Thank you CDP !!
- Is experimentation with potions back from TW1? (meaning you can mix ingredients at will and luckily get a new useful potion randomly)
- Is there some kind of potion customization or specialization that's non-linear? (albedo,rubedo, nigredo, maybe alcohol with different bonuses, etc, something that you have to choose and that its not a single incremental upgrade)
- Are Geralt's athletic abilities supposed to be useful for combat and not just for exploration/monster-chasing? (could jumping, sprinting, climbing help in a fight at all)
- How extensive is the unarmed fighting system, can we use it against soldiers and monsters and/or combine it with the sword styles? (What role does it play in the general gameplay and how)
- How much has the conversation mechanic been expanded if at all, and in which way? (I remember an article or dev saying you could now choose to whisper the dialogue sometimes and it could change NPCs reactions, anything else like this and like in TW2 with axii, aard, etc.)
- Do witcher senses require the company of any kind of player skill related to interpretation, knowing monster habits from reading books, etc., and how relevant are WS in open combat? (Ziemak said a long time ago witcher senses were supposed to require skills from players, then the VATS style thing was dropped)
- How are combat styles divided and mapped to the keyboard and mouse? (we have strong and fast in the mouse and a modifier for a group style, or is there is a style vs humans and one vs monsters.)
- How is the balance between bought, found, and crafted equipment? (is one group cheaper in general or more or less accessible, maybe more or less customizable, do the groups have different advantages and roles in the general game progression)
- Do different human enemies have a different AI? (pro soldiers are smarter than bandits, not just with better equipment)
- Are there elements like light puzzles, riddles, dungeon traps similar to those from TW2's The Secrets of Loc Muinne? (to what extent, is it a normal thing, or just 1 or 2 quests in the whole game)
- Can we approach some quests in different ways, with more than one plan or tactic, or is the process is scripted as well as the goal?
- Are there choices that differ in convenience/rewards in addition to just morality? (are we assured that no matter how we decide to solve a particular moral dilemma we will have comparable rewards as in most RPGs, or is morality vs convenience an actual game challenge for us to judge)
I hope you guys answer at least some of them
