Yes, I'm playing AC: Origins and it's sooooo boring...
First, I'd like to highlight its good aspects, because there's something good in that game:
-graphics, only second to RDR2 for open-world games, water is even better
-reconstruction of ancient Egypt, the map is pretty empty but in a realistic way, it really feels like you're there
-bayek's running animation (4 different speeds depending on stick's inclination, great)
-combat system (far from being perfect, but it's not bad)
-voice acting in a lot of languages (english is way better than my mothertongue's VO, though)
-we finally have a "new desmond" giving sense to the animus stuff and templar vs assassins in present time (not that good though)
-tourist mode
What doesn't work:
-drone-eagle, the most stupid mechanic I've ever seen in any videogame, it's not even narratively justified
-game feeling like a continuous matching between character's level, equipment's level and missions' levels
-AC's signature weapon: hidden blade mechanic: if the enemy is 2 level higher than you a stealthy blade in his throath doesn't kill him
-enemies' AI both when in open combat (they jump and fall from stairs for no reason) and stealth
-DMG-sponge enemies
-the world being truly open but you can't explore since enemies are way stronger than you, making the open-world mechanic wrong (it's not open if you can't explore)
-narrative is boring, in particular when it comes to side-quests. Also very annoying when you kill a major objective and a "visionary" cutscene starts (if you played the game you know what I'm talking about).
The game puts you in a very realistic world, it makes you feel like you are there, able to explore and to "live it", but then it makes everything possible to continuously break the immersion. Narrative is lacking, but you are forced to do boring side quests (ALL quests are "go there, kill that guy", all of them) to match main quest missions' levels and it goes on all the game through. Side quests concepts are fine with the medjay role but - as seen in other games - are not coherent with main quest.
The game is so boring that I can't play it more than 1 hour in a row and I'm forcing myself to finish it only because I paid for it. Game mechanics are old and MMO-ish and it's such a pity because the world-building is excellent (like in 99% of ubisoft's games) and combat system is not even bad, at the point that Origins could have been an excellent game if they did things right.
It's clear that Origins was deeply inspired by TW3's success, but it failed where CDPR's masterpiece shone and amplified its flaws instead of fixing them, resulting in it being just an ugly copy with no soul or innovation.
I don't even want to talk about microtransactions in a single-player game, it's still ubisoft we're talking about.
What did you guys think? Have you played it?
First, I'd like to highlight its good aspects, because there's something good in that game:
-graphics, only second to RDR2 for open-world games, water is even better
-reconstruction of ancient Egypt, the map is pretty empty but in a realistic way, it really feels like you're there
-bayek's running animation (4 different speeds depending on stick's inclination, great)
-combat system (far from being perfect, but it's not bad)
-voice acting in a lot of languages (english is way better than my mothertongue's VO, though)
-we finally have a "new desmond" giving sense to the animus stuff and templar vs assassins in present time (not that good though)
-tourist mode
What doesn't work:
-drone-eagle, the most stupid mechanic I've ever seen in any videogame, it's not even narratively justified
-game feeling like a continuous matching between character's level, equipment's level and missions' levels
-AC's signature weapon: hidden blade mechanic: if the enemy is 2 level higher than you a stealthy blade in his throath doesn't kill him
-enemies' AI both when in open combat (they jump and fall from stairs for no reason) and stealth
-DMG-sponge enemies
-the world being truly open but you can't explore since enemies are way stronger than you, making the open-world mechanic wrong (it's not open if you can't explore)
-narrative is boring, in particular when it comes to side-quests. Also very annoying when you kill a major objective and a "visionary" cutscene starts (if you played the game you know what I'm talking about).
The game puts you in a very realistic world, it makes you feel like you are there, able to explore and to "live it", but then it makes everything possible to continuously break the immersion. Narrative is lacking, but you are forced to do boring side quests (ALL quests are "go there, kill that guy", all of them) to match main quest missions' levels and it goes on all the game through. Side quests concepts are fine with the medjay role but - as seen in other games - are not coherent with main quest.
The game is so boring that I can't play it more than 1 hour in a row and I'm forcing myself to finish it only because I paid for it. Game mechanics are old and MMO-ish and it's such a pity because the world-building is excellent (like in 99% of ubisoft's games) and combat system is not even bad, at the point that Origins could have been an excellent game if they did things right.
It's clear that Origins was deeply inspired by TW3's success, but it failed where CDPR's masterpiece shone and amplified its flaws instead of fixing them, resulting in it being just an ugly copy with no soul or innovation.
I don't even want to talk about microtransactions in a single-player game, it's still ubisoft we're talking about.
What did you guys think? Have you played it?