Hey guys! New here but have been playing Gwent for a while with lots of experience in TCG for....ugh....can't believe I'm going to admit it...Yugioh (it's been 8 years or so).
Coming from that and having a fairly good grasp on Gwent in general I have a few concerns.
1) Cards like artefact compression and mandrake are problematic. Not because they're good but because you can pull them from the deck on demand and because certain decks can create a second copy.
The reason why this is an issue is because there is no counterplay to the outright removal of a card from the game, banishing or "transmuting" are utterly final effects and as such their ability to be fielded in multiples needs to be kept in check or certain decks that are normally competitive get shut down to such an extreme that it discourages meta diversity. You do not want a meta where only 2 or 3 decks work because everyone is splashing in those 2 cards.
2) Letho+Regis combo is blatantly overpowered and needs to be fixed. That is one of the most unhealthy combos I have ever seen in any game, lol and can be fixed by nerfing either Letho or Regis as they're equally culpable.
3) Players who have a bad connection are causing bugs, for example, I've had Operator's effect not activate vs opponents who have to reconnect constantly. It's not a rare issue either.
4) This is probably the most fun and accessible card game I've ever played. Good job guys!
Coming from that and having a fairly good grasp on Gwent in general I have a few concerns.
1) Cards like artefact compression and mandrake are problematic. Not because they're good but because you can pull them from the deck on demand and because certain decks can create a second copy.
The reason why this is an issue is because there is no counterplay to the outright removal of a card from the game, banishing or "transmuting" are utterly final effects and as such their ability to be fielded in multiples needs to be kept in check or certain decks that are normally competitive get shut down to such an extreme that it discourages meta diversity. You do not want a meta where only 2 or 3 decks work because everyone is splashing in those 2 cards.
2) Letho+Regis combo is blatantly overpowered and needs to be fixed. That is one of the most unhealthy combos I have ever seen in any game, lol and can be fixed by nerfing either Letho or Regis as they're equally culpable.
3) Players who have a bad connection are causing bugs, for example, I've had Operator's effect not activate vs opponents who have to reconnect constantly. It's not a rare issue either.
4) This is probably the most fun and accessible card game I've ever played. Good job guys!