It's ok, don't be sorry.AgentBlue said:I'm sorry. That's just an absurd analogy.
It's ok, don't be sorry.AgentBlue said:I'm sorry. That's just an absurd analogy.
Fandango said:I don’t know what Skyrim's construction set is SystemShock, much less what it does, but I do know that making absolute statements one can easily reject out of hand by playing the game for 10 minutes gets us nowhere.
Again, those who insist on using Skyrim as the poster child for bland, repetitive environments really need to choose their wickets a little more carefully.
You've said it more eloquently and with more property than I ever could've .SystemShock7 said:You really don't know what the construction kit is?
Well, let me explain to you what it is (albeit at a very high level). It is the application Bethesda used to make the game. It is also the application they release to modders so they can make mods for the game. It's name has changed from Morrowind/Oblivion (construction kit) to Fallout(G.E.C.K.) to Skyrim (creation kit), but they are all basically the same thing. When you fire up the construction set, you can see every single asset that's included in the .bsa files, how many times each asset was used, etc etc etc. You get a folder view of each type of asset. For dungeons, IIRC, there is a number of tile sets that are used, one set for each type of dungeon. So, all the forts you see in Skyrim use the exact same tile set, all the nord dungeons use the exact same tile set, etc. So, if there are 40 forts in Skyrim, they all were put together using the exact same tile set(s). That is why no matter what side of the map you are on, they all look the same. They may not have the exact same layout (although there are a number that do) but they use the exact tile sets, ie, cookie cutter. That's why you'd see the use count for some tiles in the 100's-1000's. This becomes even clearer when you view the entire cell.
In conclusion, since I make mods for games, I still make mods for Oblivion/Fallout/NV (which happens to be more entertaining to me that actually playing the game, maybe one day I'll finish my Kingdom of Heaven mod, I digress), and I even did 2 mods for Skyrim (although after a few hours of playing the game I wiped that crap off my hard drive), I can tell you, FOR A FACT, Skyrim dungeons are indeed cookie cutter.
And I'd iterate, I really find it kind of odd people who had played the game have not noticed that all the dungeons look the same.
Ok SystemShock, I'd be happier to concede a little ground here if you could demonstrate to me that most other games do things better. Can you?SystemShock7 said:You really don't know what the construction kit is?
Well, let me explain to you what it is (albeit at a very high level). It is the application Bethesda used to make the game. It is also the application they release to modders so they can make mods for the game. It's name has changed from Morrowind/Oblivion (construction kit) to Fallout(G.E.C.K.) to Skyrim (creation kit), but they are all basically the same thing. When you fire up the construction set, you can see every single asset that's included in the .bsa files, how many times each asset was used, etc etc etc. You get a folder view of each type of asset. For dungeons, IIRC, there is a number of tile sets that are used, one set for each type of dungeon. So, all the forts you see in Skyrim use the exact same tile set, all the nord dungeons use the exact same tile set, etc. So, if there are 40 forts in Skyrim, they all were put together using the exact same tile set(s). That is why no matter what side of the map you are on, they all look the same. They may not have the exact same layout (although there are a number that do) but they use the exact tile sets, ie, cookie cutter. That's why you'd see the use count for some tiles in the 100's-1000's. This becomes even clearer when you view the entire cell in the construction set's render window.
In conclusion, since I make mods for games, I still make mods for Oblivion/Fallout/NV (which happens to be more entertaining to me that actually playing the game, maybe one day I'll finish my Kingdom of Heaven mod, I digress), and I even did 2 mods for Skyrim (although after a few hours of playing the game I wiped that crap off my hard drive), I can tell you, FOR A FACT, Skyrim dungeons are indeed cookie cutter.
And I'd iterate, I really find it kind of odd people who had played the game have not noticed that all the dungeons look the same.
Bingo.TucoBenedicto said:Oh, come on, guys. While I dislike a lot about Skyrim in terms of general design, subsystems, balance, mechanics and so on, frankly I find complaints about the limited cosmetic diversity a bit silly.
While surely something more could have been done, there is already an insane amount of diversified stuff in Skyrim from a visual standpoint; more than enough to compete with most games around, in fact.
I guess that's your opinion then.TucoBenedicto said:Oh, come on, guys. While I dislike a lot about Skyrim in terms of general design, subsystems, balance, mechanics and so on, frankly I find complaints about the limited cosmetic diversity a bit silly.
While surely something more could have been done, there is already an insane amount of diversified stuff in Skyrim from a visual standpoint; more than enough to compete with most games around, in fact.
