No stats. No skills. No perks. No crafting. No loot ( or working similar to Deus Ex). Clothing only used for customizing appearance.
Most of these only give you shallow, dull 3-10% passive bonuses that add little to nothing to actually modifying gameplay in a meaningful way or changing your interaction with the world.
Like in Deus Ex, you'd simply buy all implants as way of modifying your playstyle.
Without levelled loot, world would be much more open to explore and difficulty more fair and consistent.
In game Economy would also be more logical and balanced.
Protection would come from dermal implants, or from wearing body armor with durability factor ( like in Far Cry games or other FPS).
Less pointless tedium of inventory management, more enjoyable experience focused on completing quests than looting and spending time in ingame menus.
Environment design would be "more clean" and immersive, without loot icons distracting the player and objects often placed without any logic ( by trying to mimic "looter games).
World would be more immersive without illogical restrictions ( equipment "levels" restrictions, bulletsponge enemies with skull icons).
And instead, rpg team could be replaced with open world content creators who would add activities and interaction with the world.
And overall, people would have lower/more accurate expectations: lot of disappointment comes from far higher expectations on rpg aspects than was the case Witcher ( which was just as poor, but by design far more limited in it).
I'm a huge rpg fan and I'd always prefer good rpg over great action game: but in CDPR's case, I think their rpg team does their games far more harm than good and has overall net negative impact on quality of their games.
Most of these only give you shallow, dull 3-10% passive bonuses that add little to nothing to actually modifying gameplay in a meaningful way or changing your interaction with the world.
Like in Deus Ex, you'd simply buy all implants as way of modifying your playstyle.
Without levelled loot, world would be much more open to explore and difficulty more fair and consistent.
In game Economy would also be more logical and balanced.
Protection would come from dermal implants, or from wearing body armor with durability factor ( like in Far Cry games or other FPS).
Less pointless tedium of inventory management, more enjoyable experience focused on completing quests than looting and spending time in ingame menus.
Environment design would be "more clean" and immersive, without loot icons distracting the player and objects often placed without any logic ( by trying to mimic "looter games).
World would be more immersive without illogical restrictions ( equipment "levels" restrictions, bulletsponge enemies with skull icons).
And instead, rpg team could be replaced with open world content creators who would add activities and interaction with the world.
And overall, people would have lower/more accurate expectations: lot of disappointment comes from far higher expectations on rpg aspects than was the case Witcher ( which was just as poor, but by design far more limited in it).
I'm a huge rpg fan and I'd always prefer good rpg over great action game: but in CDPR's case, I think their rpg team does their games far more harm than good and has overall net negative impact on quality of their games.