Hi all,
This has already been discussed here and there but I wanted to make a post to try and get arena reworked just enough to be more rewarding.
I think the change to select leader at the beginning was a very good one. Some leaders/cards are almost unplayable, at least now you can try to get some synergies through the draw.
Now as for the rewards, I think it doesn't really invite players to spend time in the arena.
First of all, as already suggested by a lot of players, I also believe it would be nice that the arena wins count toward the daily rewards. I don't really understand why this is not the case, especially since now, with the seasonal, you can already get them outside of classic mode.
Second are the rewards per say. You never get more than a keg. Problem is as you go further, you get more scrap/powder/ore. But when people go in the arena and pay 150 ore to get 1 keg and 50 ore in reward, it is a bit underwhelming compared to just go and buy a keg at 100... Also, make it a random keg, not just the basic one.
My suggestion would be to remove the ore as a reward but increase the possibility of additional kegs along with victory counter. Reward points, also now possible to get through daily quests, could be a nice addition as rewards.
I think something like the possibility to receive 1-3 RP, either randomly like the other ones or by increment of 3 wins seems like a good motivation. Additional kegs would be easily to implement as well: just convert the gold usually won in kegs.
I believe this would make arena much more popular and also drive players to try more to get further. I like arena, but I'm personally at a point where gold doesn't really matter to me so I would launch an arena run, and if the draw doesn't fit, or if I get one loss in the early games (meaning in the first 6 usually), I would instantly forfeit seeing that the rewards don't really matter. If RP or additional kegs were awarded, I would push forward even with 2 losses in the first couple of games to try and get at least 1 RP It's not a huge reward but once contracts become harder to achieve, RP are scarcer and arena is just not worth it, unless for the fun of it.
What do you guys think? I'm not really talking about balanced or specific rewards here, just throwing a few ideas in the air and hope some may catch CDPR's attention
This has already been discussed here and there but I wanted to make a post to try and get arena reworked just enough to be more rewarding.
I think the change to select leader at the beginning was a very good one. Some leaders/cards are almost unplayable, at least now you can try to get some synergies through the draw.
Now as for the rewards, I think it doesn't really invite players to spend time in the arena.
First of all, as already suggested by a lot of players, I also believe it would be nice that the arena wins count toward the daily rewards. I don't really understand why this is not the case, especially since now, with the seasonal, you can already get them outside of classic mode.
Second are the rewards per say. You never get more than a keg. Problem is as you go further, you get more scrap/powder/ore. But when people go in the arena and pay 150 ore to get 1 keg and 50 ore in reward, it is a bit underwhelming compared to just go and buy a keg at 100... Also, make it a random keg, not just the basic one.
My suggestion would be to remove the ore as a reward but increase the possibility of additional kegs along with victory counter. Reward points, also now possible to get through daily quests, could be a nice addition as rewards.
I think something like the possibility to receive 1-3 RP, either randomly like the other ones or by increment of 3 wins seems like a good motivation. Additional kegs would be easily to implement as well: just convert the gold usually won in kegs.
I believe this would make arena much more popular and also drive players to try more to get further. I like arena, but I'm personally at a point where gold doesn't really matter to me so I would launch an arena run, and if the draw doesn't fit, or if I get one loss in the early games (meaning in the first 6 usually), I would instantly forfeit seeing that the rewards don't really matter. If RP or additional kegs were awarded, I would push forward even with 2 losses in the first couple of games to try and get at least 1 RP It's not a huge reward but once contracts become harder to achieve, RP are scarcer and arena is just not worth it, unless for the fun of it.
What do you guys think? I'm not really talking about balanced or specific rewards here, just throwing a few ideas in the air and hope some may catch CDPR's attention