*how do NPCs react to environment? Like when they see a corpse of guard that you killed does it cause commotion? Or in the prison scene when you put out torches ,do they realize that someone put them out and try to search for you?*Torches (again) burn out when they are dropped in the prison scene (which look weird),so i would suggest that the guards fight with the torches in one hand and with sword in the other ,or that when they are dropped they still emit some light.*Will there be option to see full text choices? Also have the choices been fixed? (In Flotsam Geralt can choose: "Can you help me?", however he says to Triss : "Can you get him?" and when protecting Dandelion: "Who's going to hang?" ,but he actually says: "What are they going to hang for? They don't look dangerous.")*You said that there will be 3 battlefields in final game. We have seen one so far ,so my question is will the others look similar? The one we saw was in Demon's dimension so I'm okay with no interaction with soldiers and randomly placed Mantlets. However I would be pleased if in other battlefields there was visible some kind of organization and limited number of 1 on 1 fights. Also some variety of troops (Cavalry - I know there are no horses in tw2 however it would be epic see mass of mounted soldiers cut through lines of pikemen, even if it won't be possible to interact with them)*How does the evasion in tw2 work? It looked like Geralt was able to evade damage from arrows just by doing that side jump which should not be possible. The only way should be to take cover behind the mantlets.I'm sorry if my questions look more like suggestions or criticism ,but I wanted to give some objective feedback.Also I'm sorry for my English. Thank you for answers.