Good:Bad:
- Well designed post-apocalyptic landscapes
- Atmospheric at times
- The stealth implementation
- My own post-apocalyptic house
- Plenty of room for improvement via mods
- Embarassing dialogues
- Too much loot for a post-apocalyptic world
- V.A.T.S. = Vault-Tec Assisted “I win button”
- The Capital Wastelands has noticeable limits
- Easily forgettable music (save for the not-original songs)
- Animations and character models are not on par with the ‘AAA’ label
- Superficial “Choices & Consequences” system
Pre-ordered the collectors edition, got it the day it was released....went back up to the store and exchanged it for a copy in which the lunchbox was not dented and the bobblehead not broken into two pieces.... Overall, I've been enjoying it. It's far superior in my mind as a sequel than Fallout Tactics was (I never played BOS...but I understand it actually managed to be worse than Tactics).As to the list above: The Good: I agree with. As to the bad.... Well, I'll agree with some of those. The V.A.T.S. though isn't that bad. It's sort of an attempt to bridge the original combat system with the new FPS perspective. Regarding 'too much loot': Actually, I thought this was an improvement. There's bits and pieces of old machins and what lying all over the place (lawnmower blade, pilot light, motorcycle gas tank...) that you can pick up and in some cases kludge together into new items. Compare this to the prior games where basically all you could pick up were weapons, armor, and medical items or items _directly_ connected to the quests. Yeah, you might wind up having a pack full of useless junk now, but it's a bit more realistic than finding laser rifles lying all over the place ...definately didn't like the 'noticeable limits" in the Capitol Wasteland though. I mean, how many areas can you have where, by pure chance of course, buildings have crumbled/exploded/whatever to form an inpenatrable wall over _every_ street leading into an area, yet the area itself is fairly free of debris? That could've been handled a bit better...Definately seems to be an improvement over Oblivion to me in terms of enemy/loot levelling and the like. (that just got absurd in Oblivion....just because my character goes up in levels, suddenly every wannabe thief and highwayman in the region has switched from rusty daggers to the best swords available? So, wait...if I do the quest now, I get armor that barely improves my abilities, but if I wait three levels the armor I receive gives me five times the bonus? Yes, I'm exaggerating a bit, but still...)LicaonKter said:Good:Bad:
- Well designed post-apocalyptic landscapes
- Atmospheric at times
- The stealth implementation
- My own post-apocalyptic house
- Plenty of room for improvement via mods
- Embarassing dialogues
- Too much loot for a post-apocalyptic world
- V.A.T.S. = Vault-Tec Assisted “I win button”
- The Capital Wastelands has noticeable limits
- Easily forgettable music (save for the not-original songs)
- Animations and character models are not on par with the ‘AAA’ label
- Superficial “Choices & Consequences” system
the clothes that improve skills are a dumb thing... given the hyper-real-post-apoc setting, but anywayi like the Oblivion reference, all the big media reviews made such references, even Todd Howard was speaking in an E3 video about the stuff they did right in FO3 and which was broken in Oblivion, and i was shocked, how the hell can any reviewer give a game a 10/10 score in March 2006, and in October 2008 write that FO3 is better than Oblivion and start to list all the broken things that s/he did not see 2 year ago? ( if you don't believe me just go to any game site, read the FO3 review that get >9/10 and then read the review for Oblivion )this makes one think about the level of trust we give to game reviewers, they get payed to review a game, they get presents/payed trips from the game devs, they get to play only 10% of a game in order say something about the game...things just don't add upi mean, come on, would you trust a movie reviewer that watched only the first 17minutes of a movie?Quixote said:Definately seems to be an improvement over Oblivion to me in terms of enemy/loot levelling and the like. (that just got absurd in Oblivion....just because my character goes up in levels, suddenly every wannabe thief and highwayman in the region has switched from rusty daggers to the best swords available? So, wait...if I do the quest now, I get armor that barely improves my abilities, but if I wait three levels the armor I receive gives me five times the bonus? Yes, I'm exaggerating a bit, but still...)
