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As a console gamer, would you appreciate graphical settings in Witcher 3?

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As a console gamer, would you appreciate graphical settings in Witcher 3?

  • Yes, I want them for consoles

    Votes: 12 24.0%
  • Would be nice, but isn't a priority/necessity

    Votes: 17 34.0%
  • No, they are irrelevant

    Votes: 21 42.0%

  • Total voters
    50
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J

Juuuhan

Rookie
#1
Jun 2, 2014
As a console gamer, would you appreciate graphical settings in Witcher 3?

So in a resent video by Totalbiscuit (https://www.youtube.com/watch?v=eXJh9ut2hrc) he addressed once again the importance with FPS in video games. This was as an result of a game-developer making a rather dumbfounded statement that anything higher than 30 fps is more of a aesthetic design choice rather than the more obvious one of sacrificing performance for better graphic.

Now it's already been stated by CD RED that resolution is more of a PR talk than anything else (http://news.softpedia.com/news/The-Witcher-3-Wild-Hunt-Dev-Believes-720p-and-1080p-Difference-Is-Just-a-PR-Debate-442506.shtml). Now while this is partly true (PS 4 will benefit from this from a PR perspective) saying that it won't impact gamer is more a way from CD RED to cover back lash targeting the sales which will occur on the Xbox One than being 100% fair to gamers (all graphical and performance related matters will effect gamers, it's more a question on how much). Now I understand CD RED and I don't blame them for it but I don't believe this statement is 100% genuine seeing as they have had larger co-operation with Microsoft than Sony (Last E3 and based on articles on their PR marketing focus, it will probably also be Xbox One this E3).

Personally I haven't that much experience with consoles as I'm mainly playing on PC but I will, whenever I'm given the choice lower the graphical settings on the games I play to increase FPS. For me the performance is far more important than the graphical settings (which is quite ironic if you consider that the goal with the last gen consoles all this time have been to milk the hardware for graphics at the cost of FPS and other performance enhancing features).

I find it absolutely absurd that consoles are focusing so much on graphics rather than actual performance and I don't understand why more developers do give their consumers the choice of deciding what sort of experience they want. If you want a 30 FPS experience with higher resolution and textures that's fine and if you want a +60 FPS with lower resolution and textures then that's fine (this would also remove a lot of taxation on more intensive scenes in the game), but ultimately I believe it's the consumers choice on what he/she want from the game and with all those moves on making the current gen. consoles more similar to PCs this would have been a pleasant and natural direction to take.
 
Vincentdante

Vincentdante

Forum veteran
#2
Jun 2, 2014
Nah, the consoles have the one advantage to being identical to each other. It would make more sense to have an optimized game for that specific hardware than needlessly changing the graphics around.

I speak as both a PC and console gamer. I love those options in PC games but it's pointless with a console game, the best customization options are controller configs.
 
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D

daddy300

Mentor
#3
Jun 2, 2014
Not graphical settings same as on PC but lets say two modes would be enough. When typical game starts they usually ask you for to adjust gamma calibration etc. It could ask you whichever mode you want to play 1080/900p 30fps or 720p 60fps... thats the only way it could work.

But its not necessary, let developers adjust the optimal/best performance settings for us. Reason why I like consoles is I dont have to worry about req. settings or similar bs.
 
Last edited: Jun 2, 2014
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G

GuyNwah

Ex-moderator
#4
Jun 2, 2014
What vincentdante said. And even with the big step up in console graphics, the current generation has to maintain cooling on stock hardware and is saddled with dreadful slow CPUs. There's no scope for user tinkering with graphics settings.
 
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P

Pedrolago

Rookie
#5
Jun 2, 2014
vincentdante said:
The best customization options are controller configs.
Click to expand...
This is a must!
 
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O

ONLY_ONCE

Rookie
#6
Jun 2, 2014
Call me crazy, but I want both on console.
A really good looking game @ 30FPS or 60FPS.
Controller options: HUD,Controller Vibration,Text, Healthbars & glowing points of interest ON/OFF options are a must.
:)
 
Last edited: Jul 19, 2014
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M

MOLEMAN1980

Rookie
#7
Jul 19, 2014
I wanted HUD options for a long time for the witcher on console,and still waiting for that patch for xbox360.
And as the world is beautiful,i can't get passed seeing that red health bar when the Griffin flies in.
It's like fighting a health bar insted of being immersed and seeing only the enemy.
I'm a 30+ gamer Vet that likes options for immerssion and realistic game play.
I think too many things on screen takes some of my injoyment out.
This is why Capcom gave players the options to turn off the hud in Dragons Dogma because players hated having clutter and buttons displays on screen.
HUDS brake my immerssion,and i think people are right about taking the quest text away from the mini map because that too makes no sence.
 
