Arbitrary Difficulty Settings
For years in many games we've had to deal with arbitrary difficulty settings, most of them the only change being in some number: Either there's more enemies or they are tougher, but it's such a broken system.
I once argued on this forum that CDPR might be better off ditching this system and going for something more akin to Dark Souls. Extra Credits made a video explaining why Dark Souls has a much better system then many other games when talking about difficulty adjustment, and despite the horror stories you hear about that series it actually can be very easy to decimate your foes.
https://www.youtube.com/watch?v=MM2dDF4B9a4
Please watch the video before replying.
For years in many games we've had to deal with arbitrary difficulty settings, most of them the only change being in some number: Either there's more enemies or they are tougher, but it's such a broken system.
I once argued on this forum that CDPR might be better off ditching this system and going for something more akin to Dark Souls. Extra Credits made a video explaining why Dark Souls has a much better system then many other games when talking about difficulty adjustment, and despite the horror stories you hear about that series it actually can be very easy to decimate your foes.
https://www.youtube.com/watch?v=MM2dDF4B9a4
Please watch the video before replying.
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