This is something I was wondering while playing the game because I hear a lot of complaints about them and I'm just not seeing it. The romances are tied together with fairly long quest-chains that are related to you forging a relationship with the main characters. That's pretty much the Bioware path of things and usually, the romance quests don't actually go beyond talking with your companions and going on one or two loyalty missions. Here, they're more specifically integrated into the quests so you get to know the characters as you are doing 4-5 adventures instead.
* You bond with Panam over her vengeance then her troubles with Saul then the magic tank time
* You bond with Judy over Evelyn and then Clouds before the scuba mission
* You bond with River over investigating the mayor's death and later rescuing his nephew followed by family bonding time.
* You bond with Keith Richards in his war against Babymetal.
I've heard a lot of suggestions that sound like jokes like, "Yes, we should be able to go bowling." Which was a terrible idea in GTA IV and a feature everyone hated.
So are the game romances thin compared to other games or is it just people want more because they're one of the few elements of the game that really evoke strong emotions?
* You bond with Panam over her vengeance then her troubles with Saul then the magic tank time
* You bond with Judy over Evelyn and then Clouds before the scuba mission
* You bond with River over investigating the mayor's death and later rescuing his nephew followed by family bonding time.
* You bond with Keith Richards in his war against Babymetal.
I've heard a lot of suggestions that sound like jokes like, "Yes, we should be able to go bowling." Which was a terrible idea in GTA IV and a feature everyone hated.
So are the game romances thin compared to other games or is it just people want more because they're one of the few elements of the game that really evoke strong emotions?