are there anything I can do to the player who roping every turns?

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Gwent itself should not be like 30+ minute per game but the opponent just keep roping until the end of their time and play a card EVERY turn. This is allow by the rule (1 min / turn) but still it waste so much time it should be.

and this is Seasonal mode, not even Rank mode which suppose to be a casual and fun play.

all I can do are:
1. just forfeit. this is waste of time but that guy get a free win which seems not right. why the player who cause uncomfortable or irritating circumstance get benefit from other players who plays nice.
2. try to play and hope I can win but most of the time, I lose and this is just super waste of the time. maybe I should forfeit anyway. but will CDPR ban me for forfeit in Seasonal like Wangid case?
3. try to roping back but this will cause the entire game like 40 minute. grrrrrr

Can we have an option to limit the thinking time during a turn like 30 second in casual mode?
 
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1. just forfeit. this is waste of time but that guy get a free win which seems not right. why the player who cause uncomfortable or irritating circumstance get benefit from other players who plays nice.
Don't do that. Unless they are "punishing" for a deck they don't like (and even I don't do such a think, although I really HATE some decks), they are indeed trying to get an almost effortless win.
2. try to play and hope I can win but most of the time, I lose and this is just super waste of the time. maybe I should forfeit anyway. but will CDPR ban me for forfeit in Seasonal like Wangid case?
I highly doubt that, as far as I know (and that's not much in this case), there was something fishy with Ranked matches (and high Pro rank). Seasonal must be totally safe.
3. try to roping back but this will cause the entire game like 40 minute. grrrrrr
Never stoop to the d-players' level
Can we have an option to limit the thinking time during a turn like 30 second in casual mode?
Modifying some core value depending on the game mode can break the whole game, I'm afraid - it often breaks for lesser reasons.
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People are animals! All you can do is spam taunts.
Then you'll just be muted, and the roping will continue and even intensify.
 
Some seasonal modes virtually force roping (like switcharoo where you swap hands every turn or patience is a virtue where your cards change every turn) because, unless you are very familiar with the game, you have to read every card and then strategize. I don’t fault players for that.

If you are talking about seesaw (the current seasonal), roping is less called for, but computing scores based upon even/ odd power and anticipating what will happen afterward will also slow the game.

If you don’t have the patience for longer turns, I suggest avoiding the seasonal modes that really slow play.

Deliberate roping on every turn is inappropriate, but it is very hard to tell the difference between time spent considering moves and time spent to encourage an opponent to quit.
 
Some seasonal modes virtually force roping (like switcharoo where you swap hands every turn or patience is a virtue where your cards change every turn) because, unless you are very familiar with the game, you have to read every card and then strategize. I don’t fault players for that.

If you are talking about seesaw (the current seasonal), roping is less called for, but computing scores based upon even/ odd power and anticipating what will happen afterward will also slow the game.

I mean Seesaw and I just played with this player 2 times (two days ago and today). he has the same habit -- spend all the time and take action at the last second. :(
 
I mean Seesaw and I just played with this player 2 times (two days ago and today). he has the same habit -- spend all the time and take action at the last second. :(
Then forfeit as soon as you meet this toxic opponent.
 
I think that if someone is roping every turn to try to get free wins, forfeiting against them is giving them what they want and encouraging them to continue with that behaviour.

I find other things to do while waiting for opponents to play their turn, for example by alt-tabbing and browsing the internet. I don't know if it's possible to do something similar on mobile (I have zero experience), but even if it isn't there are other things you can do while waiting. This approach doesn't differentiate between intentional roping and genuinely taking a long time to think, which, like was mentioned, is an extremely difficult and often impossible differentiation to do anyway.
 
In my experience people are usually roping in ladder when they really need a win.

IMO, roping is clearly distinguishable from long thinking because with ropers every move takes 60 seconds.

In this case I start doing something else on my second screen in parallel, effectively roping them and prolonging their misery in realising their loss (people don't rope when they are winning). Sometimes they even forfeited first when they realised that I figured out what they were doing.