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O

ONLY_ONCE

Rookie
#8
Jul 19, 2014
MOLEMAN1980 said:
I wanted HUD options for a long time for the witcher on console,and still waiting for that patch for xbox360.
And as the world is beautiful,i can't get passed seeing that red health bar when the Griffin flies in.
It's like fighting a health bar insted of being immersed and seeing only the enemy.
I'm a 30+ gamer Vet that likes options for immerssion and realistic game play.
I think too many things on screen takes some of my injoyment out.
This is why Capcom gave players the options to turn off the hud in Dragons Dogma because players hated having clutter and buttons displays on screen.
HUDS brake my immerssion,and i think people are right about taking the quest text away from the mini map because that too makes no sence.
Click to expand...
I'm with you 120%
I still cannot fathom, as to why most game devs.. still to this day refuse to give us core gamers the options to turn all that Horrendous HUD shit Off.
Floating Name Text/ Enemy Targeting/ Health Bars/ Interactive Prompts/ Highlighted Points of Interest/ Mini Map/ QTE.
I have been playing console video games my whole life, and this stuff sucks especially when it's mandatory.
Catch a clue.. I & I & I meant it. ;)
 
Last edited: Jul 19, 2014
M

MOLEMAN1980

Rookie
#9
Jul 19, 2014
It's just somthing i think that should be mandatory in game development for open world games moving forward.
 
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T

tmarvolo

Rookie
#10
Jul 19, 2014
All the developers should concentrate is to provide the best experience in the given hardware let it be PC, Xbone or PS4. Additional options are always welcome.
but all I want the CD project Red to work on in the given time is more content in the game to play and explore
I vote for The "House of Glass" in the Witcher 3 :D
 
M

MOLEMAN1980

Rookie
#11
Jul 19, 2014
dammmmit,Yeah i got to read that.
What did you think of it?Isn't there a wild Hunt Out?
 
sidspyker

sidspyker

Ex-moderator
#12
Jul 19, 2014
A console and options don't go hand in hand. If you want to tinker with all the settings you play on a PC. The entire advantage of consoles is having the exact same hardware all across so devs can test repeatedly and decide what's 'best' for a given spec since it applies to all the machines. Each and every visual effect is tinkered to perform best at a given setting, lets say X resolution 30fps in this case. It's not as simple as just applying one of the predefined settings of "low, medium, high, ultra" it will be a custom preset catered to the hardware spec.


So for example since the current generation is a mid-range GPU with a weaksauce CPU, effects that are CPU intensive will be minimized while more GPU intensive settings can be pushed slightly further instead. This ensures that gameplay will be smooth at a given target, so if 98% is constant 30fps while some scenes have a slight framedrop it's good. You don't want framerates to bounce a lot and you don't want a 15fps slideshow either.
 
M

MOLEMAN1980

Rookie
#13
Jul 19, 2014
Then what's the point of Immerssion?
And why did i help the Modding community with TW2 Immersion MOD?
And that said person now works for CDPR.
That was the point of the latest patch.')
Must be pretty hard to do that with Destiny Worriors 8 then.lol
Hard to do to?by deleting code hmmmm.
 
Last edited: Jul 19, 2014
M

mxYELLOW

Senior user
#14
Jul 19, 2014
Console hardwares are constant so I don't think there is a point on user-adjustments when it comes to graphics for performance optimization. The devs has that covered for you. Deep graphical adjustments on PC is due to the massive system customization nature of the platform.
 
M

MOLEMAN1980

Rookie
#15
Jul 19, 2014
I'm not talking Graphics,I'm talking about (UI) Heads UP Display.
 
sidspyker

sidspyker

Ex-moderator
#16
Jul 19, 2014
You are in the wrong thread then, we're all talking about graphical settings not HUD.
 
M

MOLEMAN1980

Rookie
#17
Jul 19, 2014
I'm a CANADIAN .LOL
Sorry about this guy's,i thought this was about settings in Gereral. My BAD
Delete these post Moderator.
 
M

Medy89

Senior user
#18
Jul 19, 2014
I didnt watch the video but 60 or 30 fps being a design choice doesnt sound wrong at all to me... while 30 fps has less frames and is more stellar ,60 fps provides a more fluid experience.... with 30 fps being the choice for slower paced games where there is a focus on environment and detail... 60 fps is surely better suited for games where you need clear fast picture in every situation like fps shooters....30 and 60 fps have a different feel to it...... if you personally want to always 60 fps you have to keep in mind that this may be not what developers had in mind creating their game.. I think having 1 optimized setting on console doesnt sound too bad now, knowing that setting is what they were aiming for....
 
Last edited: Jul 19, 2014
sidspyker

sidspyker

Ex-moderator
#19
Jul 19, 2014
It is not a 'design' choice, there is no point of having lower frame rate in any 'video' medium other than say slow motion segments. The only reason we have lower framerates in media is because of filmreels used back in the day. 23-24fps was a compromise between picture quality and amount of film used. It has nothing to do with 'artistic vision' or 'details' it is a compromise nothing more.
 
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M

Medy89

Senior user
#20
Jul 19, 2014
sidspyker said:
It is not a 'design' choice, there is no point of having lower frame rate in any 'video' medium other than say slow motion segments. The only reason we have lower framerates in media is because of filmreels used back in the day. 23-24fps was a compromise between picture quality and amount of film used. It has nothing to do with 'artistic vision' or 'details' it is a compromise nothing more.
Click to expand...
did you watch the hobbit in hfr? I totally disliked it since it destroyed the cinematic feel for me ... so there is clearly a difference at least to me.....if there is no point why is it still beeing used and prefered by ppl?
I dont think its just a compromise not to the trained eye :D
 
Last edited: Jul 19, 2014
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