I don't see OR working that well in a third person game with acrobatic combat. OR has been effective in first-person games where player motion is well enough constrained that sim sickness isn't a problem, and third-person where the field is more or less fixed.
Compatibility isn't the key; playability is. Even if the technical issues are a solved problem, it doesn't make OR practical or desirable for this game. If you want to see sim sickness in action, just take advantage of the compatibility and see how long you last.
I don't know what all the draw is, but I guess it works depending on, what it is being made for... https://www.youtube.com/watch?v=oD5eEzJjFbA 3rd person, I do not see how it would work right. However, these are popular... https://www.youtube.com/watch?v=u4ni7Ui8uBsI would say no
What Oculus Rift needs for a good - a 'VR' experience:
90-95+ fps
1080-1440p resolution PER EYE
Low-latency(literally every visual effects only adds latency, even things as small as FXAA)
Highly increased FOV that simulates your cone of vision
^These things are barely possible today on a single monitor, let alone per eye. Anything less and it will make you sick or destroy the VR experience etc.
These things aren't very compatible with your modern AAA titles, so the chances of demanding titles support Oculus is pretty much close to NIL.
"For them, the much greater risk is of missing out on the next big thing." Good summing up of the reason for throwing nine and ten-figure investments at vaporware.Yep, I don't think we are going to ever see OR as originally kickstarted, not that the company cares about that anymore anyway. I've been keeping an eye on development and there has been basically nothing but setbacks in that regard. Its prototypes have scaling issues for widespread manufacturing particularly the screens, Facebooks 2 billion arrived shortly after this info was made public, and yet we haven't heard any progress. The motion sickness issue was voluntarily embargoed - from goodwill - among the tech community for ages, but now seems to be the systems Achilles heel, and FB turning the focus towards uses other than gaming seems to confirm that the idea of it as a gaming platform is basically dead.
Add to that the impending bubble burst - it's inevitable now with the outrageous investment sums being blown on unprofitable startups- and this bizarre happening that may be kosher but is strangely reminiscent of other weird investor behaviour prior to previous poppings, leads me to have zero faith in OR ever making the market.
And to be honest I'm glad, wearing a big heavy goggle on your face is the worst way of doing VR, thanks. Throw all that money into a holodeck, please![]()
I know, sounds wonderful, although all the substantial info you'll find is those patents, and lets be honest they don't say much, and filing them was a fraction of the investment potLight fields?
Well now, it would appear that "Light Fields" is to be redefined to mean digital graphics overlay on actual view via goggle screens, I didn't realise "Augmented Reality" was being deprecated as nomenclature already,Light fields?