I'm sorry. It's just not true that environments were procedurally generated. The only thing close to that is the loathed Radiant Story system, which does generate minor fetch quests to dungeons where the player has not yet been to.Fandango said:Listen, it's a simple matter of fact that a great many things in Skyrim were procedurally generated, quests included. Anyway (and for what it’s worth in this company) I'll continue to make the point that any and all complaints about the 'cubed chicken breastness' of locations in that game are straight up bizarre. Why? Because (and this for the second time) one need only type 'skyrim environments' into google image search to swiftly dismiss the lunacy of any such claim.
I found Skyrim's exteriors to be quite varied and beautiful, albeit on the stale side of thins. All in all, art direction is wonderful. But please do yourself a favour and do not come in here and deem lunatic any claims of Skyrim repetiveness.
I gave an example. A dungeon. Skyrim dungeons are repetitive.
Bethesda uses a modular system.
it was bound to be repetitive.
Google "Skyrim Dwemer Ruins".