Yeah, I have a LOT to complain about their dungeon design and dungeon layout.AgentBlue said:Such repletion transcends visuals, it also applies to dungeon layout, just to give a quick example.
Uh?Fandango said:Ok SystemShock, I'd be happier to concede a little ground here if you could demonstrate to me that most other games do things better. Can you?
As I thought.SystemShock7 said:Uh?
What do other games have to do with what we are discussing?
So far, in regard to my statement that Skyrim is cookie cutter, your statements have been:
This is pure speculation... I really find it difficult to take seriously the views of anyone who would claim that the environments in Skyrim are 'cookie cutter'
I do know that making absolute statements one can easily reject out of hand by playing the game for 10 minutes gets us nowhere.
You have no ground to concede.
You thought what?Fandango said:As I thought.
Yep, you're on your arse.SystemShock7 said:You thought what?
Now you are just trying to steer the topic somewhere else to save face (too late, though), instead of doing the mature thing and admit you were wrong. You may not want to be wrong, you may be what is usually referred to as a "fanboi" of Skyrim, but the fact is, you were wrong, Skyrim is cookie cutter. End of story.
Man, you really shot yourself in the foot there.TucoBenedicto said:Yeah, I have a LOT to complain about their dungeon design and dungeon layout.
Too bad that has hardly *anything* to do with visual diversity.
And sure, a lot of dungeons repeat themselves even visually, but to be honest it would be crazy to expect otherwise given their sheer number.
That said, my point is exactly: I would be absolutely fine with the same degree of cosmetic diversity if dungeons were actually good. I know how to keep my expectations about what developers can do realistically in check.
I don't like Skyrim's dungeons simply because they are DULL and BORING to navigate, to play; I don't cry for their reuse visual assets, because I'm not insane.
Greenei said:The exteriors in Skyrim were pretty bad imo. Heightmaps everywhere and a small amount of recognizable areas. The first Witcher 3 screens don't give me much hope to be honest. I don't know if they are but they certainly look like they were crafted with heightmaps too. The problem is not the open wordl (see Gothic) it's the size of the world (see Oblivion/Skyrim/Gothic 3) that's the problem. It just takes much much longer to make every area unique and detailed, that's why so many big games have so boring exteriors.
That's funny. Is that the usual reaction you have when proven wrong?Greenei said:Yep, you're on your arse.
Well good for you SS, way to be the better man. In the event you ever want to revisit this thread and contribute something a little more substantial at a later date, please be so kind as to validate your claim that Skyrim is cookie cutter. Well, beyond simply saying that it is a videogame with environmental assets! Thanks in advance.SystemShock7 said:That's funny. Is that the usual reaction you have when proven wrong?
I am going to stop right here. It is obvious you lack the maturity to accept when you are proven wrong, so there is no need to continue. And really it doesn't matter what you say further, people can read the posts and see how blindly you pushed an argument without having factual knowledge on the subject.
No, I didn't.AgentBlue said:Man, you really shot yourself in the foot there.
And, on the other hand, I'm not denying it; I'm stating that these are two very distinct, separate issues.I was demonstrating that such repetition isn't merely visual as you've implied.
Yeah, I already noticed how you keep complaining about the common use of English words and how you seem to find offensive pretty much everything, no matter how neutral in its meaning.On a side note, see, I just don't understand the recurrent ease with which you use terms like "insane", "obsession" and what not. It just doesn't move the discussion forward and it certainly fails to strengthen your case.
Two distinct levels of repetition, same root cause.TucoBenedicto said:No, I didn't.
And, on the other hand, I'm not denying it; I'm stating that these are two very distinct, separate issues.
But you are missing the point and mixing them.
Yeah, I already noticed how you keep complaining about the common use of English words and how you seem to find offensive pretty much everything, no matter how neutral in its meaning.
Sorry, but maybe you should just come to terms with your own over-sensitivity.
Maybe it's been a while since you played Skyrim, but it does have a rather repetitive environment. Don't get me wrong- there are ruins, tombs, towns, forests, camps, farms, inns etc. But you seldom get the feeling that there's anything unique about each setting.Fandango said:Well good for you SS, way to be the better man. In the event you ever want to revisit this thread and contribute something a little more substantial, please be so kind as to validate your claim that Skyrim is cookie cutter. Well, beyond simply saying that it is a videogame with environmental assets! Thanks in advance.
Let me be clear about making this distinction.AgentBlue said:Two distinct levels of repetition, same root cause.