...okay, yeah, that was a stupid bit. I mean, I can understand _some_ outfits-give-bonus possibilities, like if an outfit gave a bonus to sneaking (or, similarly, give a penalty if the outfit in question was metal armor...I have a chainmail shirt iRL. You're not likely to be sneaking in that, let alone anything involving metal plates)....but things like '+5 to energy weapons' because of your outfit?LicaonKter said:the clothes that improve skills are a dumb thing... given the hyper-real-post-apoc setting, but anyway
Ignore professional reviewers, for movies and games and books. Rely on word of mouth from friends or fan sources. That way you not only avoid the paid reviewers/advertisers (*cough*Payola Scandal*cough*) but you also avoid the "art" types where nothing measures up to their standards except for products that 99.95% of the public won't watch. (See example: 1978: Just about any review connected to Star Wars; '98: Siskel & Ebert's "This is stupid! Why are they rereleasing Star Wars? We didn't like it the first time and no one will go to the theater to see a film that's been out on video for nearly two decades! ...totally ignoring the legions of fans who not only went, but showed up in costume as well....okay, granted a number of said fans later got into Han Shot First arguments, but...)LicaonKter said:this makes one think about the level of trust we give to game reviewers, they get payed to review a game, they get presents/payed trips from the game devs, they get to play only 10% of a game in order say something about the game...things just don't add upi mean, come on, would you trust a movie reviewer that watched only the first 17minutes of a movie?
I definately agree with you on that one. The witcher is much much better. The more I play Fallout 3 the less I want to call it an RPG. I've been feeling like a good FPS from time to time and this fits that itch perfectly. Dialog is definately weak in Fallout 3.Hamenaglar said:The witcher may not be open ended, it may not be about exploration, it may even deal with sex immaturely (some of the lines leading to cards are just ridiculous), but I believe it is a superior game to fallout 3 in the most importan aspects of the role-playing-game.
andthe review of the imaginary Capital Wasteland: Revelation@NMAIntroduction Fallout 3 is the third instalment in the award-winning series beloved by children and young adults. The game continues mature themes of exploring a huge world, looting everything that isn't nailed down, killing anything that looks at you funny, and levelling up. While there were other games in the series, no one at Bethesda could remember Arena and Daggerfall, so they stuck with Morrowind and Oblivion for the purpose of determining what exactly they "do well". Even though the box clearly states that it’s Fallout and adds a very convincing "3", it’s not a Fallout game. It's not even a game inspired by Fallout, as I had hoped. It's a game that contains a loose assortment of familiar Fallout concepts and names, which is why you start the game in a "Vault", get a "Pipboy" device, become buddies with the "Brotherhood of Steel", shoot some "Super Mutants", and stop the evil "Enclave" from doing bad things to good people in a post-apocalyptic "retro-future" America. The main plot revolves around water (Fallout 1 plot) and requires a G.E.C.K. (Fallout 2 plot), thus assuring you that you really are playing a 100% authentic, notary certified Fallout game. With, like, vaults and stuff. Let's take a closer look, shall we?
In one of the many alternate realities adrift on the multiverse, ZeniMax – for whatever reason – decided not to go for the Fallout license and instead entrusted the Bethesda guys to make a brand-new post-apocalyptic RPG franchise. The result, Capital Wasteland: Revelation, is similar to our Fallout 3 in most ways except for lacking the most blatant Fallout elements.Sadly (or luckily depending on your angle) Brother None has gone insane and now mentally dwells within this universe. Keeping touch via mental telepathy, BN brings us this review of a game...from another wooooooorld.
