IMO that's the only reason you need to NOT support Nvidia.Nvidia owns 75 percent of the Discrete GPU market.
IMO that's the only reason you need to NOT support Nvidia.Nvidia owns 75 percent of the Discrete GPU market.
I respect your opinion, but we will have to agree to disagree. I support those that support me, or offer products for a fair price that are useful to me. I honestly could care less what name is on the box. However, once I settle on a product and it works as advertised, or they have great support, or what have you, I continue to use that brand until they lose my trust or I no longer have a need for their product or service. I am a consumer first, then an advocate if warranted. Nvidia has earned my trust. They have also let me down with the whole 970 fiasco( I own 2) but they work fine otherwise at 2k for me.IMO that's the only reason you need to NOT support Nvidia.
Nvidia subsidizes the additional cost to implement those features, you aren't paying for anything. They aren't reliant on the API anyway, CDPR built their own system for hair as well.Or the blurry pixelated junk in FC4, some of the animals this Hairworks junk is pasted on can do better in Blender or Maya.
Why are developers so dependant on these Vendor developed plug-in and play API's anyway?
what happened to the imagination and inventiveness of putting their own idea's into reality?
The apparent reliance of hardware vendors to do their job for them no mater how bad the result is; is disturbing.
And how can it be that AMD users pay the same for the product but get less?
They have used those as well. Both are in game.Did they? so why don't they use that instead of Nvidia's API?
If pay full price for a game that is gimped for one half or users but not the other then IMO i have been ripped off.
There's no GPU Physx for the game, it's CPU Physx, for Nvidia, and for AMD, both can use it, same for Hairworks, it uses DirectCompute API, both can use it. What the performance impact will be for AMD vs Nvidia, no one knows yet. But you can expect it NOT to be optimized for AMD at least not right out the gate.As an AMD user myself, I'd like to know the answer to this question too.
I'm not partial to a vendor (I simply buy whatever I find has the best price / perf ratio at one time) and because of that, don't really care for exclusive crap like Gameworks or Physx.
I'm still in the process of upgrading my PC (waiting for Skylake) so I haven't purchased the game yet, but I'd be severely disappointed if there were even moderate performance issues for either AMD or Nvidia due to proprietary techs.
I don't think nvidia physx would be " crap ". At least according to Tim sweeney Ceo of epic and creator of unreal engine it's " the worlds most advanced physx engine , what we consider the best physx engine available" and thats why they use it in UE4.As an AMD user myself, I'd like to know the answer to this question too.
I'm not partial to a vendor (I simply buy whatever I find has the best price / perf ratio at one time) and because of that, don't really care for exclusive crap like Gameworks or Physx.
I'm still in the process of upgrading my PC (waiting for Skylake) so I haven't purchased the game yet, but I'd be severely disappointed if there were even moderate performance issues for either AMD or Nvidia due to proprietary techs.
I don't disagree with you that this is why CDPR and NVidia are working together, however I prefer AMD as they pull less closed off proprietary bs with their products.In any trade, you work with the partner who will work with you. We don't know how the relationship between CDPR and AMD went down, but we do know they got a lot of assistance (which they needed, considering they are developing this game for next to nothing) from nVidia.
Business has jack shit to do with fairness to competitors and everything to do with building relationships with partners who improve your product. AMD would do well to remember this before spreading FUD about being shut out of game development.
And performance of the game on AMD hardware is still nothing like handicapped.