Appreciation for 'crafted' worlds
I saw the article announcing the Witcher 3 and I have to say I am very excited.
I also noted that Witcher 3 will be a free roaming open world. I understand the appeal in having the freedom to do whatever you want in a world. I also wanted to state my appreciation for closed world maps of Witcher 1 & 2.
It has been at least a year since I've played Witcher 2, even longer since I've played the first game. However I still distinctly remember the level designs of several areas in both games. Rundown castle of Kaer Morhen, backwater village of Flotsam, the very ancient magic embued forest surrounding Flotsam. All these areas have distinct and unique personalities that make them memorable. And by making them memorable I remember my experiences playing the game. I remember running up and down grassy mountainous regions hunting harpies. Or returning to the village at night after a big fight, following the moon's reflection in the river. These are experience that made the game come alive for me. This is what immersed me into the game.
A problem with open world maps, is that it becomes more difficult to make these areas unique. If you fill the map with the same trees, they no longer become unique and lose character. I've played games such as Far Cry, GTA, and Fallout much more recently. Honestly I can't tell you much I remember from those games except that I was in a jungle, or a city or a wasteland. I vaguely remember the games as being fun and something of their plots but that's about it.
I supposed my point is; Please don't undervalue the importance of hand-crafted worlds.
Also thank you CDProjekt for the great experiences (and many more).
I saw the article announcing the Witcher 3 and I have to say I am very excited.
I also noted that Witcher 3 will be a free roaming open world. I understand the appeal in having the freedom to do whatever you want in a world. I also wanted to state my appreciation for closed world maps of Witcher 1 & 2.
It has been at least a year since I've played Witcher 2, even longer since I've played the first game. However I still distinctly remember the level designs of several areas in both games. Rundown castle of Kaer Morhen, backwater village of Flotsam, the very ancient magic embued forest surrounding Flotsam. All these areas have distinct and unique personalities that make them memorable. And by making them memorable I remember my experiences playing the game. I remember running up and down grassy mountainous regions hunting harpies. Or returning to the village at night after a big fight, following the moon's reflection in the river. These are experience that made the game come alive for me. This is what immersed me into the game.
A problem with open world maps, is that it becomes more difficult to make these areas unique. If you fill the map with the same trees, they no longer become unique and lose character. I've played games such as Far Cry, GTA, and Fallout much more recently. Honestly I can't tell you much I remember from those games except that I was in a jungle, or a city or a wasteland. I vaguely remember the games as being fun and something of their plots but that's about it.
I supposed my point is; Please don't undervalue the importance of hand-crafted worlds.
Also thank you CDProjekt for the great experiences (and many more).