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Ask the Dev Team about TW2

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tw-fan-bg

Senior user
#301
Feb 26, 2011
Amazing! Sweeper said only 2 books = translated into English! :O:O:OIn Bulgaria all books are available and translated ! They are very cheap as well......We are a lucky witcher-fan country... ;) I'm astonished.
 
S

Slipshuggah

Senior user
#302
Feb 26, 2011
Will "rolling" be the only type of evasion? And one more question: Facial animation will be prerogative of dialogues or it will also be used in other situations, like: arm wrestling, combat etc.
 
E

exuro89

Senior user
#303
Feb 26, 2011
I have a question pertaining to music. In this video we hear a lot of new music in the game.http://www.youtube.com/watch?v=AEUazuUBZ4Y&feature=player_embeddedThe combat music, however, is a little out of place(although I do enjoy how adrenaline pumping it sounds) with the electric guitars compared to the other more traditional instrumentals. Is this what will be in the game or is it just a rendition with electric guitars that'll be on an OST? Thanks.Edit: I guess I'm asking if there will be a more traditional instrumental of the combat music heard in the video without electric guitars, or if the combat music in the final game will be different from this.
 
Garrison72

Garrison72

Mentor
#304
Feb 26, 2011
Exuro89 said:
I have a question pertaining to music. In this video we hear a lot of new music in the game.http://www.youtube.com/watch?v=AEUazuUBZ4Y&feature=player_embeddedThe combat music, however, is a little out of place(although I do enjoy how adrenaline pumping it sounds) with the electric guitars compared to the other more traditional instrumentals. Is this what will be in the game or is it just a rendition with electric guitars that'll be on an OST? Thanks.Edit: I guess I'm asking if there will be a more traditional instrumental of the combat music heard in the video without electric guitars, or if the combat music in the final game will be different from this.
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I certainly prefer the more traditional instruments as its in keeping with the time period, but they had hard rock/ death metal in TW1 and it's likely to appear in TW2 as well. :(
 
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exuro89

Senior user
#305
Feb 27, 2011
slimgrin said:
I certainly prefer the more traditional instruments as its in keeping with the time period, but they had hard rock/ death metal in TW1 and it's likely to appear in TW2 as well. :(
Click to expand...
I remember that Sword of the Witcher music video that was all heavy metal but I don't remember any hardcore metal being in the actual game. I don't mind this combat music(The actual melody is awesome) so much but I think it would fit in better with traditional instruments, like war drums or something. I'm listening to the music right now and I really enjoy the acoustic guitar musics and such. The electric guitar just doesn't flow as well with the other music. If that was changed to a different instrument while retaining all of the hoo hahs, drumming and that awesome violin/stringed instrument theme this would be perfect.
 
C

complistic

Senior user
#306
Feb 27, 2011
Yeah, please answer slipshuggah's question. There was a lot of rolling in that last video, and not very much of geralt backing up in a combat stance, which is something I would prefer to do. Can I still back up and block or will I be forced to roll around like a mad man? Great looking game though. And most of the combat looked really really cool.
 
W

wu05

Senior user
#307
Feb 27, 2011
Yes, what Complisted said. I would also like to know if the final build will allow backing up during combat. When walking backwards, Geralt actually turns 180 degrees, instead of maintaining forward facing like in The Witcher 1 and many other over the shoulder camera games. This is good in fine when out of combat, but looks strange in a fight...I don't think a professional warrior would turn his back to an enemy so often. Also, I noticed that the running animation during combat was changed. In past videos, Geralt would hold his sword in both hands, in fighting stance and ready to fight while running during combat. It looks fantastic when he charges towards the enemy, ready to swing. Now he drops his stance and holds it in one hand while running, as if casually jogging towards his enemy. He only brings up his stance when he stops moving. I may be nitpicking, but as an animation student, I think it makes the fights look much worse. As said before, I think the constant roll-dodging looks very silly. The Witcher 1 had better and more believable looking dodges, specific to each sword style. There were, short bounds, spins, and jumps, in addition to rolling. Those should be brought back, or the animators should at least be allowed to experiment with them and reconsider.An answer would put mine and I'm sure many others concerns to rest!
 
O

Orochi82.186

Senior user
#308
Feb 27, 2011
The Witcher 1 had better and more believable looking dodges, specific to each sword style. There were, short bounds, spins, and jumps, in addition to rolling. Those should be brought back, or the animators should at least be allowed to experiment with them and reconsider.
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Indeed. Wise advice. I'd suggest the same thing, but I really doubt anyone will give a damn about it. =/
 
T

topeira

Senior user
#309
Feb 27, 2011
wu05 said:
Yes, what Complisted said. I would also like to know if the final build will allow backing up during combat. When walking backwards, Geralt actually turns 180 degrees, instead of maintaining forward facing like in The Witcher 1 and many other over the shoulder camera games. This is good in fine when out of combat, but looks strange in a fight...I don't think a professional warrior would turn his back to an enemy so often. Also, I noticed that the running animation during combat was changed. In past videos, Geralt would hold his sword in both hands, in fighting stance and ready to fight while running during combat. It looks fantastic when he charges towards the enemy, ready to swing. Now he drops his stance and holds it in one hand while running, as if casually jogging towards his enemy. He only brings up his stance when he stops moving. I may be nitpicking, but as an animation student, I think it makes the fights look much worse. As said before, I think the constant roll-dodging looks very silly. The Witcher 1 had better and more believable looking dodges, specific to each sword style. There were, short bounds, spins, and jumps, in addition to rolling. Those should be brought back, or the animators should at least be allowed to experiment with them and reconsider.An answer would put mine and I'm sure many others concerns to rest!
Click to expand...
sorry to break this to ya, lad, but the combat system is what it is. rolling can be easily abused and that's it. the decs wont come here to reassure you unless they have good news. if they dont than they wont talk about the subject and ignore it completely. this is why this issue will not be answered. wake up. the combat is what it looks like. it's no B:AA and not AC, but it HAS it's advantages over these two games, i believe. maybe, unlike AC, u can actually die in the game. and maybe, unlike B::AA , enemies have more than just one type of behavior. maybe.
 
