
How about aard blasting people over cliffs? Really miss that big time...
Here's what I would like to see FROM Witcher 2:
More Attack animations!... Witcher 2 did this right somehow. [Perhaps because, it was not random mostly after you attack in-succession with decent timing, Geralt actually performed a COMBO!]
I feel as though, Geralt in Witcher 3 has soooooo few attack animations in Witcher 3 [which is odd], and the randomization feels very-weakly implemented, Often at times, Geralt is repetitively performing the SAME quick-attk / strong-attk animation back to back; this kills fight immersion. It makes me a sad/angry panda.
Cd-Projekt Red, or modders, please add ADDITIONAL attack animations somehow =) Lol. Hell, majority of them from Witcher 2 animated VERY-WELL and should be in this game among Geralts current arsenal of attacks.
Also, another update/ modder request, remove randomization of RANDOM attacks in timed succession! Give Geralt a damn combo [like in Witcher 2] provided the enemies allow the player to properly execute 4-7 attks correctly w/ proper timing!
Well, not for me, no thanks. I really disliked the Witcher 2 combo animation system, because one rarely gets the opportunity to attack 7-8 blows in succession, and most of the time you only see the basic animations. In a game that requires frequent dodging, repositioning and signs, a randomized animation system can make sure the fancier animations have a decent chance to show up.
Now I do agree that some restrictions should be placed, for example no repeating animations. Perhaps it's possible to mod it so that the animations already played in a combat will have far less chance of being played again.
The attack animations? Yes. The controls? Nope.Witcher 2 combat was fluid? Lol! Cereal?