Armor and full burst
Hi All,
I have 2 problems with Cyberpunk 2020 system : Armor rating and full burst.
I ask me some questions with FNFF combat system. I don't know how do you do to manage your combat sequence with light and medium weapon.
The armor AP is quickly high for character, because easy to buy. And I don't speak about wear the multi armors....
The standard weapon are 10mm, 2d6+3. How can you affraid armored players juste a wear AP16 and the weapon do nothing.
Same thing with full bust PM like the Militech Minigun Gatling. ROF 40 Yeah !!!!, Damage 1d6 Booooooo !!!!
Why ? Simply because with a normal skinweave, or a gearwear AP12 you are not affect by this weapon. And it's not the only useless gun....
How do you do to manage this, because the only solution for affraid armored player are the assault rifle and very heavy machin gun ?
Second question in the same way, the full burst is very difficult to report. For example if I use a weapon with ROF 40, you shoot one target at short range. So the max hit is 20 (ROF /2 on one target) and it's easy to succes this number of hit.
20 hits, 20 rolls damages dices !!!!!
With the Militech Minigun Gatling versus AP12 armor it's easy, no damages... (I find this crazy...and not real, like I ask me in my first question).
With a Tohiatsu Minivulcan with 8d10AP damage no question too, the target is simply....dead.
But with a 3d6 weapon damage, do you roll every 20 hits ? It can be too long and boring in the table ?
What are your solution for this both question in your table ?
PS : sorry for my bad english I'm French.
Hi All,
I have 2 problems with Cyberpunk 2020 system : Armor rating and full burst.
I ask me some questions with FNFF combat system. I don't know how do you do to manage your combat sequence with light and medium weapon.
The armor AP is quickly high for character, because easy to buy. And I don't speak about wear the multi armors....
The standard weapon are 10mm, 2d6+3. How can you affraid armored players juste a wear AP16 and the weapon do nothing.
Same thing with full bust PM like the Militech Minigun Gatling. ROF 40 Yeah !!!!, Damage 1d6 Booooooo !!!!
Why ? Simply because with a normal skinweave, or a gearwear AP12 you are not affect by this weapon. And it's not the only useless gun....
How do you do to manage this, because the only solution for affraid armored player are the assault rifle and very heavy machin gun ?
Second question in the same way, the full burst is very difficult to report. For example if I use a weapon with ROF 40, you shoot one target at short range. So the max hit is 20 (ROF /2 on one target) and it's easy to succes this number of hit.
20 hits, 20 rolls damages dices !!!!!
With the Militech Minigun Gatling versus AP12 armor it's easy, no damages... (I find this crazy...and not real, like I ask me in my first question).
With a Tohiatsu Minivulcan with 8d10AP damage no question too, the target is simply....dead.
But with a 3d6 weapon damage, do you roll every 20 hits ? It can be too long and boring in the table ?
What are your solution for this both question in your table ?
PS : sorry for my bad english I'm French.