Overall, I think that a minute per turn is too much in modern pace of life. It should be 30 seconds by default. CDPR, shall we implement this? :ohstopit:
 
I think that some of you folks are being a bit harsh, and judgemental on players you assume are doing what some say. I am a new player and as such i need to read the descruptions of cards eaxh time, my own and other players, if i dont i wont learn the game. I was playing the practice game, but as they say you wont learn by that . Even so sometimes my time runs out and i lose a card, or get muddled and make a wrong move, and feel fool as i can imagine what the other player is saying.
I,m also 70, and waiting for 2 cateract operations, and play on a laptop conected to a tv that i sit approx 18" away from.
so please spare a thought that there are players using the game that do need the tine allowed cutting that would prob lose you a good few players. I know that some more...impatient people will be saying , find another game, but i disagree.
Maybe there should be another specialist game ruunning with a time clock for a move, like chess, but i think they prob run many types anyway.....Thanks
 
IMO each player should get 10 minutes at start, and 3+ min extra per round. Players should be able to manage their time as they see fit. Some turns will be short, others long, players should be able to decide how to use their time.
 
I think that some of you folks are being a bit harsh, and judgemental on players you assume are doing what some say. I am a new player and as such i need to read the descruptions of cards eaxh time, my own and other players, if i dont i wont learn the game. I was playing the practice game, but as they say you wont learn by that . Even so sometimes my time runs out and i lose a card, or get muddled and make a wrong move, and feel fool as i can imagine what the other player is saying.
I,m also 70, and waiting for 2 cateract operations, and play on a laptop conected to a tv that i sit approx 18" away from.
so please spare a thought that there are players using the game that do need the tine allowed cutting that would prob lose you a good few players. I know that some more...impatient people will be saying , find another game, but i disagree.
Maybe there should be another specialist game ruunning with a time clock for a move, like chess, but i think they prob run many types anyway.....Thanks
Your turn, Your time. End of story.
 
IMO each player should get 10 minutes at start, and 3+ min extra per round. Players should be able to manage their time as they see fit. Some turns will be short, others long, players should be able to decide how to use their time.
So each player will have 16 minutes in total? So a game could Last 32 minutes?

Naah, thats too much
 
Players already have 16 minutes each in a match where 16 (10 + 3 + 3) cards are played by both.

Well, plus the round start mulligans, which I would guess are 20-30 seconds each. Never really thought about it, but there's no way they're 60 seconds.
 
I don't think it would be too much time, keep in mind that most players will not use all of it, but even if it were an issue than just add 2 min extra per round instead of 3. Numbers are easy to tweak but you get the idea: Your turn, your time.
 
I don't think it would be too much time, keep in mind that most players will not use all of it, but even if it were an issue than just add 2 min extra per round instead of 3. Numbers are easy to tweak but you get the idea: Your turn, your time.
But what happens when time goes out? Automaticaly lose or The player will have like 5 secs to play each remains cards?
 
While a match time limit (rather than the current turn time limit) would save me in two situations — when struggling with the interface causes me to time out on certain selections, or when I get an interruption that has to be dealt with immediately (which may be unfair to force my opponent to wait for), on the whole I think the change would do more harm than good.

There are a good percentage of games on unranked where an opponent times out without ever playing a card (I assume the match making was so slow my opponent left before the match started). I don’t want to wait 16 minutes for an opponent who never shows up.

There are times when I forget to hit the end of turn button until I see the timer pop up. Other times, I do hit end of turn but the lousy interface prevents it from registering. I don’t want all my time lost because of a stupid error.

I can see poor sports deliberately burning a full 16 minutes to either “punish” an opponent or in hopes of enticing an opponent to forfeit.

Honestly, I think some player’s impatience is a far bigger problem than the occasional deliberate roping.
 
Just go make some tea. There is nothing you can do. I was enjoyed speed match mode, hope it returns.
 
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