As a console gamer, would you appreciate graphical settings in Witcher 3?
So in a resent video by Totalbiscuit (https://www.youtube.com/watch?v=eXJh9ut2hrc) he addressed once again the importance with FPS in video games. This was as an result of a game-developer making a rather dumbfounded statement that anything higher than 30 fps is more of a aesthetic design choice rather than the more obvious one of sacrificing performance for better graphic.
Now it's already been stated by CD RED that resolution is more of a PR talk than anything else (http://news.softpedia.com/news/The-Witcher-3-Wild-Hunt-Dev-Believes-720p-and-1080p-Difference-Is-Just-a-PR-Debate-442506.shtml). Now while this is partly true (PS 4 will benefit from this from a PR perspective) saying that it won't impact gamer is more a way from CD RED to cover back lash targeting the sales which will occur on the Xbox One than being 100% fair to gamers (all graphical and performance related matters will effect gamers, it's more a question on how much). Now I understand CD RED and I don't blame them for it but I don't believe this statement is 100% genuine seeing as they have had larger co-operation with Microsoft than Sony (Last E3 and based on articles on their PR marketing focus, it will probably also be Xbox One this E3).
Personally I haven't that much experience with consoles as I'm mainly playing on PC but I will, whenever I'm given the choice lower the graphical settings on the games I play to increase FPS. For me the performance is far more important than the graphical settings (which is quite ironic if you consider that the goal with the last gen consoles all this time have been to milk the hardware for graphics at the cost of FPS and other performance enhancing features).
I find it absolutely absurd that consoles are focusing so much on graphics rather than actual performance and I don't understand why more developers do give their consumers the choice of deciding what sort of experience they want. If you want a 30 FPS experience with higher resolution and textures that's fine and if you want a +60 FPS with lower resolution and textures then that's fine (this would also remove a lot of taxation on more intensive scenes in the game), but ultimately I believe it's the consumers choice on what he/she want from the game and with all those moves on making the current gen. consoles more similar to PCs this would have been a pleasant and natural direction to take.
So in a resent video by Totalbiscuit (https://www.youtube.com/watch?v=eXJh9ut2hrc) he addressed once again the importance with FPS in video games. This was as an result of a game-developer making a rather dumbfounded statement that anything higher than 30 fps is more of a aesthetic design choice rather than the more obvious one of sacrificing performance for better graphic.
Now it's already been stated by CD RED that resolution is more of a PR talk than anything else (http://news.softpedia.com/news/The-Witcher-3-Wild-Hunt-Dev-Believes-720p-and-1080p-Difference-Is-Just-a-PR-Debate-442506.shtml). Now while this is partly true (PS 4 will benefit from this from a PR perspective) saying that it won't impact gamer is more a way from CD RED to cover back lash targeting the sales which will occur on the Xbox One than being 100% fair to gamers (all graphical and performance related matters will effect gamers, it's more a question on how much). Now I understand CD RED and I don't blame them for it but I don't believe this statement is 100% genuine seeing as they have had larger co-operation with Microsoft than Sony (Last E3 and based on articles on their PR marketing focus, it will probably also be Xbox One this E3).
Personally I haven't that much experience with consoles as I'm mainly playing on PC but I will, whenever I'm given the choice lower the graphical settings on the games I play to increase FPS. For me the performance is far more important than the graphical settings (which is quite ironic if you consider that the goal with the last gen consoles all this time have been to milk the hardware for graphics at the cost of FPS and other performance enhancing features).
I find it absolutely absurd that consoles are focusing so much on graphics rather than actual performance and I don't understand why more developers do give their consumers the choice of deciding what sort of experience they want. If you want a 30 FPS experience with higher resolution and textures that's fine and if you want a +60 FPS with lower resolution and textures then that's fine (this would also remove a lot of taxation on more intensive scenes in the game), but ultimately I believe it's the consumers choice on what he/she want from the game and with all those moves on making the current gen. consoles more similar to PCs this would have been a pleasant and natural direction to take.


