Anyone else think ammo is too plentiful?

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yota71

Forum regular
I think it might be a bit more challenging if ammo were a little more scarce. It would encourage the player to conserve ammo, save up $$$ to buy ammo or explore some more.

Or is it because I'm playing on Normal and higher difficulties make ammunition harder to find?

The settings isnt a post apocalipt one, its a modern cyberpunk city so its normal have plentyfull of ammo
 

TJXXX

Forum regular
The settings isnt a post apocalipt one, its a modern cyberpunk city so its normal have plentyfull of ammo

It's still a dystopian future where people have to fight for survival. The only difference is you're living in a civilization. I think being encouraged to find ways to get resources you need would certainly make this game more interesting and give you reason to explore the city outside of a quest.
 

Myajha

Forum regular
It's still a dystopian future where people have to fight for survival. The only difference is you're living in a civilization. I think being encouraged to find ways to get resources you need would certainly make this game more interesting and give you reason to explore the city outside of a quest.

No just no. It's cyberpunk, not cyber-apocalypse. The 2nd amendment has been taken to extremes, making guns and ammo both plentiful and easy to grab. Now if the game was set in the badlands, I might agree with you, but in Night City where you can actually buy disposable guns, ammo should be plentiful. It's actually in the setting.

The fight for survival here isn't because you should be worried about where you next bullet is coming from, the struggle for survival here is that everyone is well armed, possibly better armed then you.
 
I think it might be a bit more challenging if ammo were a little more scarce. It would encourage the player to conserve ammo, save up $$$ to buy ammo or explore some more.

Or is it because I'm playing on Normal and higher difficulties make ammunition harder to find?
Again this is a balancing issue, which might seem like a good idea at first, but one that I think would end up being annoying more than anything else.

One of the ways you can choose to play your V is using guns, however if they make it so it's much harder to get ammo, then people wouldn't care to go this path as it is not especially superior compared to just meleeing or net hacking your way through enemies.

Also I think that you constantly running out of ammo would be more annoying than not.

The main issue as I see it, is that certain guns (Smart and Tech) are way to OPed, but this is not only guns, eventually you just get completely unstoppable, which to me just shows how "broken" the combat system is.
 
A pity there is only one type of ammo. I would like to see armor piercing, explosive, incendiary ammo etc. (even GTA online has that type of crafting...). Instead of this they added effects like this as prefix to some weapons.

Edit: one type of ammo for each type of weapon
 
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A pity there is only one type of ammo. I would like to see armor piercing, explosive, incendiary ammo etc. (even GTA online has that type of crafting...). Instead of this they added effects like this as prefix to some weapons.

Edit: one type of ammo for each type of weapon
There is no need, most of the weapons are element based, there is a perk that on hit burns the enemies, with the quick hack short circut you can electroduct enemies, and you can get your explosive rounds weapon, in a fairy simple way, because its not guarded
 
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I think it might be a bit more challenging if ammo were a little more scarce. It would encourage the player to conserve ammo, save up $$$ to buy ammo or explore some more.

Or is it because I'm playing on Normal and higher difficulties make ammunition harder to find?

Considering I was in a shootout with some Tyger Claws suddenly going "click click click" with every weapon I do not agree. :giggle:
Then again maybe my aim was(way) off and I had responded to many crimes that day. :coolstory:
The scenario you want happened to me. Challenging, and I had to get creative with quick hacks(that I had barely used) and a baseball bat I had just picked up.
This was not really an economical issue, I had money to buy ammunition.
But it was an oversight on my part. I loot every enemy for goodies and I really really thought I had enough bullets. :sneaky:
Playing on Very hard I might add. :smart:
Oh, and this was before you go see Vic, ergo no optical or grip implant.
 
Ammo and grenades laying around all over the world was a waste of precious resources.

With no real crafting skill to speak of, you can break down 2 or 3 trash items and make a full clip or a few grenades. So why add resource taxing items to the game world? Adding ammo to mobs makes sense. But to the open world just laying all over the place?

And who thought breaking down sodas and burritos to make clothes was a good idea? Why does a gang banger drop a piece of business attire? It's like they went out of their way to load up the game with stuff like this to rip you right out of any immersive experience you might have been having.
 
I have to say that i don't really like elemental damage carried by weapons through a perk system because it feels to me like fantasy lore copy/pasted into cyberpunk world.
And I would rather prefer ammo based on caliber, plentifull in low-tier quality because of the lore, but quite rare, expensive, craftable and carrying all the perk system on top tier ammo.
 
I think it might be a bit more challenging if ammo were a little more scarce. It would encourage the player to conserve ammo, save up $$$ to buy ammo or explore some more.

Or is it because I'm playing on Normal and higher difficulties make ammunition harder to find?
Sounds like a pain in the neck, and nothing else.
 
I think it might be a bit more challenging if ammo were a little more scarce. It would encourage the player to conserve ammo, save up $$$ to buy ammo or explore some more.

Or is it because I'm playing on Normal and higher difficulties make ammunition harder to find?

Ammo in this game is just forced feature. Whats the point of it, if its endless since 1st min of the game? Also, crafting... it makes whole cyberpunk ammo concept even more bs.

What I would do? ... quick ideas

- Random ammo world drops would stillbe a thing, but it spawn rate/ammo amount would depend on ur difficuty lvl (highter lvl = less ammo to find)
- New ammo types : energetic, tech(smart), non-lethal and standard (you would need certain ammo for certain weapon type)
- Ammo quality lvl feature (basic- >... ->legendary) it should slighly increase effectiveness but not as drastic as gear lvl.
- Certain mods would need energy source (lighting mantis etc.) it would work like some kind of ammo.
- Ammo weight

Whole crafting would be reworked. With my change player would need to find certain places to craft an item. For example, if he wanted standard low tier ammo, he would need to talk with that first gun vendor... but if he wanted to craft/buy top tier lvl tech ammo, he would need to talk with some top tier tech specialists etc. For certain body mods, he would need to talk with ripperdocs etc.
 
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I have to say that i don't really like elemental damage carried by weapons through a perk system because it feels to me like fantasy lore copy/pasted into cyberpunk world.
And I would rather prefer ammo based on caliber, plentifull in low-tier quality because of the lore, but quite rare, expensive, craftable and carrying all the perk system on top tier ammo.
elemental weapons in a cyberpunk settings dont make much sense but hey is there, it would be nice to have some laser weapons, or special type of weapons
 
A good balance comprise in my opinion (I'm play on the hardest difficulty), would be too limit how many police jobs/payout you can do if you loot as you are tampering with evidence? That would also create depth, and for players that don't like to worry it might be a bit late a for that.

But grade and type of ammo that sounds cool, and shouldn't be too hard to implement and I can't see many not liking that!
 
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