M

MichiGen

Senior user
#310
Feb 27, 2011
Is the current User Interface the final version ?It looks very simple, I hope you will play with it a little :)Current pre-beta UIhttp://imageupload.org/?di=312988469962Witcher 1 UIhttp://img.gamespot.com/gamespot/images/2007/308/reviews/915112_20071105_screen001.jpgI really loved the beautifull user interface and inventory in the first Witcher, that was awesome piece of art. :)
 
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ferryman10.490

Senior user
#311
Feb 28, 2011
I have some questions about combat.Do the enemies block your strikes?When blocking strike from a guy with two-handed sword does it nullify the damage or it crushes through block and does some reduced dmg?Has the rolling any cooldown or you can roll all the time?Also does the roll nullifies incoming damage?Thank you for your answers.
 
T

topeira

Senior user
#312
Feb 28, 2011
ferryman10 said:
I have some questions about combat.Do the enemies block your strikes?When blocking strike from a guy with two-handed sword does it nullify the damage or it crushes through block and does some reduced dmg?Has the rolling any cooldown or you can roll all the time?Also does the roll nullifies incoming damage?Thank you for your answers.
Click to expand...
good questions. i asked them myself in another thread. besides the guy with the shield it kinda looks like the AI dont block, which is horrible, IMO.also by all the videos it looks like it's more efficient to roll than to walk. also kinda bad, IMO. i hope MM360 will answer these, but he's been absent from this thread for a very long time now.... probably being held captive and gagged by the PR guys....
 
Marcin Momot

Marcin Momot

CD PROJEKT RED
#313
Feb 28, 2011
@starcr: It's too early for that I'm afraid. Can't tell you anything about save games yet.@Slipshuggah: I said it many time and I'll repeat it: rolling is not that bad:) Please keep in mind that it's totally up to you - you don't have to use this movement all the time. Block will be present in this game.Facial animations are still being worked on so all I can tell you is that we will try to make them as unique for certain situation as we can.@Exuro89: Unfortunately I can't confirm anything related to music yet.@MichiGen: I'm pretty sure it's very close to the final version of it.@wu05: I can't tell you anything about walking backwards right now, sorry.@ferryman10: Enemies block our strikesIt all depends on our/his equipment at that given momentrolling won't have any cooldowns but it won't make you invincible@topeira: I wasn't gone from this thread - I was just enjoying the weekend=)
 
T

theunderking

Senior user
#314
Feb 28, 2011
Unlike some people around here, I loved the combat music. It was the thing I liked the most in the latest video. But I'm very concerned about the enemy AI. The enemies are very dumb at this pre-beta. Even if you could die with one hit, it would still be easy to avoid taking damage rolling non-stop, because they don't react to it. Is this the final AI or there'll be something smarter in the final build, something that reacts to the rolling?And what about the facial animations and eye movement? The game looks amazing, but the characters doesn't look convincing while talking and interacting with each other. It was funny to see the arm wrestle without any expression from Geralt and his adversary. - Sorry, it was answered above.
 
C

christian11

Forum regular
#315
Feb 28, 2011
I'd like to ask about Triss' voice. Will it be the same as it was in the first game or like it was in the video, where she and Zoltan speak about how Geralt got out of jail?
 
hismastersvoice

hismastersvoice

Forum veteran
#316
Feb 28, 2011
Any plans for Witcher 2 to make an appearance during GDC this week?
 
C

Corylea.723

Ex-moderator
#317
Feb 28, 2011
Christian11 said:
I'd like to ask about Triss' voice. Will it be the same as it was in the first game or like it was in the video, where she and Zoltan speak about how Geralt got out of jail?
Click to expand...
And Zoltan's. I loved, loved, loved the Zoltan from TW1, and the voice actor was a big part of that. Will he return?
 
G

Goran.hr

Senior user
#318
Feb 28, 2011
Orochi82 said:
I'm just tired off all that people complaining about rolling.
Click to expand...
I'm tired of people complaining about people who complains about rolling. /jkHonestly, if you can't handle complaints you should lock yourself in a basement and wear a straitjacket. ;)
Unlike some people around here, I loved the combat music.
Click to expand...
Argh... Get that pop metal out of The Witcher pliz. That music sucked, completely out of place.If that's the battle music I'll set music volume to 0 and it will affect all the experience. Thanks for screwing TW1 true fans. Any other radical changes that we should know of before we hang ourselves ??
Click to expand...
Why so serious? :) I'm sure that we'll all enjoy the game eventually...
 
K

Killyox.390

Senior user
#319
Feb 28, 2011
Questions:1) Do you plan on releasing DEMO version before release?2) Do you plan on doing expansions?2A) In form of DLC - short/medium length?2B) In form of appropriate exp pack - long full & deep story?2C) Both?
 
S

Slavo

Senior user
#320
Feb 28, 2011
@KillyoxI'll try to answer your questionsAD 1. Demo is possible AFTER release - read Szypek's FAQ there is quite a bit of information thereAD 2. Most probably 2A medium or long (IIRC)
 
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