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Ask us a question and get your answers at gamescom 2014!

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Kinley

Kinley

Ex-moderator
#21
Jul 28, 2014
Is there a place where I can store my bags while I'm conducting the interviews at Gamescom?
 
T

Tutux

Rookie
#22
Jul 28, 2014
I don't know if this was already known, but yeah I was wondering if the crafting system would also be apparent visually? plus, what about making cloaks? :3 are the armors going to change in color and strength depending on the ingredients used; if they are rare or not!?! .. my other question about the witcher-senses while having the compass in the map pointed towards your direction!? ! :)


umm talk about hair growth? lol :3 I know it is only for Geralt but it would be interesting if we have a time lapse and there is Yen with long, curly hair! :3 Are we going to see some of the Wild Hunt's dimension, their world I mean!? :3
 
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gregski

gregski

Moderator
#23
Jul 28, 2014
Kinley said:
Is there a place where I can store my bags while I'm conducting the interviews at Gamescom?
Click to expand...
Store them on your Zorn Roach.
 
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Garrison72

Garrison72

Mentor
#24
Jul 28, 2014
^That better not be from the leaked files dude.
 
S

SpeeX97

Rookie
#25
Jul 28, 2014
thanks a ******* lot for that
 
Kinley

Kinley

Ex-moderator
#26
Jul 28, 2014
slimgrin said:
^That better not be from the leaked files dude.
Click to expand...
He's being doing it all day. Don't know what he's trying to prove.
 
S

shinobi2u

Forum veteran
#27
Jul 28, 2014
Sigh, this/these spammer(s) is really ticking me the hell off with posting that stuff.

Mods, thank you for handling them quickly. I've still gotten more of a glimpse that I'd like, but I just have to keep willing myself to be strong not to read as much as possible.
 
G

G2e8r1a6l3t

Rookie
#28
Jul 28, 2014
Hi! I really really really really REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY hope you can answer my questions!!!!!!(especially the first one)
1) When will you release the 30 minute demo you shown in comic con 2014 on the web?
2) How is the combat changed ? for example can we take control of Geralt sword and move it in any direction??!! I mean if that is possible it IS TOTALLY AWEASOME!!
3) :look:
 
S

shinobi2u

Forum veteran
#29
Jul 28, 2014
Kinley said:
He's being doing it all day. Don't know what he's trying to prove.
Click to expand...
Given the timing, I think it's a bit obvious who it is, though I can't assume 100%. Not sure if they are just trying to be a jerk for getting banned the first time or the fact that people didn't want to put up with their posts. Just keep reporting if you see it.
 
gregski

gregski

Moderator
#30
Jul 28, 2014
Guys, doing what we can, sometimes it's a matter of seconds :(

Please proceed with reporting anything that smells of heresy to an Imperial Inquisitor nearby :)
 
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Scryar

Scryar

Forum veteran
#31
Jul 28, 2014
Will there be visual flashbacks to some important events in Geralt's past? (like his first meeting with Ciri/Yennefer, her training at Kaer Morhem or anything else similar important)
 
G

Grammar

Rookie
#32
Jul 28, 2014
Will the armor what was used in the gameplay demos at e3 will that armor be obtainable in the real game.
 
A

arkblazer

Rookie
#33
Jul 28, 2014
I know i accidentally created a huge shitstorm a while back about this but can you completely confirm that we will be able to visit oxenfurt?
Ive heard completely mixed reports... first of the city being there, then hearing that is not, then yes back again. that id like a clear answer.

Any chance of seeing a certain benevolent Vampire that is abstinent from drinking blood and instead works as a barber? ;)

finally, since potions are infinite now, is there's a special process for making them?
maybe buying alchemical bases like the first game or is it more similar to W2?
 
Last edited: Jul 29, 2014
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#34
Jul 29, 2014
Thank you CDP !!

- Is experimentation with potions back from TW1? (meaning you can mix ingredients at will and luckily get a new useful potion randomly)

- Is there some kind of potion customization or specialization that's non-linear? (albedo,rubedo, nigredo, maybe alcohol with different bonuses, etc, something that you have to choose and that its not a single incremental upgrade)

- Are Geralt's athletic abilities supposed to be useful for combat and not just for exploration/monster-chasing? (could jumping, sprinting, climbing help in a fight at all)

- How extensive is the unarmed fighting system, can we use it against soldiers and monsters and/or combine it with the sword styles? (What role does it play in the general gameplay and how)

- How much has the conversation mechanic been expanded if at all, and in which way? (I remember an article or dev saying you could now choose to whisper the dialogue sometimes and it could change NPCs reactions, anything else like this and like in TW2 with axii, aard, etc.)

- Do witcher senses require the company of any kind of player skill related to interpretation, knowing monster habits from reading books, etc., and how relevant are WS in open combat? (Ziemak said a long time ago witcher senses were supposed to require skills from players, then the VATS style thing was dropped)

- How are combat styles divided and mapped to the keyboard and mouse? (we have strong and fast in the mouse and a modifier for a group style, or is there is a style vs humans and one vs monsters.)

- How is the balance between bought, found, and crafted equipment? (is one group cheaper in general or more or less accessible, maybe more or less customizable, do the groups have different advantages and roles in the general game progression)

- Do different human enemies have a different AI? (pro soldiers are smarter than bandits, not just with better equipment)

- Are there elements like light puzzles, riddles, dungeon traps similar to those from TW2's The Secrets of Loc Muinne? (to what extent, is it a normal thing, or just 1 or 2 quests in the whole game)

- Can we approach some quests in different ways, with more than one plan or tactic, or is the process is scripted as well as the goal?

