Hmmm, I found the combat in Skyrim to be an absolute joy and for many of the reasons you (and others) seem to be forwarding for inclusion in the next Witcher game. Would someone care to elaborate as to why Skyrim's combat system sucks so mightily?TucoBenedicto said:Does it even matter? There isn't a mod miraculous enough to turn Skyrim's combat system in something good.
I think that it is rather good with a bow for example but generally swordfighting sucks big time. You just slash and back off, move forward, slash and back off again. Then repeat until the health bar of the enemy is emptied. At least that's how most people I've seen played it. There's no dodging and no advanced combat system like e.g. Moúnt & Blade. In comparison to TW2 I allso think it lacks weight and feeling. In The Witcher you really feel like you are slicing someone and you have a number of tactical options at your hand.Fandango said:Hmmm, I found the combat in Skyrim to be an absolute joy and for many of the reasons you (and others) seem to be forwarding for inclusion in the next Witcher game. Would someone care to elaborate as to why Skyrim's combat system sucks so mightily?
A claim I think we can all reject on its face. I mean, whatever else Skyrim does wrong (and there’s plenty), I think it’s entirely fair to say that the game offers up a good variety of very different environments. Christ, one need only bash ‘Skyrim environments’ into Google images to understand as much. Right?Stiler said:I think a big point of this thread isn't necessarily on "handcrafting" a world, rather but about making area's "unique" and different from other parts of the world.
Skyrim lacked this to any great degree, just some minor landscape changes, snow, lack of snow, etc. They didn't make any area's really feel truly unique/different compared to others.
Aye, archery (particularly with a stealthy build*) in Skyrim is handled as well as in any game I've played in recent memory. That said, I can agree that, of the ludicrously large number of ways to approach combat in Skyrim, playing sword and board is easily the most disappointing.tirim4 said:I think that it is rather good with a bow for example but generally swordfighting sucks big time. You just slash and back off, move forward, slash and back off again. Then repeat until the health bar of the enemy is emptied. At least that's how most people I've seen played it. There's no dodging and no advanced combat system like e.g. Moúnt & Blade. In comparison to TW2 I allso think it lacks weight and feeling. In The Witcher you really feel like you are slicing someone and you have a number of tactical options at your hand.
Good grief, I take it all back!ReptilePZ said:http://www.youtube.com/watch?v=GcRA9ZqQXrg
Kaghal said:Stop bitching, I could have traveled from Murky waters to it's lakeside for hours, with the same treelines, bushes, fences around me, just to see if the old fisherman has caught something, and to check on my wounded dryad
Point is that you are underestimating our beloved Polish team if you think they can make it boring, or repetitive.. I can't imagine that seriously. Played the original ( including EE ) for more than 220 hours, and the sequel for about a 100hrs, and I think I wasn't bored or frustrated with an issue of boring for one single second.
Thank you again CD Project
I share this concerns as well, but i also think that since they have made their game engine ready(or almost ready), they have resources and time for third game. Also, they hit the bigger jackpot on the second game so it means more money, more resources.AgentBlue said:How do you know for a fact they won't go astray this time, especially since their decision to go with an open world 20 - twenty - times bigger than that of previous games? It's all fine and dandy if you trust them to make good on their promise, just don't scold others as though there were no reasons for apprehension. There are.
I believe they'll deliver.
I guess I'd need to know how you define "handcrafted" before I make a comment about that; but I'd say there's absolutely nothing brilliant about Skyrim.Fandango said:I chose Skyrim as my example precisely because it wasn’t handcrafted and, to my mind at least, does scale, diversity and aesthetics brilliantly well.
Greenei said:The exteriors in Skyrim were pretty bad imo. Heightmaps everywhere and a small amount of recognizable areas. The first Witcher 3 screens don't give me much hope to be honest. I don't know if they are but they certainly look like they were crafted with heightmaps too. The problem is not the open wordl (see Gothic) it's the size of the world (see Oblivion/Skyrim/Gothic 3) that's the problem. It just takes much much longer to make every area unique and detailed, that's why so many big games have so boring exteriors.
I would say that Fallout 2 is only semi-open world (closed locations scattered on the world map) and I'm not sure if Dark Souls should be called 'open world game'.TucoBenedicto said:Crafted worlds and open worlds aren't mutually exclusive.
In fact I would argue that the only decent open worlds around are those handcrafted (i.e. Piranha Bytes games, Fallout 2, Ultima VII, Dark Souls).
Within the context of this conversation, I took ‘handcrafted’ to mean environments that were not procedurally generated.SystemShock7 said:I guess I'd need to know how you define "handcrafted" before I make a comment about that; but I'd say there's absolutely nothing brilliant about Skyrim.
This is pure speculation, but I would posit that Skyrim has a great many more environmental assets than TW2 (not that it matters a jot). Anyone have the numbers? In any case, I really find it difficult to take seriously the views of anyone who would claim that the environments in Skyrim are 'cookie cutter'. Dragon Age 2? No doubt. Skyrim? Not so much.SystemShock7 said:I don't know what to make of this post and the height map comment. How do you expect large uneven terrain to be created? Interlocking mesh by interlocking mesh?
As for TW3: I don't have the exact dimensions but, if you put all the maps in TW2 together in one big single map, one probably ends with a map as big as any TES game, and each map in TW2 very different from the others, highly detailed, and contains a large number of unique assets which make each map feel organic and not cookie cutter like the aforementioned Skyrim.
A very big problem in Skyrim that affects the whole game and the combat in particular, is the engine itself. Despite the Creation or whatever name, it's still the same mess under the hood since Oblivion. The movement feels wooden, clunky and resembles gliding, the animations are not fluid, looking around with the mouse feels weird. It's hard for me to explain, but the whole game feels very unresponsive and wooden. No, it's not my PC's fault (or v-sync, etc). The melee combat in particular makes this most apparent.Fandango said:Hmmm, I found the combat in Skyrim to be an absolute joy and for many of the reasons you (and others) seem to be forwarding for inclusion in the next Witcher game. Would someone care to elaborate as to why Skyrim's combat system sucks so mightily?
No worries Wazhai, I think you explained your position perfectly well - I'll just have to say again that my experience with Skyrim has been, for the most part, an unproblematic joy.Wazhai said:A very big problem in Skyrim that affects the whole game and the combat in particular, is the engine itself. Despite the Creation or whatever name, it's still the same mess under the hood since Oblivion. The movement feels wooden, clunky and resembles gliding, the animations are not fluid, looking around with the mouse feels weird. It's hard for me to explain, but the whole game feels very unresponsive and wooden. No, it's not my PC's fault (or v-sync, etc). The melee combat in particular makes this most apparent.
That of course raises an issue. Nothing in SKyrim is procedurally generated and yet it feels repetitive like Chinese take away. You know, same cubed chicken breast, same stir fryin' on the wok, but mashed around with a different sauce.Fandango said:Within the context of this conversation, I took ‘handcrafted’ to mean environments that were not procedurally generated.