The main quest is one of the game's biggest weaknesses. It doesn't make sense. The water contains radiation and thus isn't safe to drink. Maybe if people stopped playing with nuclear catapults and blowing up nuclear cars, the situation would improve… Anyway, even though it's relatively easy to purify radioactive water - see the quote above - top East Coast scientists, including your dad, have been trying to find a much more complex and unnecessary solution, known as Project Purity. They fail miserably at first, then you dad enters that "shall never be opened" Vault 101, raises you, but after watching a Blues Brothers rerun, decides to put the band together again and leaves the vault. You have no choice but to follow him, so the "shall never be opened" vault is opened again. You spend some time searching for your father, asking everyone "have you seen my father, the middle-aged guy?", and that's the best part of the main quest and the game. Once you're reunited, the game hops on rails and takes you on a magical tour through one of the most idiotic game endings in the history of video games. Investing into a pair of good writers and story-tellers should be the top priority for Bethesda. The drop in quality, comparing the game to Daggerfall and Morrowind, is very noticeable and painful to experience.
they got some things right toohey, maybe their next game will be betterphalzyr said:Just like oblivion thought the main story is a very small part of the game that if you rush it can be done very quickly without any insight into what is going on. I could hardly get myself to play Oblivion, but I been playing Fallout 3 since it came out, so they must of done something right. Maybe lack of new good RPGs is the main reason but...
...hopefully gamers read user-made reviews too, not just big media reviews rating this game with 10.1/10...Most other quests devolved into dungeon crawls. Take the "Stealing Independence" quest. Go into the National Archives and grab the Declaration of Independence. Seems like it should be fun enough, and offer some cool science and stealth options. Nope. Go through a bunch of DC metro tunnels while killing raiders and ghouls, then fight through 2 floors of mutants, and a floor of robots to be able to use a speech check to get out of a fight with a low level robot with a little personality. Wonderful. And the idiocy keeps going like this, where quests devolve into boring monster hacks with a usually useless speech check at the end. They have all this potential, and then throw it away on dungeon crawling nonsense. They even brought back an Oblivion fan favorite quest, except instead of collecting X amounts of Magic Wine you collect X amount of Nuka Cola Quantum....
Codex is not trusted site to me anymore. Every news about the Witcher is rather negative while their review was positive. Their news aren't factual at all, but maybe they never were I saw they find F3 rather enjoyable game http://www.rpgcodex.net/content.php?id=176. Every news is the personal and not factual opinion. Pls guide me if I'm wrong.LicaonKter said:Edward R Murrow's Dissertation on Fallout 3@RPGCodexjust a snippet:...hopefully gamers read user-made reviews too, not just big media reviews rating this game with 10.1/10...Most other quests devolved into dungeon crawls. Take the "Stealing Independence" quest. Go into the National Archives and grab the Declaration of Independence. Seems like it should be fun enough, and offer some cool science and stealth options. Nope. Go through a bunch of DC metro tunnels while killing raiders and ghouls, then fight through 2 floors of mutants, and a floor of robots to be able to use a speech check to get out of a fight with a low level robot with a little personality. Wonderful. And the idiocy keeps going like this, where quests devolve into boring monster hacks with a usually useless speech check at the end. They have all this potential, and then throw it away on dungeon crawling nonsense. They even brought back an Oblivion fan favorite quest, except instead of collecting X amounts of Magic Wine you collect X amount of Nuka Cola Quantum....
Yes, unfortunately most major review places are into opinnion rather than actual review. Though I am having a lot of fun with FO3 I'd give it a 6 at best most like a 5, right now in vanilla that is. With all the mods that already came out and will come out... The witcher though I'd give a 9Mike said:Codex is not trusted site to me anymore. Every news about the Witcher is rather negative while their review was positive. Their news aren't factual at all, but maybe they never were I saw they find F3 rather enjoyable game http://www.rpgcodex.net/content.php?id=176. Every news is the personal and not factual opinion. Pls guide me if I'm wrong.
it's negative about the Witcher cause everybody hates marketingthe general opinion is that the Witcher is a good game, but every "get the new bug fixed EE" news item is treated separatelymore opinions means better perspectives for meMike said:Codex is not trusted site to me anymore. Every news about the Witcher is rather negative while their review was positive. Their news aren't factual at all, but maybe they never were I saw they find F3 rather enjoyable game http://www.rpgcodex.net/content.php?id=176. Every news is the personal and not factual opinion. Pls guide me if I'm wrong.
That is even without the tools, imagine if they do release them.flashintheflesh said:i'll get fo3 being fully aware its an average game out of the box. none of fo3 flaws beside storyline is really a problem when every day 10 new mods come out.