Thank you developers for solving problem with Gernichora. Now is turn for solving Arnjolf too. He is even more overpowered than Gernichora was in its old version. Arnjolf not only allows instant Bloodthirst abilities, which is throwing off balance of bloodthirst cards, but there is even worse factor.
First, bloodthirst cards were not meant to be played with their stronger effects "just like that". It was meant to "pay some price" for stronger effect. Arnjolf just takes away "price paying" and makes stronger effects available right away. That already is enough for disbalancing game mechanics.
However that even worse factor is direct setup for Regis ability, which makes opponent helpess to defend against. I would like to remind, that one of reasons for Eithne "overkill fix" was her effectivity to setup battlefield for strong effects like that. Now there is Arnjolf, who makes same thing and if player would want to defend, he would need to take care of 3 wounded 1-power units appearing on his side, which is unreasonable to expect from normal deck. Thus Arnjolf directly, without any further preparation allows at least 2 cycles of Regis ability and if opponent builds deck around it, that could be even worsened through use of ships dealing damage or spears.
I beg you, to fix overpowered Arnjolf too. If you do not see reason why Arnjolf needs to be fixed, then please restore Eithne to her original version as she should not pose any threat by same logic.
[Moderator's note: Updated the topic of the thread to better reflect its content]
First, bloodthirst cards were not meant to be played with their stronger effects "just like that". It was meant to "pay some price" for stronger effect. Arnjolf just takes away "price paying" and makes stronger effects available right away. That already is enough for disbalancing game mechanics.
However that even worse factor is direct setup for Regis ability, which makes opponent helpess to defend against. I would like to remind, that one of reasons for Eithne "overkill fix" was her effectivity to setup battlefield for strong effects like that. Now there is Arnjolf, who makes same thing and if player would want to defend, he would need to take care of 3 wounded 1-power units appearing on his side, which is unreasonable to expect from normal deck. Thus Arnjolf directly, without any further preparation allows at least 2 cycles of Regis ability and if opponent builds deck around it, that could be even worsened through use of ships dealing damage or spears.
I beg you, to fix overpowered Arnjolf too. If you do not see reason why Arnjolf needs to be fixed, then please restore Eithne to her original version as she should not pose any threat by same logic.
[Moderator's note: Updated the topic of the thread to better reflect its content]
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