- Are there choices that differ in convenience/rewards in addition to just morality? (are we assured that no matter how we decide to solve a particular moral dilemma we will have comparable rewards as in most RPGs, or is morality vs convenience an actual game challenge for us to judge)

I hope you guys answer at least some of them ;)
 
Last edited: Jul 29, 2014
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K

kl4user.679

Rookie
#35
Jul 29, 2014
Some of are more like requests, but anyway:

Will there be profiles for our save games? (Two people playing in the same PC requires making special folders and constantly swap their save files or it becomes an utter mess and slows down loading games and the memories and flashbacks from the extras)

Will we have a benchmark?

I can't stress how important this is: to what extent will the choices made in the previous games (not only The Witcher 2) really affect the Witcher 3? (Nobody needs a new Mass Effect 3 and my choices in The Witcher 1 were irrelevant in The Witcher 2)

In the same vein, how our loot is going to be translated into The Witcher 3? (For example, will I start the game with all the swords I had in The Witcher 2, be it the ones in my invetory or the others in my stash or I would only have x or y weapon and if so, which one would it be? Because coming from The Witcher 1 into the second game, it made sense to only have, for example the raven armor, as it was the strongest, most exquisite armor from the first game, but there isn't a clear winner in the second game, even more so considering the dark difficulty where having +whatever armor more didn't really made much of a difference - for instance, the armor of Ysgith could be seen as the best armor in the game even though it's a crafting component for Vran armor, which, in turn could be seen as the most exquisite armor. And their stats? And what about my collection of trophies? After my Geralt saves the world and retires he would like to have them in his wall)

I've read a lot of stuff about alchemy, latest being somekind of auto refilling of herbs or something and I'd like to know more about the whole alchemy system - brewing potions, drinking them, getting the necessary ingredients, and what about bombs, oils, mutagens, etc. ? Will it be more like the first game or the second? It seemed we would drink a potion then activate it later - is that it or it was changed?
 
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R

randyrhoads

Rookie
#36
Jul 29, 2014
I have just one straightforward question. Will capes and cloaks be in the game?
 
EmperorZorn

EmperorZorn

Moderator
#37
Jul 29, 2014
gregski said:
Store them on your Zorn Roach.
Click to expand...
slimgrin said:
^That better not be from the leaked files dude.
Click to expand...
Me carrying Ciri's baggage - confirmed !

Also pre-order my new book: "From squire to emperor in 356 days".


Ahem...

1. What use(s) will the witcher medallion have this time around ?

Seeing it shake in the Witcher 1 was a fantastic way to warn the player of monsters
without breaking immersion by making red dots pop up on a minimap instead.


2. Will TW3 let us switch to a first person perspective ? Can we use it with the Oculus/Morpheus ?

I am aware that the game wasn't designed to work in that perspective.
But sometimes when I enter towns I like to explore them like that, for more immersion.
So including a toggle function for these views would be amazing, even if it's just via the dev console~
 
Last edited: Jul 29, 2014
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R

RivianLegend

Rookie
#38
Jul 29, 2014
Can Geralt use additional garments such as the hooded cape he wears in the killing monsters cinematic?

Can he use knifes for more than throwing?

Given its not their activity or feeding time, will animals and monsters sleep?

Will npcs leave footprints or even horseshoe-prints, paw-prints or claw-prints?

Will people be terrified of Geralt in Blaviken, and be respectful in Rivia?

Can trees break and also be lumbered down?

Can wood shatter and/or burn?
 
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R

rimak

Senior user
#39
Jul 29, 2014
I'd like to know more about mutagenes. I've read somewhere, that they should be removable and should have negative side effects when used in large number at once.

Will they have also benefical side effects in certain combinations?
How will they work - similar like potions, but with permanent effect until they are removed?
Will there be special mutagenes like in The Witcher 1?

I've also read about herbs usage in potions. It seems great, but I have also a few questions.

Will it be possible to use more than one herb for a single potion at once?
Will the herbs be removable?
Will the herbs be able to change the potion's effects significantly or change the potion to have a slightly different usage than before or will they only intesify/prolong the original effects/reduce side effects?

And the last ones, this time about monsters.

Are we going to see the return of more monsters from The Witcher 1? There were no reptilians in The Witcher 2, more necrofages and insectoids, maybe some another Striga (as to Sapkowski's the Witcher short story Strigas aren't quite rare), and also barghests could make their return.
Will Geralt be able to collect knowledge about monsters from his observation like in The Witcher 2 and also from people like in The Witcher 1 (better some bits, not whole information) ?
Will there be some water monsters?

And finally one funny/weird/intrusive question.

Are there any prizes for chosen questions (other than answers)?


P.S.: Still no more CEs for Czech Republic? Will kill for one (you can choose what/whom)!
 
Last edited: Jul 29, 2014
R

Rahx.482

Rookie
#40
Jul 29, 2014
My main question is combat related, since the rest is eithere already asked or I know CDPR does a great job.
How is the combat now, in depth?
-From the gameplay trailers that were released, I noticed that the player did not lock on, or barely locked on. Is the lockon function fixed this time around.
-I love how geralt no longer rolls through the mud, but moves the way you would expect a witcher to move, but how is the responsivness.
-MOST IMPORTANT QUESTION
Again from the gameplay trailers it is evident to me that using a gamepad is perfect. the way the player attacked from different angles is very 'gamepad' action/fighting game-esque. How is the combat with the glorious keyboard and mouse? Since most people attack in the direction the mouse is pointing (or mainly do). Pulling off those side attacks with keyboard and mouse, while possible isn't that confortable (at least for me)

I think the best way to check this is to have a public demo, where people can actually get their hands on it. Not only with gamepads but also with keyboard and mouse.
Thanks
 
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